The rise of Serious Games.

This event examined how games and games technologies are being brought into 'serious' areas, as well as how serious tasks are being made more game-like. More specifically, we outlined three specific ways that games can be adopted by other sectors:

  • by generating positive side effects from gameplay;
  • by creating technology that can be reused;
  • and by increasing engagement with a problem or activity.

Speakers

Mary Matthews

Blitz Games Studios

Alex Fleetwood

Hide and Seek