Introduction
In August 2003, NESTA commissioned research into early stage investment in the Creative Industries by specialist, Tom Fleming.
The report, entitled New solutions to old problems: investing in the Creative Industries, identifies how Government, NESTA, the investor community and educational establishments can take action to improve investment in the Creative Industries, and raise their profile as a major driver in the UK economy.
It will also inform the development of NESTA's Graduate Pioneer Programme, which provides business and entrepreneurial training for graduates from creative disciplines.
Methodology / Process
To support the report, NESTA commissioned two opinion polls in December 2003 to test public and investor perceptions of the Creative Industries.
The public poll, involving interviews with 1004 people, representing a cross section of the UK population, was conducted by ICM Research in December 2003 to understand how the Creative Industries were perceived and valued by people.
The investor poll was carried out by Continental Research in January 2004, to learn how 100 venture capitalists and other financiers regarded the Creative Industries, as to their viability as an investment prospect.
The NESTA research identified that the Creative Industries make a significant contribution to the UK economy and had grown substantially. To test this hypothesis, NESTA sought to understand how investors ranked the Creative Industries alongside other market leading industries. The sectors chosen were Property Renting, due to its size, as well as profitable industries in traditional sectors: Construction, Insurance & Pensions, and Pharmaceuticals.
The surveys
Summary of the public survey
Economic contribution
The Creative Industries are one of the fastest growing areas of the UK economy. They contributed £11.5 billion to the balance of trade in 2001 and grew by an average of 8% per annum between 1997 and 2001, significantly more than the economy as a whole over the same period (2.6%). The results from both surveys show that there is confusion about the Creative Industries' contribution to the economy both among the public and the investor community.
Summary of the public poll
The results showed that the public do not understand the Creative Industries contribution to the economy, but value the products of the Creative Industries in terms of the contribution they make to the quality of their lives. While 75% of respondents agreed that the UK's capacity to be innovative plays a crucial role in maintaining and enhancing the country's economic competitiveness, they do not recognise the Creative Industries as a major driver of the economy.
Perception of value to the economy
The Construction, Pharmaceutical and Insurance & Pension sectors, were identified by the public as contributing more to the economy, than the Creative Industries. In fact the opposite is true, with the Creative Industries earning £54.8 billion a year, compared with £50.2 billion for Construction, £11.1 billion for Insurance & Pensions and just £6 billion for Pharmaceuticals.
The public felt that the Creative Industries were less likely to grow than the other sectors in the future. Interestingly, this assumption was later contradicted by half of all respondents (50%), who then correctly responded that the Creative Industries had grown faster than the economy as a whole in the last 10 years. In fact, the Creative Industries have grown in the past five years by more than twice the rate of the economy.
Knowledge of the Creative Industries
There was some confusion about what exactly the Creative Industries are. Under a third of respondents (31%) had ever heard of the term Creative Industries prior to being interviewed and more than half (54%) could not name a single type of business which falls into this category. The most commonly named type of creative business – computer games – was cited by only one in ten people (10%).
Consumption of Creative Industries' products
The public do, however, greatly value the products produced by the Creative Industries and the creativity and innovation that drives them. Creative Industries products – music, radio and television entertainment – were rated as more important to people's quality of life than holidays or cars. The public on average spent £198 during November 2003 on Creative Industries products. It appears from this poll, that while people want the products that are produced by the Creative Industries, they don't appreciate the economic importance of the sector.
Summary of the investor poll
The poll is based on interviews with 100 venture capitalists and financiers from the private sector.
Willingness to invest
Investors spent twice as much (£393) on average than the public on Creative Industries products, and the majority believe that the sector has a large potential for growth. Despite this, only one in five would invest in the Creative Industries. This is curious when one considers that 41 of the investors taking part in the survey had financed a Creative Industries project in the previous 12 months.
Contribution to the UK economy
The majority of investors, like the public, ranked the Creative Industries in last place in terms of contribution to the UK economy, compared with the Construction, Pensions & Insurance, Pharmaceutical and Property Rental. But when asked which of the five sectors had the biggest potential for growth, investors ranked the Creative Industries second after the Pharmaceutical industry. 91% of investors accurately stated that the Creative Industries had grown faster than the economy as a whole in recent years.
Market leadership
Two-thirds of investors (64%) agreed that Britain had the potential to be world leaders in the Creative Industries, but only a third (38%) thought people working in the sector were focused and talented individuals who sought out new ideas.
One in five investors believed that the Creative Industries were already well supported by Government and one in three thought that people in the sector were more interested in the creative lifestyle than making a profit. Not surprisingly, the same proportion of investors thought that Creative Industries business models were two risky to be worth investing in.
Conclusion
It seems that while the public demands and appreciates Creative Industries products, the investor community has little knowledge of them and is reluctant to invest in the sector, despite a huge proportion recognising its recent growth and potential for the future.
Methodology
- ICM Research interviewed a random selection of 1004 adults aged 18+ by telephone between 19-21 December 2003.
- Interviews were conducted across the country and the results have been weighted to the profile of all adults.
Summary of Findings (1)
Economic Contribution, Growth & Competitiveness
- Overall the construction and pharmaceuticals industries were seen as the biggest contributors with one in four respondents mentioning each of them. The creative industries were the least likely to be mentioned with one in fourteen doing so.
- Over half of respondents ranked the Creative Industries as fourth or fifth out of the options given.
- One in five did not rank the Creative Industries at all.
- Over half (53%) of all respondents named the Construction sector within their top two, over one in five (21%) included the Creative Industries in their top two.
- Three in four (75%) respondents agreed that the UK's capacity to be innovative plays a crucial role in maintaining and enhancing the country's economic competitiveness, one in four (27%) agree strongly and just under half (43%) agree slightly.
Summary of Findings (2)
Awareness of and Attitude Towards the Creative Industries
- Over two thirds (69%) had not heard of the Creative Industries before being interviewed.
- The computer games industry, the arts and design industries are the top three mentions with around a tenth of respondents considering them to be part of the “Creative Industry” sector.
- Other industries mentioned include some traditionally "creative” industries and some whereby the definition of creative is linked more strongly to actually making or producing something.
- Just under half (49%) of all respondents felt that the Creative Industries grew faster or significantly faster than the economy as a whole.
- Over half (53%) of respondents agree that workers in the CI's are focussed and talented, around half think that workers in CI's are nerdy people and/or are more interested in pleasing themselves than their customers.
Summary of Findings (3)
Lifestyle Questions
- Things that help people relax and unwind are amongst the most important things for people's quality of life. Music, Radio & TV and Holidays are important to around three in four respondents. Books & Magazines are important to around 6 in ten.
- The bottom half are dominated by hobbies or things that have appeal to certain sectors of the population. Around one in four feel that Film, design, Art & Architecture and the visual and performing arts are important.
- Respondents overall have spent the most amount of money on interior design in the last month and the least on attending art exhibitions. However, the relative expense of designer fashion and interior design projects could account for their prevalence here. It is also worth noting that many art exhibitions are free.
Economic Contribution, Growth and Competitiveness
Sectors Perceived to be Making the Biggest Contribution to the UK Economy
Overall the construction and pharmaceuticals industries were seen as the biggest contributors with one in four respondents mentioning each of them. The creative industries were the least likely to be mentioned with one in fourteen doing so.
Bar chart: Sectors Perceived to be Making the Biggest Contribution to the UK Economy (Percentages)
- Construction: 24%
- Pharmaceuticals: 23%
- Insurance and Pensions: 19%
- Renting Property: 13%
- Creative Industries: 7%
- Don't Know: 14%
There are no significant differences in terms of age, social grade or region.
Q1. Which sector would you say made the biggest contribution to the UK economy in 2001?
Base: All respondents = 1004
Perception of the Contribution of the Creative Industries
Over half of respondents ranked the Creative Industries as fourth or fifth out of the options given. One in five did not rank the Creative Industries at all.
Bar chart: Perception of the Contribution of the Creative Industries (Percentage of respondents ranking Creative Industries)
- 1st: 7%
- 2nd: 10%
- 3rd: 12%
- 4th: 21%
- 5th: 31%
- Don't Know/ Not Ranked: 20%
There are no significant differences in terms of age, social grade or region.
Q1. Which sector would you say made the biggest contribution to the UK economy in 2001?
Base: All respondents = 1004
Perception of the Contribution of the Creative Industries - By Gender
Men tended to be more generous in their ranking overall. Over one in four women did not mention the Creative Industries at all, however women were more likely to drop out of the ranking exercise than men for all sectors.
Stacked Bar chart: Perception of the Contribution of the Creative Industries - By Gender (Percentage of respondents ranking Creative Industries)
| Rank/Category |
Male (%) |
Female (%) |
| 1st |
8 |
5 |
| 2nd |
12 |
7 |
| 3rd |
13 |
11 |
| 4th |
20 |
21 |
| 5th |
32 |
29 |
| Don't Know/ Not Ranked |
15 |
26 |
Q1. Which sector would you say made the biggest contribution to the UK economy in 2001?
Base: Men = 492, Female = 512
Sectors with the Most Potential for Growth
Over half of all respondents named the Construction sector within their top two, over one in five included the Creative Industries in their top two.
Bar chart: Sectors with the Most Potential for Growth (Percentage of respondents)
- Construction: 53%
- Pharmaceuticals: 41%
- Insurance and Pensions: 36%
- Renting Property: 29%
- Creative Industries: 21%
- Don't Know/ None: 9%
There are no significant differences in terms of age, social grade or region.
Q2. Of these 5 sectors, which two do you think have the biggest potential for growth over the next 10 years?
Base: All respondents = 1004
Sectors with the Most Potential for Growth - By Gender
Men are more likely to include Construction and the Creative Industries within their top two. Women are more likely to feel that the lettings sector has the most potential growth.
Stacked Bar chart: Sectors with the Most Potential for Growth - By Gender (Percentage of respondents)
| Sector |
Male (%) |
Female (%) |
| Construction |
56* |
50 |
| Pharmaceuticals |
45 |
38 |
| Insurance and Pensions |
36 |
35 |
| Renting Property |
24 |
34* |
| Creative Industries |
25* |
17 |
| Don't Know/ None |
6 |
12 |
Q2. Of these 5 sectors, which two do you think have the biggest potential for growth over the next 10 years?
Base: Men = 492, Female = 512
Innovation and Future Economic Competitiveness
Three in four respondents agreed that the UK's capacity to be innovative plays a crucial role in maintaining and enhancing the country's economic competitiveness, one in four agree strongly and just under half agree slightly.
Bar chart: Innovation and Future Economic Competitiveness (Percentage of respondents)
- AGREE: 75%
- Agree Strongly: 27%
- Agree Slightly: 48%
- Disagree Slightly: 13%
- Disagree Strongly: 4%
- DISAGREE: 17%
- Don't Know: 8%
Q3. The UK's capacity to be innovative plays a crucial part in maintaining and enhancing the country's economic competitiveness. Do you ...?
Base: All respondents = 1004
Innovation and Future Economic Competitiveness - By Gender
Men are more likely to agree with this statement with eight in ten doing so compared to one in seven women. Men are also more likely to agree strongly than women whereas half of women agree slightly.
Stacked Bar chart: Innovation and Future Economic Competitiveness - By Gender (Percentage of respondents)
| Response |
Female (%) |
Male (%) |
| Disagree Strongly |
4 |
4 |
| Disagree Slightly |
14 |
12 |
| Agree Strongly |
11* |
5 |
| Agree Slightly |
54* |
42 |
| Don't Know |
17 |
37* |
Q3. The UK's capacity to be innovative plays a crucial part in maintaining and enhancing the country's economic competitiveness. Do you ...?
Base: All respondents = 1004
Innovation and Future Economic Competitiveness - By Age
Overall younger respondents are more likely to see innovation as crucial to future economic competitiveness than older respondents.
Stacked Bar chart: Innovation and Future Economic Competitiveness - By Age (Percentage of respondents)
| Age Group |
Disagree (%) |
Don't Know (%) |
Agree (%) |
| 18-44 |
5 |
13 |
82* |
| 45+ |
11* |
21* |
68 |
Q3. The UK's capacity to be innovative plays a crucial part in maintaining and enhancing the country's economic competitiveness. Do you ...?
Base: All respondents = 1004
Innovation and Future Economic Competitiveness - By Social Grade
AB's are most likely to agree strongly with this statement, whereas C1/C2's are most likely to agree slightly. DE's are the least likely to agree.
Line chart: Innovation and Future Economic Competitiveness - By Social Grade (Percentage of respondents)
The chart shows the percentage of respondents in each social grade (AB, C1, C2, DE) across five response categories: Agree Strongly, Agree Slightly, Disagree Slightly, Disagree Strongly, and Don't Know.
Trends indicate that agreement levels vary significantly across social grades, with ABs showing higher strong agreement and DEs showing lower overall agreement.
Q3. The UK's capacity to be innovative plays a crucial part in maintaining and enhancing the country's economic competitiveness. Do you ...?
Base: All AB = 278; C1's = 249; C2 = 205; DE = 272
Innovation and Future Economic Competitiveness - By Region
Agreement is higher in W Mids, London, S West and Eastern regions.
Bar chart: Innovation and Future Economic Competitiveness - By Region (Percentage agreeing strongly or slightly)
- W Mids: 84%
- London: 80%
- S West: 79%
- Eastern: 79%
- S East: 75%
- Yorks & Humb: 74%
- N West: 72%
- E Mids: 72%
- Scotland: 69%
- N East: 67%
- Wales: 59%
Q3. The UK's capacity to be innovative plays a crucial part in maintaining and enhancing the country's economic competitiveness. Do you ...?
Base: All respondents = 1004
Awareness of and Attitude Towards the Creative Industries
Awareness of the term "Creative Industries"
Nearly one in three respondents had heard of the Creative Industries before being interviewed. Awareness is higher amongst men than women.
Stacked Bar chart: Awareness of the term "Creative Industries" (Percentage of respondents)
| Category |
Yes (%) |
No (%) |
| Overall |
31 |
69 |
| Male |
34 |
66* |
| Female |
28 |
72 |
Q4. Before today, had you heard of the term "Creative Industries" to describe a particular sector or area of business activity?
Base: All respondents = 1004
Awareness of the term "Creative Industries" - By Age
Awareness amongst respondents of retirement age (65+) is at its lowest at around one in five.
Stacked Bar chart: Awareness of the term "Creative Industries" - By Age (Percentage of respondents)
| Age Group |
Yes (%) |
No (%) |
| 18-24 |
36 |
64 |
| 25-34 |
39 |
61 |
| 35-44 |
28 |
72 |
| 45-54 |
34 |
66 |
| 55-64 |
32 |
68 |
| 65+ |
21* |
79 |
Q4. Before today, had you heard of the term "Creative Industries" to describe a particular sector or area of business activity?
Base: All respondents = 1004
Awareness of the term "Creative Industries" - By Region
Awareness is highest amongst those in the E Midlands.
Bar chart: Awareness of the term "Creative Industries" - By Region (Percentage saying 'Yes')
- E Mids: 43%
- N West: 35%
- London: 34%
- Yorks & Humb: 32%
- S East: 32%
- W Mids: 31%
- Scotland: 30%
- S West: 29%
- Eastern: 27%
- Wales: 20%
- N East: 19%
Q4. Before today, had you heard of the term "Creative Industries" to describe a particular sector or area of business activity?
Base: All respondents = 1004
Business Types Considered to be "Creative Industries" – Top 9
The computer games industry, the arts and design industries are the top three mentions with around a tenth of respondents considering them to be part of the “Creative Industry” sector.
Bar chart: Business Types Considered to be "Creative Industries" – Top 9 (Percentage of mentions)
- Computer Games and Electronic Publishing: 10% (Men - 16%, Women - 5%)
- The Arts: 10%
- Design: 9%
- Advertising: 7%
- Designer fashion: 6%
- Radio and TV: 6% (Men - 8%, Women - 4%)
- Video, Film: 5%
- Music: 5%
- Architecture: 5%
Q5 What examples, if any, can you give me of types of businesses that might be considered "Creative Industries"?
Base: All respondents = 1004
Other Business Types Mentioned
Other industries mentioned include some traditionally “creative” industries and some whereby the definition of creative is linked more strongly to actually making or producing something.
- Construction/ manufacturing, Publishing – 4% each
- Visual and Performing Arts, Arts & Antiques, It/ Internet – 3% each
- Leisure/ recreation, Telecommunications – 2% each
- Teaching/ Schools, Transport/Motor industry, Farming/ Gardening, marketing, Travel/Tourism, Pharmaceutical, Finance/ Insurance, Electronics, Engineering, Catering, Innovation/ Inventions, Crafts, Housing. Property, Small businesses, Heritage – 1% each
There are no significant differences in terms of age, social grade or region.
Creative Industries vs. the Economy as a Whole
Just under half of all respondents felt that the Creative Industries grew faster or significantly faster than the economy as a whole. One in four felt that they grew at the same rate, whilst the same amount could not give an answer.
Bar chart: Creative Industries vs. the Economy as a Whole (Percentage of respondents)
- Grew Significantly Faster: 11%
- Grew faster: 38%
- Grew at the Same Rate: 25%
- Unable to Answer: 25%
There are no significant differences in terms of age, social grade or region.
Q6. Between 1992 and 2001 the UK economy grew by an average of 2.6% per annum. From what you know would you say that over the same period the Creative Industries as a sector ...?
Base: All respondents = 1004
Agreement with Statements about Creative Industries
Over half of respondents agree that workers in the CI's are focussed and talented, around half think that workers in CI's are nerdy people and/or are more interested in pleasing themselves than their customers.
Stacked Bar chart: Agreement with Statements about Creative Industries (Percentage of respondents)
| Statement |
Disagree (%) |
Neither Agree nor Disagree (%) |
Agree (%) |
| Workers in CI's are highly focussed and talented individuals constantly seeking out new ideas and markets |
14 |
34 |
53 |
| Britain has the potential to become a global leader in the CI sector |
21 |
35 |
44 |
| The CI's are regenerating and driving improvements in the UK economy |
17 |
42 |
41 |
| Workers in the CI's are more interested in a creative lifestyle than making profit |
39 |
31 |
30 |
| The CI's are already well supported by govt. initiatives |
34 |
39 |
27 |
| People who work in creative industries are timewasters more interested in pleasing themselves than their customers |
47 |
31 |
22 |
| CI's are full of nerdy people overly obsessed with the importance of small details |
50 |
30 |
20 |
Q7. I'm going to read out some statements and for each one I would like you to tell me whether you agree or disagree...
Base: All respondents = 1004
Lifestyle Questions
Importance for Quality of Life - Top 6
Things that help people relax and unwind are amongst the most important things for people's quality of life. Music, Radio & TV and Holidays are important to around three in four respondents. Books & Magazines are important to around 6 in ten.
Stacked Bar chart: Importance for Quality of Life - Top 6 (Percentage of respondents)
| Category |
Not Important (%) |
Don't Know/Midpoint (%) |
Important (%) |
| Music |
12 |
21 |
67 |
| Radio & TV |
11 |
25 |
64 |
| Holidays |
16 |
21 |
63 |
| Books & Magazines |
18 |
24 |
57 |
| Heritage |
19 |
32 |
50 |
| Cars |
27 |
23 |
50 |
Q8. How important do you consider the following to be to your quality of life?
Base: All respondents = 1004
Importance for Quality of Life - Bottom 6
The bottom half are dominated by hobbies or things that have appeal to certain sectors of the population. Around one in four feel that Film, design, Art & Architecture and the visual and performing arts are important.
Stacked Bar chart: Importance for Quality of Life - Bottom 6 (Percentage of respondents)
| Category |
Not Important (%) |
Don't Know/Midpoint (%) |
Important (%) |
| Film |
25 |
34 |
41 |
| Design |
27 |
36 |
37 |
| Art & Architecture |
34 |
30 |
36 |
| Visual & Performing Arts |
34 |
30 |
36 |
| Software, Computer Games |
44 |
22 |
33 |
| Designer Fashion |
43 |
27 |
30 |
Q8. How important do you consider the following to be to your quality of life?
Base: All respondents = 1004
Importance for Quality of Life - By Gender
Women tend to find most points more important to their quality of life than men do most notably, radio & TV, Books & Magazines and the visual and performing arts.
Line chart: Importance for Quality of Life - By Gender (Percentage saying important)
The chart shows the percentage of Male and Female respondents who consider various categories important to their quality of life. Categories include Designer Fashion, Software/Computer Games, Visual & Performing Arts, Art & Architecture, Design, Film, Cars, Heritage, Books & Magazines, Holidays, Radio & TV, and Music. Women consistently report higher importance for many categories, particularly Radio & TV, Books & Magazines, and Visual & Performing Arts.
Q8. How important do you consider the following to be to your quality of life?
Base: Men = 492; Female = 512
Importance for Quality of Life - By Age
18-24 yr olds are most likely to find music, film, software/ computer games and designer fashion as important to their quality of life. Adults aged 65+ are more likely to see Art & Architecture as important when compared to those aged under 45.
Line chart: Importance for Quality of Life - By Age (Percentage saying important)
The chart illustrates the percentage of respondents in different age groups (18-24, 25-34, 35-44, 45-54, 55-64, 65+) who consider various categories important to their quality of life. Categories are Designer Fashion, Software/Computer Games, Visual & Performing Arts, Art & Architecture, Design, Film, Cars, Heritage, Books & Magazines, Holidays, Radio & TV, and Music. Younger age groups show higher importance for contemporary media and fashion, while older age groups emphasize Art & Architecture more.
Q8. How important do you consider the following to be to your quality of life?
Base: Men = 492; Female = 512
Importance for Quality of Life - By Social Grade
Radio and TV and Designer Fashion are more likely to be rated as important by DE's; Books and Magazines are more important amongst AB's.
Line chart: Importance for Quality of Life - By Social Grade (Percentage saying important)
This chart displays the percentage of respondents by social grade (AB, C1, C2, DE) who consider various lifestyle categories important. Categories include Designer Fashion, Software/Computer Games, Visual & Performing Arts, Art & Architecture, Design, Film, Cars, Heritage, Books & Magazines, Holidays, Radio & TV, and Music. The data indicates differing priorities across social grades, with DEs valuing Radio & TV and Designer Fashion more, while ABs show higher importance for Books and Magazines.
Q8. How important do you consider the following to be to your quality of life?
Base: All AB = 278; C1's = 249; C2 = 205; DE = 272
Expenditure on Activities in the Last Month - Mean Spend
Respondents overall have spent the most amount of money on interior design in the last month and the least on attending art exhibitions. However, the relative expense of designer fashion and interior design projects could account for their prevalence here. It is also worth noting that many art exhibitions are free.
Bar chart: Expenditure on Activities in the Last Month - Mean Spend (£)
- Interior Design: £79
- Designer Fashion: £34
- Buying CD's, Videos or DVD's: £27
- Buying Books or Magazines: £17
- Buying Computer games: £13
- Concert or Theatre: £11
- Buying Art/ Antiques: £9
- Cinema: £7
- Art Exhibitions: £1
Q9. How much have you spent on ... in the last month?
Base: All respondents = 1004
Expenditure on Activities in the Last Month - By Age
Younger respondents (i.e., those under the age of 44) spend more buying designer fashion and entertaining themselves with DVD's, trips to the cinema and computer games.
Line chart: Expenditure on Activities in the Last Month - By Age (Percentage saying important)
This chart shows the percentage of respondents in various age groups (18-24, 25-34, 35-44, 45-54, 55-64, 65+) who consider different expenditure categories important. Categories include Interior Design, Designer Fashion, Buying CD's/DVD's, Art & Architecture, Books & Magazines, Computer Games, Concert or Theatre, Cinema, Art & Antiques, Art Exhibition, and Radio & TV. Younger demographics show higher reported importance for spending on entertainment and fashion, while older groups show different patterns.
There are no significant differences in terms of social grade or region.
Q9. How much have you spent on ... in the last month?
Base: All 18-24 = 86; 25-34 = 176; 35-44 = 223; 45-54 = 168; 55-64 = 157; 65+ = 194