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Beyond the creative industries study

This report argues for a nationwide strategy to put entrepreneurship at the heart of education for the creative industries.

The creative industries are one of the most important contributors to the UK economy.

So it is important that we accurately measure their contribution to economic activity. Doing so can help both policymakers and industry professionals to communicate key concepts, share reliable data and make the case for greater investment.

There have been renewed attempts to estimate the true size of the creative economy. The Department for Culture Media and Sport (DCMS) and the Greater London Authority (GLA) both published studies in 2007. This report complements their work and seeks to improve on the available data about the true extent of creative activity within the economy.

Author:
Peter Higgs, Stuart Cunningham and Hasan Bakhshi

Beyond the creative industries study*

* The following text has been generated automatically from a PDF document. Please bear in mind that there may be some discrepancies between the original document and the automatically generated content. The original PDF is available to download and refer to.

Beyond the creative industries study

* The following text has been generated automatically from a PDF document. Please bear in mind that there may be some discrepancies between the original document and the automatically generated content. The original PDF is available to download and refer to.

Contents

Executive summary

The creative industries are one of the most important contributors to the UK economy. So it is important that we accurately measure their contribution to economic activity. Doing so can help both policymakers and industry professionals to communicate key concepts, share reliable data and make the case for greater investment.

There have been renewed attempts to estimate the true size of the creative economy. The Department for Culture Media and Sport (DCMS) and the Greater London Authority (GLA) both published studies in 2007. This report complements their work and seeks to improve on the available data about the true extent of creative activity within the economy.

What are the creative industries?

The creative industries have been hampered by multiple definitions and a lack of consistent treatment on what is classified as creative activity. The DCMS defines the creative industries as those "which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property". It identifies thirteen different sectors.

The 2001 household census – the most recent census conducted in the UK – allows eleven creative industries to be identified, covering both businesses that create cultural 'products' including the arts, films and interactive games, and those providing business-to-business services in areas such as architecture, advertising, marketing and design, and web and software development. The term embraces radio and TV, news agencies and publishing, as well as jewellery manufacture and museums.

From the 2001 census data, we can identify 26 creative occupation groups. They include: town planners and graphic designers; advertising managers and furniture makers; actors and librarians; journalists and software professionals; architects and archivists. These occupation groups have evolved over the years, as some professions did not feature in the 1981 or 1991 censuses. Those working in creative jobs do not always work in creative industries. The DCMS estimates that in 2006 there were 800,000 creative jobs outside the creative industries adding to the estimated 1.1 million people working in the creative industries.

The Creative Trident

The model of a 'Creative Trident' brings together those working in the creative industries and those working in specialist creative jobs in other firms and organisations. By developing this model, we can analyse the true number of people employed in creative activities and industries and their average incomes.

We focus on three types of employment: 'specialist' artists, professionals or creative individuals working in creative industries; 'support' staff in those industries providing management, secretarial, administrative or accountancy back-up; and creative individuals 'embedded' in other industries not defined as 'creative'. Collectively, they are the 'creative workforce'.

How our model is different

CCI originally developed this model in 2005 for Australia. It differs from previous models in three key respects: it uses population data (the number of people employed in each occupation within every industry) to provide more accurate estimates; it employs a conservative approach to the selection of 'creative' occupations and industries, to avoid overreach and enable better comparability between the segments and to the economy as a whole; and it allows us, for the first time, to estimate creative incomes. However, to compensate for difficulties with the frequency and level of aggregation of UK census data, our methodology combines population data with that provided by the Labour Force Survey (LFS).

To ensure that the estimates are as robust as possible – and that we can make valid comparisons – we have focused on those who add most creative value to a process, excluding such activities as the manufacture of TV sets or musical instruments that employ small numbers of creative professionals. By doing so, we find, for example, that in 2001 only 37 per cent of those employed in publishing were in creative occupations; the same applies to 46 per cent of those in advertising or 44 per cent in radio and TV activities.

We have also excluded those occupations which are ostensibly creative but which have very low rates of employment within the creative industries. Using this sort of definition, we exclude 14 groups included in DCMS calculations – including public relations officers, ICT managers and printers – but add five new groups, including draughtspersons, software professionals and librarians.

Why this is a better model

This model offers policymakers five advantages over other models.

  • First, it focuses on core creative added value, excluding activities in related chains that are not central to the creative process, such as distribution or retailing.
  • Second, it enables us better to map the extent of creative individuals working in other sectors.
  • Third, it distinguishes between creative individuals and others who work in creative industries, a useful tool for skills and business development.
  • Fourth, it uses census data rather than sample surveys, wherever possible.
  • And finally, it enables us to determine the total personal earnings arising from creative employment, a useful indicator of its economic value.

Table 1: The UK Creative Employment Trident for 2001 based on CCI analysis of ONS census data.

UK Employment 2001 Employment within Creative Industries Employment within non-Creative Industries Total Employment Embedded Proportion
Employment in specialist Creative Occupations 552,170 645,067 1,197,237 54%
Employment in Business and Support Occupations 690,641 690,641
Total Employment 1,242,811 645,067 1,887,878 34%
Specialist Proportion 44% 63%

Table 2: Long-run growth rates of creative employment in the UK workforce 1981-2006 based on CCI analysis using census and LFS data.

Mode Census 1981 1991 2001 20-Year Average Growth LFS 2006 25-Year Average Growth
Specialist 157,020 285,460 552,170 6.5% 699,931 6.2%
Support 288,850 313,440 690,641 4.5% 585,111 2.9%
Creative Industries 445,870 598,900 1,242,811 5.3% 1,285,042 4.3%
Embedded 457,130 524,750 645,067 1.7% 698,244 1.7%
Creative Occupations 614,150 810,210 1,197,237 3.4% 1,398,175 3.3%
Creative Employment 903,000 1,123,650 1,887,878 3.8% 1,983,286 3.2%
UK workforce 22,866,100 23,452,230 26,575,780 0.8% 28,165,612 0.8%
Embedded share of Creative employment 51% 47% 34% 35%
Creative employment as Share of UK workforce 3.9% 4.8% 7.1% 7.0%

Our main findings

The creative economy accounts for over 7 per cent of UK employment, consistent with the official estimates: In 2001, creative employment accounted for almost 1.9 million people or 7.1 per cent of UK employment, a very similar level to that determined by the DCMS Economic Estimates for the same period using a different methodology, definition and datasets. Table 1 shows how this is broken down within our Trident categories.

Creative employment has grown strongly over the long run: Census and LFS data together suggest that UK creative employment grew by 3.2 per cent per annum from 1981 to 2006, compared with 0.8 per cent for the broader UK economy (Table 2). The highest growth rates have been among 'specialist' creative workers within the creative industries, which have grown on average since 1981 by 6.2 per cent. However, since 2001 overall growth slowed to 1.0 per cent, just below the UK workforce annual rate of 1.2 per cent for the same period.

When we compare our estimates with those in the DCMS Economic Estimates, our estimates suggest more people working in the creative industries (in 2001, 1.2 million people versus 1.1 million) and lower levels of embedded employment (645,000 versus 787,400). Because we can show where the embedded employment occurs across the broader economy, we feel that the CCI calculations are the more robust.

When we break these data down into our creative segments, we find the largest growth has been, perhaps unsurprisingly, in the software, computer games and electronic publishing segment, which only accounted for 14 per cent of the creative workforce in 1981, but now accounts for 31 per cent, and has grown by an average 6.5 per cent a year between 1981 and 2006 (although growth from 1981-2001 was an even stronger 8.0 per cent per annum).

This segment is closely followed in growth terms by advertising and marketing, up from 5 per cent to 11 per cent of creative employment since 1981, or 6.3 per cent annual growth. Music and the performing arts has maintained a 10 per cent share of employment, with 3.5 per cent annual growth. But architecture, visual arts and design; film, TV, radio and photography; and publishing, while growing by over 1 per cent in employment terms each year, have become less important in creative employment overall.

Table 3: The mean annual income of the creative segments and modes of employment for 2006 based on CCI analysis of LFS data.

Segment Embedded Specialist Support Creative Occupations Creative Industries Creative Employment
Advertising and Marketing £24,370 £35,900 £23,550 £27,420 £29,590 £26,480
Architecture, Visual Arts and Design £23,090 £26,000 £30,600 £24,370 £27,110 £25,130
Film, TV, Radio and Photography £23,100 £30,730 £32,520 £29,480 £31,340 £30,400
Music and Performing Arts £14,480 £24,940 £21,450 £22,740 £22,440 £21,880
Publishing £18,490 £25,410 £21,050 £23,020 £23,360 £22,300
Software, Computer Games and Electronic Publishing £34,810 £39,150 £39,600 £36,730 £39,360 £37,560
All Creative Segments £26,750 £30,750 £28,800 £28,750 £29,860 £28,770

Note: Mean annual income for UK economy as a whole is £21,060

Creative incomes are higher than average

Creative incomes were on average approximately 37 per cent higher than in the UK economy as a whole in 2006. But they have grown at the slower rate of 2.5 per cent per annum since 2001, compared with 3.5 per cent for the total workforce. Creative occupations generated over £40 billion in salaries and wages in 2006, while support staff in creative industries earned an extra £16.8 billion.

Overall, the creative workforce earned 9.6 per cent of all UK earnings. Their earnings were above average, with those in software, computer games and electronic publishing employment - particularly support workers - earning most. As Table 3 shows, the earnings of embedded music and publishing workers were below the average for the UK as a whole.

More creative people work outside the creative industries than inside them

Compared with other economic activities, creative employment occurs disproportionately outside the creative industries themselves, a finding consistent with other NESTA research. Some 35 per cent of the total creative workforce (a figure that includes support staff in creative industries) is employed in non-creative sectors. This level is similar to the 39 per cent of total UK financial services workforce employed in non-financial services industries in 2001.

Such embedded creative employment is greatest in the 'manufacturing', 'real estate', 'business activities', 'wholesale and retail trade', and 'financial intermediation' industry groupings. Relative to the size of their overall workforces, outside industry groupings which include creative industries, embedded creative workers appear to be more important in financial intermediation than in any other industry grouping.

This analysis contains many useful insights. We can see how important advertising and marketing jobs are to real estate or research and development activities, for example, or the significance of creative ICT occupations to legal, accounting and business consultancy services. We can also measure employment growth or losses more accurately within each sector, and the extent of embedded creative employment from one year to the next.

Such data also provide an important lesson to policymakers: they should recognise the limitations of using industry-based approaches alone to supporting the creative economy.

Applying the methodology to financial services

The methodology used for creative industries can as readily be applied to financial services, allowing a comparison between the two sectors.

This is particularly interesting in the light of recent research which has indicated that the creative industries are as large as the financial services sector in the UK. The Financial Trident – including those working in financial professions outside the financial services sector – encompasses two million people, 150,000 more than the Creative Trident. Two thirds of the 1.2 million specialists work outside the core Financial Services industry.

By studying changes within the Trident we can see, for example, the impact of computerisation and ATMs, where clerks, tellers and book-keepers fell from 2.3 million people to 1.2 million people between 1981 and 1991. The role of financial consultants is also apparent when we break down the embedded financial workers by sector: they account for many of the almost 300,000 financial specialists employed in 'real estate, renting and business activities'.

Intriguingly, we find that sectors making use of financial expertise are also more likely to employ creative specialists, perhaps suggesting base level service requirements for efficient working in the 21st century.

Difficulties with UK data

UK data have significant limitations.

  • There is no single dataset with the full range of employment and earnings information, unlike US, Canadian, New Zealand and Australian statistics.
  • LFS data for smaller occupational and industry groups are less robust than census data.
  • There is no census and LFS information on the earnings of the self-employed, in a sector where 28 per cent of people with creative occupations are thus employed.
  • UK census data can also be dated as the information is only collected every ten years.
  • There are too few industry classifications relevant to the creative industries compared with other countries, and the level of detail is often restricted, even in large occupational groups.
  • The LFS is equally restrictive in its level of data, partly due to its comparatively limited sample size: approximately 350,000 individuals in 2006.

These factors lead to greater margins of error than is the case with Creative Tridents calculated in Australia and New Zealand. We need to see better data available in the future within the UK.

Recommendations for improving the data

We have been able to compare the effectiveness of the Creative Trident in both Australia and the UK, and this offers us lessons on how the UK data could be improved. The DCMS and the Office for National Statistics should work together to provide better data and improve the usefulness of their datasets.

  • It should be possible to improve information within datasets by increasing the resolution – the extent to which we can drill down the data into smaller subsets – and providing finer classifications in the census 2001 data where more than 50,000 are employed in a single industry.
  • The sample size of the Labour Force Survey should be increased to improve its accuracy and to allow for more detail about occupations within industries. A more frequent census of those in work including their income or a much bigger LFS should be conducted at least every five years.
  • A stronger metrics culture would benefit from greater access to the source data for all official reports. Source data for the DCMS Economic Estimates and this report should be available for others to build on and challenge. Census and LFS data should be fully downloadable.

Acknowledgements

This report was written by Peter Higgs (Senior Research Fellow, CCI), Professor Stuart Cunningham (Director, CCI) and Hasan Bakhshi (Senior Policy Analyst, NESTA). The Creative Trident methodology used in this paper was developed by CCI. CCI is the Centre of Excellence for Creative Industries and Innovation at the Queensland University of Technology in Australia (www.cci.edu.au).

Additional contributions were made by Jason Potts and John Hartley (CCI) and Kate Morrison (Volterra Consulting Ltd). Ed Pickering (DCMS) and Conor Ryan made helpful suggestions.

List of tables

  • Table 1: The UK Creative Employment Trident for 2001 based on CCI analysis of ONS census data.
  • Table 2: Long-run growth rates of creative employment in the UK workforce 1981-2006 based on CCI analysis using census and LFS data.
  • Table 3: The mean annual income of the creative segments and modes of employment for 2006 based on CCI analysis of LFS data.
  • Table 4: The 11 creative industries selected from the 2001 census data.
  • Table 5: Creative occupations selected from the 2001 census data.
  • Table 6: The correlation between CCI segments and DCMS Economic Estimates sectors.
  • Table 7: Classifications used to determine the creative core industries using census and LFS data and the percentage of employment that is within creative occupations.
  • Table 8: Creative core occupations used in census and LFS datasets and the percentage of employment occurring within creative industries in 2001.
  • Table 9: Creative industry-relevant classifications from the 2001 census.
  • Table 10: Creative employment-relevant industry and occupation classifications from the 1981 and 1991 censuses.
  • Table 11: The UK Creative Employment Trident for 1981 from the census.
  • Table 12: The UK Creative Employment Trident for 1991 from the census.
  • Table 13: The UK Creative Employment Trident for 2001 from the census.
  • Table 14: The long-run growth rates of creative employment and the UK workforce 1981 to 2001 from census data and 2002 to 2006 from LFS data.
  • Table 15: Comparison of CCI employment estimates with those in DCMS Economic Estimates.
  • Table 16: The segment shares overall of creative employment for 1981 to 2006 and long-run growth rates of employment.
  • Table 17: The Creative Income Trident: total value of annual earnings generated through creative workforce salaries and wages for 2001 to 2006.
  • Table 18: The mean annual income of the creative segments and the modes of employment for 2006.
  • Table 19: Comparison of mean incomes of creatives with the UK mean in 2006.
  • Table 20: Annualised growth rates over 2001 to 2006 of employment, earnings and mean income of the creative segments and the UK workforce.
  • Table 21: UK employment as at 2001 census by Industry Division.
  • Table 22: Looking within Division K: The extent of specialist and embedded employment.
  • Table 23: The change in the embedded share of employment by Division between 1981 and 2001.
  • Table 24: The change in the embedded share of employment by Division between 2001 and 2006.
  • Table 25: The UK Financial Employment Trident for 2001.
  • Table 26: Employment within the UK Financial Employment Trident from 1981 to 2001.
  • Table 27: 2001 UK Financial Employment Trident by Industry Division.
  • Table 28: Comparison of financial and creative embedded shares by Industry Division.
  • Table 29: Comparison of the number of industry classifications in use in Australia, UK and USA.
  • Table 30: Comparison of the number of occupation classifications in use in Australia, UK and USA.
  • Table 31: Core creative industries selected from those used in the 2001 census.
  • Table 32: Core creative industries selected from those used in the 1981 and 1991 censuses.
  • Table 33: Core creative occupations selected from those used in the 2001 census.
  • Table 34: Core creative occupations selected from those used in the 1991 census.
  • Table 35: Core creative occupations selected from those used in the 1981 and 1991 censuses.
  • Table 36: The number of people with second jobs and main jobs in creative occupations for 2006.
  • Table 37: The number of people with second jobs and main jobs in creative segments for 2006.
  • Table 38: The ratio of the number of people with second jobs to those with main jobs in creative occupations and industries for 2006.
  • Table 39: The number of people employed in main and second creative jobs by occupation and industry segments for 2006.
  • Table 40: The allocation of creative occupations across two disaggregated industries.
  • Table 41: Disaggregating 7420 Architecture and Engineering Services from 2001 to 2006.
  • Table 42: The number of classifications available in the 2006 Australian census for measuring the creative segments.
  • Table 43: The impact of the change in classifications on the measurement of creative employment in Australia.
  • Table 44: The top ten occupations within each candidate creative industry using 2001 census classifications and data.
  • Table 45: The top ten industries for each candidate creative occupation using 2001 census classifications and data.
  • Table 46: The top ten industries for the '2126 Design and development engineers' occupation using 2001 census classifications and data.
  • Table 47: The top ten industries for the '5499 Hand Craft occupations not elsewhere classified' occupation using 2001 census classifications and data.
  • Table 48: Total Australian creative employment 1996, 2001 and 2006 and the 10-year annualised growth rate.
  • Table 49: Embedded employment's share of creative employment by segment between 1996, 2001 and 2006 and the 10-year annualised growth rate.
  • Table 50: Australian mean annual income of people within the Creative Trident compared with the mean of their Division of employment.
  • Table 51: The rate of self-employed in ‘Main Jobs' in UK creative industries 2006.
  • Table 52: The correlation between employment in the 2001 LFS four-digit industry classification and the 2001 census classification.
  • Table 53: Occupations included in ‘1134 Advertising and public relations managers' and '2131 IT strategy and planning professionals'.
  • Table 54: The more detailed industry classifications within '72 Computer and related activities' available from LFS datasets.
  • Table 55: The summary disaggregation matrix for '72 Computer and related activities'.
  • Table 56: The blend of occupations employed within '742 Architectural and engineering'.
  • Table 57: The summary disaggregation matrix for '742 Architectural and engineering'.
  • Table 58: Creative segments' specialist, support and embedded employment for 1981.
  • Table 59: Creative segments' specialist, support and embedded employment for 1991.
  • Table 60: Creative segments' specialist, support and embedded employment for 2001.
  • Table 61: Creative segments' specialist, support and embedded employment for 2006.
  • Table 62: The 25 sub-divisions with the highest proportion of embedded employment 2001 UK census data.
  • Table 63: Growth in embedded creative employment across the industry sub-sectors.
  • Table 64: The changes in the creative embedded share of two-digit industries' employment between 2001 and 2006 using LFS data.
  • Table 65: The classifications selected in the Cultural Industries definition and the number of people employed in 1981, 1991 and 2001.
  • Table 66: The classifications selected in the Cultural Occupations definition and the number of people employed in 1981.
  • Table 67: The classifications selected in the Cultural Occupations definition and the number of people employed in 1991.
  • Table 68: The classifications selected in the Cultural Occupations definition and the number of people employed in 2001.
  • Table 69: Cultural Trident in 1981 for each segment and mode.
  • Table 70: Cultural Trident in 1991 for each segment and mode.
  • Table 71: Cultural Trident in 2001 for each segment and mode.
  • Table 72: Long-run annualised growth in Cultural Trident employment between 1981 and 2001.

List of figures

  • Figure 1: DCMS estimates for 1998 to 2006 of sectoral employment within the creative industries and total employment.
  • Figure 2: Frequency of discrepancy between census and LFS employment – industry classifications.
  • Figure 3: Frequency of discrepancy between census and LFS employment – occupation classifications.
  • Figure 4: The variation in the distribution of employment within the weekly income bands for each of the creative segments compared with Australian employment.
  • Figure 5: The self-employment rate of creative occupation segments in 2006.
  • Figure 6: The self-employment rate of disaggregated creative occupation segments in 2006.
  • Figure 7: Comparison of the CCI employment estimates for each segment with those of the DCMS Economic Estimates.
  • Figure 8: Comparison of the shares of segment employment estimates from CCI with those of the DCMS Economic Estimates.
  • Figure 9: Comparison of the average annual incomes of specialist, support and embedded creatives within each segment with that of the national average for 2001 to 2006.

Part 1: Purpose and structure of report

Mapping studies are valuable tools for policymakers and industry professionals alike. They are a vital resource for the communication of key concepts and data. They may also potentially be used to construct an evidence base to inform government investment.

The development of a robust methodology is critical to achieving these aims. Undervaluing a sector most obviously affects its ability to secure supportive policy measures or to attract additional external investment. Overstating the sector's significance by, for example, adopting a loose definition of its activities is potentially no less damaging if it leads to a loss of credibility that turns policymakers off.

Improving the methodology used to construct estimates of the size of the UK's creative economy is a topic of ongoing interest to policymakers, driven in part by the Creative Economy Programme of the DCMS in the UK. In 2007, two major published studies have focused on this area: Frontier Economics' Statistical Analysis of the Creative Industries, 1 which develops a more nuanced definition of the industry than in the current official statistics; and GLA Economics' measurement work for London's creative economy, 2 which examines the characteristics of the capital's creative sector in the broader national context.

1.2 The Creative Trident methodology

This report complements these studies. It applies the Creative Trident methodology (defined in brief in Part 2 and in detail in Part 4) developed by the Australian Research Council Centre of Excellence for Creative Industries and Innovation (CCI) in an attempt to address some of the methodological challenges that have arisen in previous approaches to measurement of creative activities, industries and employment.

1.3 The structure of the report

Since the DCMS introduced the concept of the creative industries in 1998, various measurement frameworks and quantitative techniques have been employed in different countries to assess the extent and importance of creative activities.

The proliferation of studies has led to numerous, often conflicting, definitions of what counts as 'creative' in the economic context. To clarify our parameters, Part Two of this report sets out the definitions, assumptions and terminology we employ in our application of the Creative Trident methodology to UK data.

Part Three provides an overview of existing measurements of the creative industries in the UK and elsewhere, and analyses the strengths and weaknesses of their underlying methodologies. Part Four describes the Creative Trident methodology and compares it with existing approaches.

UK census data are in many ways limited compared with the data collected in such countries as Australia, New Zealand, Canada and the United States. For this reason, our analysis overlays data from the UK Labour Force Survey (LFS) from 2001 to 2006 on the census data available for 1981, 1991 and 2001.

Part Five reports the results of the UK Creative Trident mapping exercise. It presents the 'Employment Trident', which incorporates: data on specialist, support and embedded creative employment for 1981, 1991 and 2001; growth rates and average levels of earnings for specialist, support and embedded creative workers from 2001 to 2006; and the distribution of embedded creative occupations across non-creative industries for 2001 to 2006. Growth in creative employment and earnings is compared with economy-wide averages for the relevant periods.3

Part Six demonstrates the application of the Trident methodology to the financial services sector, and compares the extent to which financial activities and creative activities are embedded in the UK – that is, employment of creative and financial services professionals outside their respective specialist sectors.

This is particularly interesting in the light of recent studies which have indicated that the creative industries are now as large and add as much economic value as the financial services sector. This degree of 'embeddedness', we propose, could be a proxy for the extent to which the creative industries enable economic development, as the financial services sectors are often said to do.4

Part Seven concludes by summarising the main findings and implications arising from this study.

Part 2: Terminology and assumptions

This section describes the main terms used in this report and lists the most important assumptions that underpin the Creative Trident analysis.

2.1 Terminology

Creative industries: At a general level, the 'creative industries' is the collective term for those businesses in the economy which focus on creating and exploiting symbolic cultural products (such as the arts, films and interactive games), or on providing business-to-business symbolic or information services in areas such as architecture, advertising and marketing and design, as well as web, multimedia and software development.

In a practical sense the creative industries are defined by a selection of Standard Industrial Classification (SIC) codes that are implemented in national datasets that encompass the specialist businesses that produce creative goods or services. So, for example, the DCMS definition focuses on those activities which have their origin in individual creativity and which have the potential for wealth creation through the generation and exploitation of intellectual property.

Table 4 lists the industry descriptions and associated SIC codes for the 11 industries selected for this analysis of the 2001 household census. We will discuss later how these categories align with the 13 sectors that make up the official DCMS measure of the creative industries.

Unfortunately there is no single internationally accepted classification scheme for industry activities, although most recently there has been a degree of convergence into two main families of classification (North American and European).

However, in the context of this study, the Office for National Statistics (ONS) has used different versions and levels of detail in its implementation in the SIC scheme to code industry activity in each of the census years and in the LFS. Appendix 1 lists the various industry classifications considered to be creative industries and that are relevant to our datasets.

Creative occupations: 'Creative occupations' are a selection of occupations which produce creative goods or services, drawn from the various releases of the UK Standard Occupational Classification (SOC) codes. Individuals engaged in creative occupations may participate in any stage of the production process, but it is their involvement primarily in creative functions (rather than, for example, retail sales) that distinguishes them.

SIC Industry description
744 Advertising
362 Manufacture of jewellery and related articles
742 Architectural and engineering activities and related technical consultancy (This classification is too broad to be of practical value; the relevant data therefore need to be disaggregated from this category)
921 Motion picture and video activities
922 Radio and television activities
920 Recreational, cultural and sporting activities n.o.s. (not otherwise specified)
923 Other entertainment activities
924 News agencies
221 Publishing
925 Library, archives, museums and other cultural activities
72 Computer and related activities (This classification is too broad to be of practical value; the relevant data therefore need to be disaggregated from this category)

Table 4: The 11 creative industries selected from the 2001 census data.

SOC Occupation description SOC Occupation description
1134 Advertising and public relations managers 3421 Graphic designers
3543 Marketing and associated professionals 3422 Product, clothing and related designers
2432 Town planners 5491 Glass and ceramics makers, decorators and finishers
3121 Architectural technologists and town-planning technicians 5492 Furniture makers, other craft woodworkers
3122 Draughtspersons 5495 Goldsmiths, silversmiths, precious stone workers
3411 Artists 3416 Arts officers, producers and directors
3413 Actors, entertainers 3432 Broadcasting associate professionals
3414 Dancers and choreographers 3434 Photographers and audio-visual equipment operators
3415 Musicians 3431 Journalists, newspaper and periodical editors
2451 Librarians 4135 Library assistants/clerks
2452 Archivists and curators 5421 Originators, compositors and print preparers
3412 Authors, writers 2131 IT strategy and planning professionals
2431 Architects 2132 Software professionals

Table 5: Creative occupations selected from the 2001 census data.

The 26 four-digit SOC creative occupations selected from the 2001 census data are detailed in Table 5.

The occupation classification scheme used to code occupational data from the earlier census years (1981 and 1991) differs from that used for the 2001 census and the Labour Force Survey (LFS). Appendix 1 contains further information.

Creative Trident: The Creative Trident comprises all the people working in the creative industries (as defined above) and the people working in specialist creative occupations in 'non-creative' firms and organisations.5

Trident modes: The three Trident modes are:

  • Specialist mode: Those people in defined creative occupations employed within the defined creative industries.
  • Support mode: Those people employed within the defined creative industries who are not working in defined creative occupations but who perform sales, management, secretarial, technical, accounting and administrative functions.
  • Embedded mode: Those people employed in defined creative occupations but who are working outside the defined creative industries.

Creative Trident methodology: This is a methodology to analyse detailed data of the number of people employed, and where possible their mean income, in every occupation across every industry. The methodology aggregates the number of individuals employed in specialist, support and embedded modes and provides detailed counts according to the level of occupational and industry detail available.

Creative workforce: The creative workforce is the group of people employed in the Creative Trident (i.e. in specialist, support and embedded modes) across all selected creative occupations and creative industries. The size of the creative workforce is determined using the Creative Trident methodology.

Creative segment: A subset of the creative workforce grouped by broad categories of creative output, comprising specialist, support and embedded modes.

The original DCMS Creative Industries Mapping Document, published in 1998, defined 13 sectors, some of which could not be quantified using national data sources. The DCMS subsequently published estimates for these sectors in the broader 11-sector classification

CCI segment DCMS Economic Estimates sectors
Advertising and Marketing Advertising (including marketing)
Architecture, Visual Arts and Design Architecture
Architecture, Visual Arts and Design Art / Antiques trade
Architecture, Visual Arts and Design Crafts
Architecture, Visual Arts and Design Design
Architecture, Visual Arts and Design Designer fashion
Film, TV, Radio and Photography Film, video & photography
Film, TV, Radio and Photography Television & radio
Music and Performing Arts Music and the visual and performing arts
Publishing Publishing
Software, Computer Games & Electronic Publishing Software, computer games, and electronic publishing

Table 6: The correlation between CCI segments and DCMS Economic Estimates sectors.

It is important to note that, because the Creative Trident accounts both for activities within the creative industries and embedded creative occupations in non-creative industries, our definition of 'creative segment' includes both the subset of creative industries related to each segment above and the subset of creative occupations producing similar types of creative output, even where they are found in non-creative industries (i.e. as embedded employment).

For example 'publishing' is about more than the 'publishing industry' (SIC 221) alone. The creative segment 'Publishing' also refers to specialist and support employment within 'Library, archives, museums and other cultural activities' (SIC 925) as well as embedded employment (i.e. in non-creative industries) of the following creative occupations:

  • 2451 Librarians
  • 2452 Archivists and curators
  • 3412 Authors, writers
  • 3431 Journalists, newspaper and periodical editors
  • 4135 Library assistants/clerks
  • 5421 Originators, compositors and print preparers

2.2 Assumptions

The principal data assumptions underlying the analysis described in this report are as follows:

  • That the average income of those who are self-employed within each occupation-industry combination is the same as those working as employees. If the mean income of the self-employed is understated or overstated by 50 per cent, say, from the true mean then this would result in an under- or overstatement of annual creative earnings in our estimates by up to 14 per cent.
  • That LFS scaling is accurate: LFS is a 1-in-400 sample, and results reported here have been scaled up by the Office for National Statistics (ONS) to produce population estimates. We provide no independent check on the accuracy of the ONS's scaling-up process. (See Appendix 2 for a comparison of LFS and census employment).
  • That census scaling for 1981 and 1991 is appropriate: the ONS collected employment-related data for the censuses held in these years on only a 10 per cent sample of the overall census population. We have to assume that the ONS's methodology ensures that this 10 per cent is representative, so that we can scale up results for these years by a factor of 10 to produce a population estimate.
  • That UK creative incomes are meaningfully represented by mean weekly incomes when determined for each occupation employed within each industry at the finest level of classification available.
  • That by excluding creative employment as a 'second job', we have not introduced an appreciable bias into our estimates within the LFS dataset. Comparisons of creative employment to the total workforce can only be made on the basis of employees' 'main job'. See Appendix 3 for an analysis of the impact of excluding second jobs.

Part 3: Existing analyses of creative activities

The first Creative Industries Mapping Document by the DCMS6 became the template for numerous other studies commissioned by governments at the national, regional and city level. The DCMS study built on many earlier attempts to study the size and impact of the cultural industries, and established the approach of measuring employment and business activities within selected industrial classifications, using data from household surveys of the industry in which individuals work, or from surveys of businesses within specific industries.

Other mapping studies, such as by the Hong Kong Creative Industries Baseline Study, 7 refined the early DCMS template to develop a more comprehensive approach including examination of specific creative occupations.

Subsequent analyses have further attempted to measure employment in the creative or cultural workforce, as exemplified by the French Culture Ministry's Department for Planning and Statistics 2005 report, 8 work conducted for Australia by the CCI authors, 9 and research conducted for the UK by Frontier Economics as part of the 2007 Creative Economy Programme. 10

The development of a robust measurement methodology is critical to achieving the primary function of mapping studies. This section of the report summarises the various approaches used to map the creative industries and creative economy activities in the UK and in other jurisdictions, and highlights the strengths and weaknesses of each.

3.1 Industry-based studies

3.1.1 The 1998 and 2001 DCMS Mapping Documents

The 1998 UK Creative Industries Mapping Document, produced by the DCMS, identified 13 creative industries for analysis: Advertising; Architecture; Art & Antiques Market; Crafts; Design; Designer Fashion; Film & Video; Interactive Leisure Software; Music; Performing Arts; Publishing; Software & Computer Services; and Television & Radio. It proposed that the creative industries "are those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property".

Measures of economic activity analysed in the Mapping Document included: levels of employment; characteristics of the firms in the identified creative industries (including their number, their size, turnover and profit margins); and outputs, including the value of exports and estimates of Gross Value Added.

A template for analysing the creative industries was formalised in the subsequent 2001 UK Creative Industries Mapping Document, and this structure was applied in New Zealand in 2002 (Creative Industries in New Zealand: Economic contribution11), in Australia the same year (Creative Industry Cluster Study Series12) and Singapore (Economic Contributions of Singapore's Creative Industries13) in 2003. It was applied at a regional level, in Queensland, Australia (Creativity is Big Business14) in 2004.

3.1.2 Limitations in DCMS Mapping Documents

The DCMS template-based studies were significant in establishing the first comprehensive benchmarks for the creative industries. However, there were three key methodological limitations:

  1. Conceptual limitations
  2. Classification and granularity limitations
  3. Data source limitations

These limitations made it difficult to compare the performance of creative industries over time, or to measure comparative performance between industries and regions.

Conceptual limitations of the DCMS template arose primarily from ongoing technological progress and changing market and industry boundaries. In particular, the progressive convergence of the information technology, communications, cultural and content industries created substantial difficulties for those trying to measure and understand economic and industrial activity.

Old occupations and sectors had emerged, especially in the digital industries, and these were not reflected in the standardised classification schemes used by statistics organisations. This lack of alignment was exacerbated by the usual 10-15 year gap between the updates to industry and occupation classifications.

A segment-based approach requires that segment-specific estimates of economic activity can be summed to provide an estimated total for the creative industries as a whole. A risk of double-counting is incurred where the results of independent, ad-hoc surveys are combined without making adjustment for any overlap in respondents or domains of interest. Unfortunately the degree of any such overlap is difficult, and sometimes impossible, to determine, as the identified survey responses for each segment are not available for reconciliation.

3.1.3 The DCMS Evidence Toolkit

The 2002 UK DCMS Regional Cultural Data Framework15 was a substantial effort to address the need for consistency by identifying industry activities and occupations along a value chain in each creative segment. Five years after its introduction, it remains the most rigorous tool for creative economy performance tracking yet devised.

The generic value chain established by the Framework identifies the following stages:

  1. Creation
  2. Making
  3. Dissemination
  4. Exhibition/Reception
  5. Archiving/Preservation
  6. Education/Understanding

However, this generic value chain does not differentiate the distinctively 'creative' activities involved in the production and distribution of creative goods and services. Specifically:

  • Making: under the Framework, this stage includes many manufacturing activities such as 'manufacture of relevant capital goods', which includes the manufacture of musical instruments, computers, television sets and radio transmitters. While these are important economic activities, they do not in themselves constitute content creation, nor do they require specifically creative skills.
  • Dissemination and Exhibition/Reception: under the Framework, activities conducted by entities such as cinemas and newsagents are included. However, these are dominated by the distribution of creative outputs generated in other countries. For example, in the UK film market, UK-originated content accounts (including US co-productions) for only around 20 per cent of all cinema box office receipts and 17 per cent of all DVD and VHS rental transactions. 16 Similarly, newsagents typically gain little revenue from the sale of newspapers, and their magazine and book trade could well be dominated by non-UK titles.

While accounting for these types of activities may be appropriate when developing 'access to markets' strategies or conducting input/output and economic multiplier studies, we suggest that they are not directly relevant when calculating the level of creative employment.

3.1.4 Capturing creativity

Defining what does count as 'creative' however is a challenging task. The segment definitions developed in the 1998 DCMS template are based on the common types of creative output within industries; studies using the template therefore analysed data about the specialist firms operating within each specific segment.

However, as Pratt (2004)17 notes, standard industrial classification schemes are not good at describing creative activities, which are generated in three ways: first, by individuals (as sole traders or producers); second, by groups working within specialist (often consulting) creative organisations; and third, by individuals in creative occupations working in non-creative organisations. 18

The substantial and frequent movement between these modes of activity exacerbates the limitations of standard industry classifications. For example, individuals may move from being an independent film producer to working for government film agencies, or a designer might sign a three-year contract to work for a bank or advertising agency.

A result of this movement and diversity is that the economic significance of creative activities may be underestimated if one relies on an industry-centric approach. Measuring the employment significance of, for example, the software segment, would involve counting the people employed within firms in the specialist computing software industries under the most appropriate classification (in this case, '72.2 Software consultancy & supply'). Australian evidence19 suggests that this approach has led to substantial under-counting in that country by approximately 50 per cent, reflecting both poor statistical industry definition coverage and the fact that so many software designers are 'embedded' in other industries.

Another practical classification issue is that many creative activities are 'lost' within broad industry categories where they cannot be included without significant risk of overreach. For example, in the UK, specialist design consulting activities are buried within broad industry classifications such as '748 Miscellaneous business activities not elsewhere classified' or '222 Printing and service activities related to printing' and even in several classifications related to clothing manufacturing.

This lack of alignment arises when industry data are not classified with sufficient detail to enable specific measurement of creative activities. Where the relevant creative activities are subsumed into other industries, estimates are often based on a proportion of the larger industry. The DCMS's Economic Estimates (DEE) series, for example, attributes 5 per cent of a range of clothing manufacturing activities to "Designer fashion". Such factors are subject to adjustment in the light of better knowledge or changes in the workforce, and result in the need for revisions of earlier estimates.

In other cases, such as the UK 'Design' sector (which comprises Graphic Design and Industrial or Product Design), there are currently no UK SIC codes used to categorise national survey data and they are consequently silent on the subject.20

The coding of 'industry of employment' responses in the 2001 UK census resulted in only 11 classifications being useful at the three-digit SIC level and one ('Computer and related activities') at the two-digit SIC level, compared with 34 in Australia. 21 The accuracy of estimates of creative industries employment in the UK would be substantially improved if the data were compiled at the four-digit resolution available in other countries. These data limitations have meant that the DCMS's industry-led estimates of employment have not made use of UK census data, with the result that the DEE are calculated solely on sample-based surveys – primarily the Labour Force Survey - and where necessary industry-specific business surveys.

3.2 Capturing industry and occupation

From 2003, a number of new creative industry mapping documents22 looked beyond industry analysis, and began to explore occupational analysis, counting the number of people employed in specialist occupations and the patterns of employment across creative sectors.

The DCMS23 estimates that creative jobs outside the creative industries add approximately 800,000 people to the estimated 1.1 million working in the creative industries. Figure 1 plots estimates of the UK's total creative employment and, within that, employment in each of the DCMS-defined creative sectors.

Figure 1: DCMS estimates for 1998 to 2006 of sectoral employment within the creative industries and total creative employment.

The occupational data were extracted from the annual Labour Force Survey a panel-based survey of 350,000 individuals in the UK which is then scaled up.

Source: DCMS Economic Estimates

3.2.1 Methodological constraints of the approach

The methodology of combining occupation and industry data was further developed in the Hong Kong Baseline Study and the Ontario Design Study, especially in the refinement of methods for establishing patterns of embedded employment.

While the inclusion of creative occupations has been an important step forward for creative industries mapping studies, methodological and data limitations have continued to limit the accuracy of these approaches. The diversity of creative activities makes it important for analysis to be conducted at the finest possible resolution of classification.24

The DCMS Economic Estimates are constrained by either having to use lower-resolution classifications which lead to greater margin of error, or to use tables with data selected at higher resolution classifications but only supplied by the statistical authorities within aggregated industry totals. The preferred choice, obtaining detailed occupations along one axis and detailed industries along the other, is not feasible as it results in the suppression of a significant proportion of the LFS source data in individual cells of the table. 25

The impact of this for the DCMS is that it cannot perform analysis at a fine level in more than one dimension (viz. occupation within industry) at any reasonable level of detail, as doing so would generate substantial statistical errors. DCMS's approach has been to obtain summary cross-tabulations of the level of employment in each of the selected creative occupations that occurs outside the defined creative industries.

This limitation has several consequences:

  1. Estimates of the embedded creative workforce are calculated as a residual of total occupations and industry employment, and so depend on what creative industries are selected.
  2. It is not possible to analyse the distribution of creative employment in businesses outside the creative industries. So, for example, the published summary tables do not allow researchers to determine either the significance of the top ten occupations within a selected industry, or the top ten industries in which a selected occupation is employed.26

3.2.2 Classification selection and embedded employment

Care also needs to be taken in selecting which industry and occupation classifications to analyse, as the chosen candidates should vary, depending on the purpose and context of the classification. The industry and occupation classifications used to calculate employment for the DEE appear to have been selected without considering how these categories interact in multi-dimensional, whole-workforce datasets.

Three factors need to be considered when analysing combined industries and occupations datasets to determine the level of embedded employment:

Correlations between occupations and industries

The DCMS Economic Estimates 2006 report includes four occupations in the Publishing segment which certainly have a place within the publishing industries, but could not be considered as creative occupations when embedded within the broader economy. These include 'Originators', 'Compositors and Print Preparers', 'Printers, Bookbinders and Print Finishers' and 'Screen Printers'. Of the 35 occupation codes used by the DCMS to calculate embedded creative employment, ten are arguably largely or wholly irrelevant, and substantially inflate estimates of the 'embedded' creative workforce.

Furthermore, of the 25 industry classifications used by the DCMS in the calculation of industry employment, export and business numbers, six are likely to have a very low degree of correlation with core creative activities. These include 'Clothing Manufacture', 'Other Business Activities Not Elsewhere Classified', 'Other Retail Sale in Specialised Stores', and 'Retail Sale of Second-hand Goods in Stores'. Although proportional adjustments are made to some of these industry data to reflect the fact that the industries are not wholly creative in nature, such scaling adjustments create other problems (see 'Maintaining the integrity' below).

Scaling obscures the details

The application of adjustments to broader categories of activity hampers the ability to reveal outliers in the employment data or changes in circumstances. In addition, the current scaling factors have remained fixed since the analysis was first conducted in the 2001 DCMS Mapping Study. Given the rate of change and convergence in the creative industries in recent years, it is unlikely that these proportions can have remained relevant without some further adjustment (as recognised by the DCMS).27

Maintaining the integrity of a whole-of-workforce dataset

The calculation of embedded employment cannot be simply grafted onto a methodology intended to determine the extent of employment across every activity relevant to the creative industries.

The 2001 census shows the total employed population in the UK as 26,575,775 people, analysed on the basis of either occupations or industries. The LFS 2006 dataset shows 28,165,612 people employed (on the basis of main job) on either axis. Applying a scaling factor to one axis, such as the industry classification axis, is not straightforward as doing so invalidates the integrity of the two axes' totals.

If the intention of an employment analysis is to show the size and characteristics of a segment in the context of the whole of the workforce, then irrespective of whether the research is using detailed (as in the census) or summarised (as in LFS sub-totalled) two-dimensional tables, a proportion of an industry cannot be used without creating an imbalance in the axes' totals. In this respect, working with an 'occupation within industry' employment table is rather like double-entry accounting – it is more onerous to establish and maintain, but the reward is much greater flexibility in reporting and the improved security of built-in integrity checks.

Part 4: The Creative Trident methodology

The CCI Creative Trident methodology was developed to address the methodological challenges described above and so provide a more robust foundation for meeting the requirements of mapping studies. 28

CCI has developed a methodology and suite of tools which enable analysis of a range of national datasets (such as census-based employment and business activity) from different periods and sources, despite variations in industry/occupation/qualification classifications, often with different underlying hierarchical strategies and varying levels of detail aggregation.

Our previous research has shown that the significance of creative activities – their level of employment and earned income – can be determined using a methodology centred on a census-based matrix combining employment within the creative industries and creative employment within other sectors of the economy. Our methodology attempts to combine these data in a way that neither inappropriately includes nor excludes people because of shortcomings in classification schemes.

The Trident definition of creative activity therefore recognises three distinct employment situations, or 'modes':

  • Workers within a creative profession (determined by occupations) within a creative sector (determined by industries) 'specialist' mode.
  • Workers in a non-creative profession within a creative sector 'support' mode.
  • Workers in a creative occupation outside the creative industries 'embedded' mode.

These three employment modes together comprise the Creative Trident. The Trident can be analysed from three perspectives: employment (disinguishing between specialist, support and embedded workers); income (deriving the total annual incomes generated by specialist, support and embedded workers activities); and whole-economy (disaggregating the extent of embedded employment across each non-creative sector of the economy).

4.1 Defining the creative core

The Creative Trident methodology can be applied using any well-articulated definition of activities (for example, creative, cultural or financial services). However, it works best conceptually when there is a concentration on what we call the 'pre-creation and creation' stages of the value chain, which we refer to collectively as the 'creative core'. Concentrating on these stages means that we capture the essential starting points for creative activity, whether in the creative industries themselves (the specialist mode) or in the wider economy (the embedded mode).

While this is a different approach from that of the DCMS Economic Estimates, it employs a selection strategy very similar to Layer One of the five-layer generic supply chain concept proposed by Frontier Economics in its recently published work for DCMS.29 Frontier suggests that the level of creativity declines from Layer One to Layer Five, and that Layer One is the most appropriate to use for most benchmarking purposes.

Our definition of the creative core30 selects the activities, in either occupation or industry classifications, which occur at the pre-creation stage (including preservation, access, collecting and licensing activities), 31 and the creation stage of the value chain. In the creation stage, we follow David Throsby's notion of 'creative workers', defined as: 32

  • those engaged in producing primary creative output - for example, writers, musicians, visual artists, film, television and video makers, sculptors and craftspeople;
  • those engaged in interpretive activity – for example, performers interpreting works of drama, dance, music etc. in a wide variety of media from live performance to digital transmission via the Internet; and
  • those supplying creative services in support of artistic and cultural production – for example, book editors, lighting designers, music producers, etc.

While Throsby's definition is essentially occupation-focused, deriving as it does from cultural employment, it may also be applied to industry-defined activities and services.

We have excluded a number of DEE industry activity selections: some in which the DCMS counts all employment (such as printing, film distribution, cinemas, and the provision of specialist education services), and some in which they apply proportional calculations (such as the production of those capital goods e.g. TV sets and musical instruments which may be needed for creation, performance or usage).

By excluding these, we create a basis for more reliable comparisons of employment (including self-employment) between the six segments at both the pre-creation and creation stages. As with Frontier's Layer One focus, our strategy has been to focus on the creative and production-related activities which demonstrate the highest degree of creative value-added. These are also the stages where there is greater availability of classifications to measure their activities.

Applying the Creative Trident methodology requires the selection of whole occupation and industry classifications since proportions cannot be used in 'occupation within industries' datasets. Equally, apart from a few very broad, poorly defined classifications, the selection process is based on the actual patterns of employment observed in the data:

  • Creative occupations typically have at least 25 per cent of their employment in creative industries.
  • Creative industries typically have at least 25 per cent of employment in creative occupations.

Difficulties in the selection of classifications – or more often in their grouping into segments – become apparent when the first analysis is performed, as one segment could have little or no employment in one mode – very often in support mode. So since only 11 industry classifications are being used, it is difficult to group them into more than six segments.

If we bear in mind that we are selecting in two dimensions, not one, then the industries which meet these criteria at the most detailed level are as shown in Table 7, and the qualifying occupations are as shown in Table 8.

Source SIC Industry description % of employment within creative occupations
Census 221 Publishing 36%
LFS 2211 Publishing of books 42%
2212 Publishing of newspapers 46%
2213 Publishing of journals and periodicals 51%
2214 Publishing of sound recordings 40%
2215 Other publishing 37%
Census 362 Manufacture of jewellery and related articles 28%
LFS 3622 Manufacture of jewellery and related articles not elsewhere classified 56%
Census 72 Computer activities (but subject to disaggregation into 7220 and 7260) 37%
LFS 7220 Computer software consultancy 48%
Census 742 Architectural and engineering activities and related technical consultancy (but disaggregated into 74201 and 74209) 34%
LFS 74201 Architectural and engineering activities and related technical consultancy (but disaggregated into 7421 and 'all other industries subtotal') 48%
Census 744 Advertising 46%
LFS 7440 Advertising 46%
7481 Photographic activities 73%
Census 920 Recreational, cultural and sporting activities n.o.s. 10%
921 Motion picture and video activities 31%
LFS 9211 Motion picture and video production 60%
Census 922 Radio and television activities 47%
LFS 9220 Radio and television activities 60%
Census 923 Other entertainment activities 47%
LFS 9231 Artistic and literary creation and interpretation 81%
9232 Operation of arts facilities 35%
9234 Other entertainment activities not elsewhere classified 39%
Census 924 News agency activities 61%
LFS 9240 News agency activities 57%
Census 925 Library, archives, museums and other cultural activities 37%
LFS 9251 Library and archive activities 73%
9252 Museum activities and preservation of historical sites and buildings 17%
Average of all creative industries 44%

Table 7: Classifications used to determine the creative core industries using census and LFS data and the percentage of employment that is within creative occupations.

Source: Analysis by CCI of custom tables of the Office for National Statistics 2001 Census of Households and 2006 LFS

Under our criteria, we have included three industries excluded by the DEE:

  1. 9251 Library and archive activities
  2. 9252 Museum activities and preservation of historical sites and buildings
  3. 3622 Manufacture of jewellery and related articles not elsewhere classified

Conversely, six of the industries included in the DEE are excluded from our analysis:

  1. 2231 Reproduction of sound recording
  2. 2232 Reproduction of video recording
  3. 2233 Reproduction of computer media
  4. 9212 Motion picture, video distribution
  5. 9213 Motion picture projection
  6. 9272 Other recreational activities

These industries have been excluded because they relate primarily to the distribution and exhibition of creative outputs, thus falling outside our pre-creation and creation criteria for inclusion in the creative core.

Additionally, automatically excluded from our selection are any of the classifications from which the DCMS only uses proportions of employment: the nine clothing manufacture and two art and antiques retail industries. 33

For occupation of employment, our selection comprises the 26 SOC codes listed in Table 8.

SOC Occupation Description % of employment within creative industries 2001 Census LFS
1134 Advertising and public relations managers 67% 47%
2131 IT strategy and planning professionals 58% 53%
2132 Software professionals 38% 39%
2431 Architects 78% 78%
2432 Town Planners 59% 29%
2451 Librarians 38% 41%
2452 Archivists and curators 54% 68%
3121 Architectural technologists and Town Planning technicians 78% 69%
3122 Draughtspersons 29% 22%
3411 Artists 45% 87%
3412 Authors, writers 44% 65%
3413 Actors, entertainers 69% 79%
3414 Dancers and choreographers 35% 85%
3415 Musicians 59% 84%
3416 Arts officers, producers and directors 64% 76%

Table 8: Creative core occupations used in census and LFS datasets and the percentage of employment occurring within creative industries in 2001.34

SOC Occupation Description % of employment within creative industries 2001 Census LFS
3421 Graphic designers 47% 59%
3422 Product, clothing and related designers 27% 25%
3431 Journalists, newspaper and periodical editors 78% 86%
3432 Broadcasting associate professionals 81% 88%
3434 Photographers and audio-visual equipment operators 38% 76%
3543 Marketing associate professionals 24% 18%
4135 Library assistants/clerks 60% 63%
5421 Originators, compositors and print preparers 22% 27%
5491 Glass and ceramics makers, decorators and finishers 2% 6%
5492 Furniture makers, other craft woodworkers 1% 1%
5495 Goldsmiths, silversmiths, precious stone workers 47% 52%
Average of all occupations 46% 49%

Source: CCI analysis of Office for National Statistics 2001 Census of Households custom table and 2006 LFS

On the surface it would appear that '5491 Glass and ceramics makers, decorators and finishers' and '5492 Furniture makers, other craft woodworkers' should not be included in our estimates; but in both cases a significant proportion of the employment is in industries that should be considered at the very least marginal creative industries and so have been included: 41 per cent of glassmakers are employed in '262 Manufacture of non-refractory ceramic goods other than for construction purposes; manufacture of refractory ceramic products', while 54 per cent of furniture makers are in '361 Manufacture of furniture'.

Both occupation classifications are included because they encompass the design and realisation of custom and handcrafted glass and furniture items.

Under our criteria, five occupations are included in the creative core which are excluded by the DCMS DEE:

  1. 2132 Software professionals
  2. 2451 Librarians
  3. 2452 Archivists and curators
  4. 3122 Draughtspersons
  5. 4135 Library assistants/clerks

Conversely, we exclude 14 occupations that DCMS include in employment calculations:

  1. 1136 Information & communication technology managers
  2. 2126 Design and development engineers
  3. 3433 Public relations officers
  4. 5411 Weavers and knitters
  5. 5422 Printers
  6. 5423 Bookbinders and print finishers
  7. 5424 Screen printers
  8. 5493 Pattern makers (moulds)
  9. 5494 Musical instrument makers and tuners
  10. 5499 Hand craft occupations not elsewhere classified
  11. 8112 Glass and ceramics process operators
  12. 9121 Labourers, build & woodworking trades
  13. 5244 TV, video and audio engineers
  14. 5496 Floral arrangers, florists

Again, our definition of the creative core excludes these occupations as they are more closely related to the later stages of the value chain manufacture and distribution and do not intrinsically require creative skills to the same extent.

Our core definition of 'creative industries', we believe, establishes a justifiable demarcation between specialist and embedded employment, while our core definition of 'creative occupations' makes the measurement of embedded employment more robust.

The effects of this more restrictive selection on total employment data are mitigated by the fact that the methodology, relying as it does on two-dimensional occupation within industry employment datasets, still counts the employment of those in creative occupations, regardless of whether or not they work in the creative industries as defined.

4.2 Advantages of the Creative Trident approach

The Creative Trident represents an advance on previous creative industries mapping approaches in five ways:

  1. Avoidance of tendency to overreach.
  2. Disaggregation of creative employment to measure embedded employment within non-creative industries.
  3. Decomposition of specialist and support employment within creative industries.
  4. Use of population-based data sources rather than surveys, whenever possible.
  5. Use of annual earnings generated from survey data of the employed (including self-employed).

4.2.1 Avoidance of overreach and robustness

From a conceptual perspective, the definition used within the Trident methodology recognises that the critical value-added of creative activity occurs at the beginning of the value chain, in the creation and publication of creative works of all kinds. CCl's methodology only considers employment as relevant for inclusion where it occurs in the core creative value chain, and not in related chains such as distribution or retailing. 35

4.2.2 Disaggregation of embedded employment

The Trident methodology allows analysis of the extent to which embedded employment is distributed across the economy, such as the incidence of software professionals working in the finance sector and advertising professionals working in the manufacturing sector. Understanding the distribution of creative employment on a sector-by-sector basis provides an improved evidence base for policymaking decisions.

4.2.3 Breakdown of specialist and support employment

The Trident methodology explicitly separates the employment within specialist businesses into either core or support occupations. Being able easily and consistently to determine the ratios of support and management staff to creative workers and fee-earners for the creative sectors could provide fertile ground for research into the commercial viability and productivity of creative businesses. At the very least, the disaggregation helps us to understand the creative workforce and is more robust than relying on a single dimension, whether industry or occupation.

4.2.4 Use of population data

Population-based datasets are preferable because they allow us to produce true calculations, rather than sample-based estimates, of employment and earnings. While these are still subject to the normal errors involved with census data collection, such as classification errors in the coding of census returns, any such errors that do occur should be random and should therefore not affect one sector more than another.

In the Australian context, the ability of the Creative Trident methodology to take advantage of the Australian census has allowed highly robust calculations which are more accurate than previous attempts to measure the extent of creative economy activity within Australia. 36 Ongoing work by CCI indicates that results of similar quality should be obtained from application of the Trident methodology in New Zealand.

4.2.5 Use of earnings data

The salaries, fees and profits paid to staff and business owners broadly reflect the value of an activity to the economy (but not necessarily to society as a whole as this ignores, for example, spillover benefits). The ability to determine with reasonable accuracy the total personal earnings arising from creative employment therefore provides an indicator (if not a proxy) for its value-added.

Earnings data combine both the level of employment and the average level of remunerations received by individuals (specifically the mean income). The methodology allows the calculation of earnings from mean income of each combination of occupation within industry: graphic artists may earn substantially more working within a bank's corporate communications department than they would working for an education department, for example. This difference cannot be determined with single-dimension datasets (in this example, simply by taking the mean income of graphic artists or the mean income of banking staff or education department staff).

The Trident methodology not only calculates total earnings more accurately, but can also highlight some of the disparities between different roles within a segment. One such example – it turns out – is that managers, administrators and others in the support role in the Music and Performing Arts segment appear to earn significantly more than specialist musicians. (See Appendix 8 for examples of the types of analyses produced from Australian census personal earnings data.)

4.2.6 Applying the Creative Trident to UK data

A key strength of the Creative Trident methodology is that once the foundation analytical table has been produced from a processed dataset, a number of different analyses can be performed, each of which can reveal a different aspect of the creative workforce. Because of the reliability and coverage factors, the methodology would ideally be applied to a dataset from the full population. This would allow multiple dimensions – most importantly, the occupation for each industry of employment at full resolution, preferably within a third dimension of income bands.

The more industry and occupation classifications that are used at the detailed level, the greater the ability of researchers to distinguish activities relevant for the analysis from those that are not. In Australia, the 2001 census dataset held 1,300 occupation classifications with 500 industry classifications and with income coded within 16 bands. This resulted in over 400,000 cells with employment counts.

While census data are preferable because they avoid the small-sample and selection bias issues that can arise through sampling, some countries, such as the USA, conduct labour force surveys with good sample rates: the 1.2 million businesses included in the US sample ensure that there is almost no suppression applied to low count cells. 37

However, the limitations in the available UK data substantially constrain the robustness and accuracy of quantitative analyses of creative employment, including the Creative Trident.

The overarching limitations of the data include:

  • no single dataset reliably provides the basic information required; and
  • limited coverage of the self-employed.

Specific limitations of the census data include:

  • ten-year frequency of the UK census;
  • low resolution of classifications, especially by industry; and
  • the UK census's exclusion of individual incomes.

The major limitations of the LFS from our viewpoint are that:

  • the survey basis constrains multi-dimensional analysis to sub-totals;
  • there is improved but still low resolution of classifications, especially by industry;
  • no income data are available for the self-employed; and
  • there are inconsistencies within the census employment data at detailed levels.

In addition, the full LFS datasets are not straightforward to acquire and they required considerable processing prior to analysis – in marked contrast to the availability and research readiness of other countries' employment datasets (many of which are free to download).

The following sub-sections examine each of these limitations in turn.

4.3 Overarching UK data limitations

4.3.1 No single dataset provides the basic information required

The minimal requirements for applying the Creative Trident cannot be met by a single data source in the UK: there is no full-resolution census table of employment and income for each occupation within each industry for both employees and the self-employed.

In addition, unlike the censuses in the US, Canada, New Zealand and Australia, the UK census has not historically collected data on individual incomes. Given this limitation, the Labour Force Survey data has to be used to estimate the Creative Income Trident.

4.3.2 Limited coverage of the self-employed

Additional data sources are also required to get a full picture of self-employment within the UK creative sector. Although the census covers all employment configurations, it is important to consider the coverage of self-employed individuals in other data collections, too, as the self-employment rate for the creative industries in the UK is as high as 27 per cent, and for creative occupations, 28 per cent. 38 These rates are double those found in the UK economy as a whole (13 per cent). (See Appendix 9, Self-employment rates within the creative occupations and industries.)

Apart from the census, the Labour Force Survey is the only relevant UK data source which provides full coverage of the self-employed.

The Annual Survey of Household Earnings (ASHE) does not survey the self-employed, since inclusion in the sample requires that the individual participate in the 'Pay as You Earn' tax scheme. The Annual Business Inquiry (ABI) does not survey non-employing enterprises, thus excluding a potentially significant number of sole-practitioner specialist creatives.

This limited coverage of the self-employed explains why we use the LFS as the sole secondary data source for adjustment and extension of census data.

4.4 Census data issues

4.4.1 Ten-year frequency of UK census

The UK census is conducted every ten years, compared with the five-yearly censuses in Canada, Australia and New Zealand. The US also has a ten-year census cycle but conducts large scale labour force surveys every three years which reduces the impact of the longer interval. The ten-year UK frequency obviously reduces the relevance of census data, especially during periods of rapid economic change and for industries subject to significant technological disruption and convergence.

The effect of these factors is exacerbated by the fact that the research repeated here is being undertaken past the mid-point of the ten-year interval; the data gathered during the most recent census are already almost seven years out of date. However, the Creative Trident methodology could help NESTA and other interested parties to lobby for improvements to the next UK census in 2011 (see Part 7, Main findings and implications).

4.4.2 Low resolution of industry and occupation classifications

The UK census does code individual occupations at a consistent and reasonably fine (i.e. four-digit) resolution, but industries of employment are coded at a much lower level, with the bulk of results classified at the three-digit level, and even a few at two digits. And few of those activities available at four-digit resolution are related to creative activities. In Australia, by contrast, census data relating to industry of employment are consistently coded at the four-digit level (and in the case of the Australian Business Register, at five digits).

Of the 172 detailed industry classification codes used in the UK 2001 census, only nine are directly relevant to the creative industries, with a further two being included after they were disaggregated (Table 4). This is low when compared with the 28 industry classifications that are available for use on Australian datasets.

Of equal concern is the variation in the resolution at which census data are classified; some industries, such as '72 Computer and Related Activities' are only available at two digits of detail, even though they account for the employment of over 540,000 people, or 2 per cent of the UK workforce; in contrast, several general manufacturing classifications include fewer than 500 people employed. A similar issue exists with '742 Architecture and Engineering', which accounts for the employment of 390,000 people spread between many disparate fields. The situation is a little better when selecting on the basis of occupation of employment: of the 354 occupation classifications used in the UK census, only 26 are directly relevant to creative occupations (Table 5), compared with 85 in Australia and New Zealand.

4.5 Labour Force Survey dataset limitations

4.5.1 Survey basis results in the suppression of much of the detailed data

Partly to reduce the usage of possibly erroneous data, the ONS does not release LFS data in cells that hold (scaled) counts of fewer than 2,000 people. Unlike the US Bureau of Labor Statistics, with its sample size of some 1.2 million, a complete dataset of the UK LFS is unavailable to a researcher, who must work with sub-totalled cross tabulations for the creative industries and creative occupations.

At the detailed level, in a matrix with 17 rows and 28 columns, only 82 of the 476 cells contain a value, while a further 80 contain a value that is suppressed. Even entries with fewer than 2,000 people may have a significant impact at the aggregate level. The sample constraints also decrease the reliability of the mean income data for cells with lower employment counts.

4.5.2 Improved but still low resolution of classifications, especially industry

The LFS dataset still has only 18 industry classifications which fall within the CCI'S definition, and one of these (Architecture and Engineering) is very broad-based, with almost equal numbers of people in non-relevant technical consulting and engineering occupations as there are in the relevant architectural occupations (Appendix 4). It is expected that the introduction of the SIC 2007 for 2008 data collection will improve this situation with up to 35 classifications being relevant if it is implemented to the fullest level of detail.

4.5.3 No income data available for the self-employed

As noted above, this is a major shortcoming that creates the potential for error to the extent that income patterns of the self-employed differ systematically from those of creative businesses' employees.

4.5.4 Lack of comparability of LFS data with census employment at the detailed levels

Comparisons at the most detailed level between the 2001 census data and the corresponding Labour Force Survey data (see Appendix 2) reveal a substantial difference in the numbers of people employed in most of the relevant industry and occupation classifications which can be as high as 20 per cent to 30 per cent, despite the fact that the total employment figure shows only a 1 per cent discrepancy between LFS and census data.

Reliably measuring creative employment requires the addition of a limited number of detailed classifications. On the assumption that there are no differences in the level of accuracy of the coding of LFS and census responses to the appropriate occupation and industry classifications, then a census should be a more accurate representation of the employment situation than a labour force survey because it has no sampling or scaling biases.

Significant variations in the employment levels of some classifications between the census and LFS could indicate that the current LFS is less than ideal for establishing the level of employment of creative segments.

It would be worth determining the extent of variation between LFS and census data and whether there are ways to reduce the discrepancies.

4.6 Methodology to address UK data issues

4.6.1 2001 census dataset

The 2001 census dataset utilises only 173 classifications at the detailed level, of which only 11 were usable within the Creative Trident industries definition (reproduced from Table 4 below).

Table 9: Creative industry – relevant classifications from the 2001 census.

Industry segment Industry classification
Advertising and Marketing 744 Advertising
Architecture, Visual Arts and Design 362 Manufacture of jewellery and related articles
742 Architectural and engineering activities and related technical consultancy
Film, TV, Radio and Photography 921 Motion picture and video activities
922 Radio and television activities
Music and Performing Arts 920 Recreational, cultural and sporting activities n.o.s.
923 Other entertainment activities
Publishing 221 Publishing
924 News Agencies
925 Library, archives, museums and other cultural activities
Software, Computer Games & Electronic Publishing 72 Computer and related activities

The list above was determined by analysing each industry classification in (up to) three ways:

  1. By referring to the classification coding index that is used when processing a census or LFS return (see Appendix 11 for an explanation of coding lists).
  2. By referring to a table generated from the census data that shows the proportion of occupations employed within the industry classification (see Appendix 6) looking for industries where the creative occupations typically account for more than 25 per cent of the industry's employment.
  3. By correlating the proportions of the more detailed (four-digit) industries available in the LFS dataset to the three-digit aggregation level or, in the case of '72 Computer and related activities', to the two-digit level used within the census (see Appendix 2).

Two segments emerged from this analysis which had significant 'candidate' industry classifications, but they were deemed to encompass too many out-of-scope activities, and would require disaggregation in order to avoid distorting the results.

Consequently the number of people employed within the detailed data records for '72 Computer and related activities' was split between '7220 Computer Software consultancy' (relevant) and '7260 Other computer activities' (not relevant). In the same way, the number of people employed within '742 Architectural and engineering Services' was split between '74201 Architecture Services' (relevant) and '74209 Other Technical Services' (not relevant).

The disaggregation of occupations within industry data records is not the same as scaling an analysis of employment by industry. The process is described in Appendix 12, Census 2001: Disaggregating the data records of two industry classifications.

4.6.2 1981 and 1991 census datasets

As noted above (see section 2.3, 'Caveats'), the analysis of historical census datasets, even those only 10 or 20 years old, presents challenges when trying to establish the emergence and growth of new sectors. The standard industry and occupation classifications used to measure employment are changed infrequently, and can lag the appearance of significant new activity by up to 15 years.

Such is the case with the 1981 and 1991 censuses, in which despite implementing 310 industry classifications and thereby having 50 per cent more industry classification than the 2001 census, only 11 were considered directly relevant for our purposes. The limitations of the available industry classifications in the 1981 and 1991 census include the absence of any relevant architecture and design classifications, and the excessively broad definition of computer services, which encompass many hardware-related activities beyond the scope of our study.

Occupation classifications in the 1981 and 1991 censuses fared slightly better, with 20 out of the 373 utilised being relevant to the creative economy.

Table 10: Creative employment-relevant industry and occupation classifications from the 1981 and 1991 censuses.

Segment Industry classifications Occupation classifications
Advertising and Marketing 8380 Advertising 123 Advertising and public relations manager
381 Artists, commercial artists, graphic designers
382 Industrial designers
Architecture, Design & Visual Arts 4910 Jewellery and coins 260 Architects
310 Draughtspersons
216 Design and development engineers
303 Architectural and town planning technicians
590 Glass product and ceramic makers
591 Glass product and ceramic finishers and decorators
518 Goldsmiths, silversmiths, precious stone workers
383 Clothing designers
Film, TV, Radio and Photography 9711 Film production, distribution and exhibition 386 Photographers, camera, sound and video equipment operators
9741 Radio and television services, theatres, etc. 525 Radio, TV and video engineers
Music & Performing Arts 3452 Gramophone records and pre-recorded tapes 176 Entertainment and sports managers
9760 Authors, music composers and other own account artists not elsewhere specified 384 Actors, entertainers, stage managers, producers and directors
385 Musicians
Publishing 4751 Printing and publishing of newspapers 380 Authors, writers, journalists
4752 Printing and publishing of periodicals 270 Information officers and technical librarians
4753 Printing and publishing of books 271 Archivists and curators
9770 Libraries, museums, art galleries, etc.
Software, Computer Games & Electronic Publishing 8394 Computer services 214 Computer analyst/programmers

4.7 Conclusion

The various limitations of the UK data discussed in this section means that the Creative Trident mapping is constrained in terms of the accuracy and robustness of results. This implies a considerably greater margin of error than the Creative Tridents calculated for Australia and New Zealand, for example. More robust estimates will require the statistical authorities to address the underlying issues of classification coarseness and coverage in the primary data sources.

Part 5: UK Creative Trident results

This part presents: the UK Creative Employment Trident, incorporating specialist, support and embedded creative employment for 1981, 1991 and 2001; growth rates in creative employment; the Creative Income Trident (the levels of creative earnings for specialist, support and embedded creative workers from 2001 to 2006); and the distribution of embedded creative occupations across non-creative industries for 2001 to 2006. Growth in creative employment and earnings is compared with economy-wide averages for the relevant periods.

5.1 UK Creative Employment Tridents: 1981, 1991 and 2001

Table 11 shows that in the 1981 household census there were approximately 900,000 people in creative employment, representing 3.9 per cent of the workforce.

Table 11: The UK Creative Employment Trident for 1981 from the census.

UK Employment 1981 Employment within Creative Industries Employment within Non-Creative Industries Total Employment Embedded Proportion
Employment in Specialist Creative Occupations 157,020 457,130 614,150 74%
Employment in Business and Support Occupations 288,850 288,850
Total Employment 445,870 457,130 903,000 51%
Creative Occupation (Specialist) Proportion 35% 68%

Source: Analysis by CCI of custom data table from the Office for National Statistics

Table 12: The UK Creative Employment Trident for 1991 from the census.

UK Employment 1991 Employment within Creative Industries Employment within Non-Creative Industries Total Employment Embedded Proportion
Employment in specialist Creative Occupations 285,460 524,750 810,210 65%
Employment in Business and Support Occupations 313,440 313,440
Total Employment 598,900 524,750 1,123,650 47%
Creative Occupation (Specialist) Proportion 48% 72%

Source: Analysis by CCI of custom data table from the Office for National Statistics

Of these, almost half were employed in businesses working in the creative industries. Those working in specialist creative occupations represented only 35 per cent of the employment in creative industries.

The remaining people in creative employment – those working outside the creative industries – represent 74 per cent of those in creative occupations. However, it is quite likely that a significant degree of this 'embedded' employment is due to the limited ability of the industry classifications used over the period to capture many of the newer specialist creative business activities.

Table 12 shows that the number of people in creative employment had risen to over 1.1 million by 1991. Growth in the number of specialist creative occupations in the creative industries appears to have been particularly marked and this growth cannot be discounted as being the result of classification shifts as there was insignificant change in those over the period.39

Table 13 illustrates that the total level of creative employment increased substantially between 1991 and 2001, rising to almost 1.9 million people, or 7.1 per cent of the UK's workforce. There were 1.2 million people employed in the creative industries, representing 66 per cent of total creative employment. Again, growth appears to have been particularly rapid in the number of specialists but there was also a significant increase in the number of support workers.

Table 13: The UK Creative Employment Trident for 2001 from the census.

UK Employment 2001 Employment within Creative Industries Employment within Non-Creative Industries Total Employment Embedded Proportion
Employment in specialist Creative Occupations 552,170 645,067 1,197,237 54%
Employment in Business and Support Occupations 690,641 690,641
Total Employment 1,242,811 645,067 1,887,878 34%
Creative Occupation (Specialist) Proportion 44% 63%

Source: Analysis by CCI of custom data table from the Office for National Statistics

5.1.1 Growth rates in UK creative employment

Over the 20-year period between the 1981 census and the 2001 census, creative employment in the UK experienced a long-run annual growth rate of 3.8 per cent, substantially higher than the overall growth in UK employment of 0.8 per cent (Table 14).

Between these two censuses, specialist employment – that is, those in creative occupations working within the creative industries – experienced the highest growth rate of all categories, at 6.5 per cent.

Over a longer 25-year period the average annual growth rate of creative employment remained significantly higher (at 3.2 per cent) than that of the total workforce (at 0.8 per cent).

Consistent with the findings of NESTA (2007)40 the proportion of embedded employment has actually fallen over the period from 51 per cent of total creative employment in 1981 to 34 per cent in 2001 on census data and has remained at 35 per cent since using the LFS dataset – despite the absolute growth in embedded employees.

Table 14: The long-run growth rates of creative employment and the UK workforce 1981 to 2001 from census data and 2002 to 2006 from LFS data.

| Mode | Census | LFS | |:----------------------------|:--------|:--------|:--------|:------------|:--------|:--------|:--------|:--------|:--------|:------------| | | 1981 | 1991 | 2001 | 20-year ave.| 2002 | 2003 | 2004 | 2005 | 2006 | 25-year ave.| | Specialist | 157,020 | 285,460 | 552,170 | 6.5% | 631,992 | 649,200 | 647,749 | 663,161 | 699,931 | 6.2% | | Support | 288,850 | 313,440 | 690,641 | 4.5% | 592,721 | 596,339 | 603,336 | 587,665 | 585,111 | 2.9% | | Creative Industries | 445,870 | 598,900 | 1,242,811 | 5.3% | 1,224,713 | 1,245,539 | 1,251,085 | 1,250,826 | 1,285,042 | 4.3% | | Embedded | 457,130 | 524,750 | 645,067 | 1.7% | 669,741 | 679,210 | 686,576 | 668,883 | 698,244 | 1.7% | | Creative Occupations | 614,150 | 810,210 | 1,197,237 | 3.4% | 1,301,733 | 1,328,410 | 1,334,325 | 1,332,044 | 1,398,175 | 3.3% | | Creative Employment | 903,000 | 1,123,650 | 1,887,878 | 3.8% | 1,894,454 | 1,924,749 | 1,937,661 | 1,919,709 | 1,983,286 | 3.2% | | UK workforce | 22,866,100| 23,452,230| 26,575,775| 0.8% | 27,498,190| 27,712,671| 27,831,843| 28,018,647| 28,165,612| 0.8% | | Embedded share of Creative Employment| 51% | 47% | 34% | | 35% | 35% | 35% | 35% | 35% | | | Share of UK Workforce | 3.9% | 4.8% | 7.1% | | 6.9% | 6.9% | 7.0% | 6.9% | 7.0% | |

Source: Analysis by CCI of custom census and LFS data tables from the Office for National Statistics

Table 15: Comparison of CCI employment estimates with those in DCMS Economic Estimates.

Year Source Specialist Support Creative Industries Embedded Total Creative Employment Comparison to DCMS
1981 Census (CCI) 157,020 288,850 445,870 457,130 903,000 N/A
1991 Census (CCI) 285,460 313,440 598,900 524,750 1,123,650 N/A
2001 Census (CCI) 552,170 690,641 1,242,811 645,067 1,887,878 3.3% higher
Economic Estimates Not provided 1,074,600 753,500 1,828,100
2002 LFS (CCI) 631,992 592,721 1,224,713 669,741 1,894,454 3.5% higher
Economic Estimates Not provided 1,088,900 741,600 1,830,800
2003 LFS (CCI) 649,200 596,339 1,245,539 679,210 1,924,749 2.4% higher
Economic Estimates Not provided 1,107,800 770,800 1,878,700
2004 LFS (CCI) 647,749 603,336 1,251,085 686,576 1,937,661 6.4% higher
Economic Estimates Not provided 1,057,300 767,400 1,825,000
2005 LFS (CCI) 663,161 587,665 1,250,826 668,883 1,919,709 5.2% higher
Economic Estimates Not provided 1,045,400 779,100 1,824,400
2006 LFS (CCI) 699,931 585,111 1,285,042 698,244 1,983,286 4.0% higher
Economic Estimates Not provided 1,108,900 797,400 1,906,400

Source: Analysis by CCI of DCMS reports and custom census and LFS data tables from the Office for National Statistics

5.1.2 Comparison with DCMS estimates

Our calculations of the overall numbers of people in creative employment sit well with the total employment numbers modelled for the DCMS Economic Estimates (DEE), varying by as little as 2.4 per cent (2003) to 6.2 per cent (2004).

Comparison of the different modes of employment reveals that our results generally show higher levels of employment within the creative industries (1.2 million people versus 1.1 million in 2001) and lower levels of embedded employment (645,000 versus 787,400). Because we can show where the embedded employment occurs across the broader economy,41 we feel that our calculations are the more robust.

Appendix 13 provides more details of the breakdown of the estimates for each of the creative segments for 1981, 1991 and 2001 and a comparison with the DCMS segment estimates.

Over the long period between 1981 and 2001 there have been substantial changes in the proportional breakdown of the segments, with growth in Advertising and Marketing as well as the Software, Computer Games and Electronic Publishing segment being particularly strong (Table 16). While some of these shifts inevitably result from classification changes, especially revised industry classifications, they also probably reflect genuine changes in the relative importance of these creative activities.

It is worth noting that each segments' share of creative employment has remained broadly flat since 2001 according to the LFS data.

The estimates in Appendix 13 reveal Architecture, Visual Arts and Design, Advertising and Marketing and Software, and Computer Games and Electronic Publishing to be the most embedded creative activities, with 52.9 per cent, 44.1 per cent and 35.9 per cent embedded shares in creative employment respectively. Music and Performing Arts are the least embedded, with an embedded employment share of just 15.6 per cent.

Table 16: Segment shares of overall creative employment for 1981 to 2006 and long-run growth rates of employment.

| Creative Segment | Segment's share | Segment's share | |:------------------------------------------|:----|:----|:----|:------------|:----|:----|:----|:----|:----|:------------| | | 1981| 1991| 2001| 20-year ave.| 2002| 2003| 2004| 2005| 2006| 25-year ave.| | Advertising and Marketing | 5% | 6% | 10% | 6.7% | 11% | 11% | 11% | 11% | 11% | 6.3% | | Architecture, Visual Arts and Design | 32% | 26% | 20% | 1.4% | 22% | 22% | 23% | 22% | 22% | 1.7% | | Film, TV, Radio and Photography | 13% | 10% | 10% | 2.4% | 9% | 9% | 9% | 9% | 9% | 1.6% | | Music and Performing Arts | 10% | 11% | 9% | 3.4% | 9% | 10% | 10% | 10% | 10% | 3.5% | | Publishing | 26% | 22% | 20% | 2.5% | 18% | 18% | 18% | 17% | 17% | 1.4% | | Software, Computer Games & Electronic Publishing| 14% | 25% | 31% | 8.0% | 30% | 30% | 30% | 30% | 31% | 6.5% | | Creative Workforce | | | | 3.8% | | | | | | 3.2% |

Source: Analysis by CCI of DCMS reports and custom census and LFS data tables from the Office for National Statistics

5.2 Creative Income Tridents: 2001 to 2006

Earnings in the creative sector are determined by combining the mean weekly income data specific to each combination of 'occupation within industry', as provided by the LFS survey on the basis of 'main job', with estimates of employment from the Creative Employment Trident (Table 17).42

The LFS dataset provides a value for the average income for each year from 2002-2006 for each combination of creative occupation within each creative industry. Thus, we know that the average weekly earning for the 1,860 graphic designers working in businesses in the Book publishing industry is £268, which is less than the £929 a week the 1,378 Journalists and editors working in the same industry earn.

It is not straightforward to establish the annual earnings and mean incomes for census-based 2001 creative employment because census industry classifications are not at the same level of detail as those used in the LFS – so it is not possible directly to apply the value of average earnings for each specific industry/occupation from 2001 from the two data sources. Instead, we weight the means for each creative segment which we then apply to the segments from the census data.

The average weekly income figure for each occupation within industry is then multiplied by the number of people employed to generate the annual earnings for that combination (of occupations within industry). Dividing the 2001 annual earnings of each segment, for each mode, by the respective number of people employed produces a weighted mean annual income (for each segment, mode of employment and year).

The LFS-derived weighted means for 2001 are then applied to the Trident employment results of the disaggregated 2001 census data to generate census-employment-based annual earnings.

Table 17: The Creative Income Trident: total value of annual earnings generated through creative workforce salaries and wages for 2001 to 2006.

Millions of £ p.a. generated through salaries and wages 2001 2002 2003 2004 2005 2006 Annualised growth rate 2001-06
Embedded £15,620 £16,630 £17,290 £17,650 £17,550 £18,680 3.6%
Specialist £14,680 £16,830 £17,890 £18,340 £19,310 £21,530 8.0%
Support £17,550 £15,790 £15,970 £17,590 £16,880 £16,850 -0.8%
Creative Occupations £30,360 £33,460 £35,170 £35,990 £36,860 £40,200 5.8%
Creative Industries £32,350 £32,620 £33,860 £35,930 £36,190 £38,380 3.5%
Creative Employment £47,910 £49,250 £51,140 £53,580 £53,740 £57,050 3.6%
UK workforce £568,990 £500,470 £520,220 £542,720 £568,220 £593,170 0.8%
Creative Share of UK Earnings 8.4% 9.8% 9.8% 9.9% 9.5% 9.6%

Source: Analysis by CCI of custom census and LFS data tables from the Office for National Statistics

It is worth noting that on these estimates the earnings from creative employment have risen to almost 10 per cent of the UK total workforce earnings in 2006 (Table 17). By way of comparison the DCMS Economic Estimates report shows that the Creative Economy's share of UK Gross Value Added is 7.3 per cent in 2005 (excluding Crafts and Design).

Parallels between annual earnings and Gross Value Added The methodologies and the datasets used to calculate the creative annual earnings (employment and average incomes) are in general different from those used for the determination of gross value added (GVA). Typically GVA estimates rely on input-output tables derived from surveys and often lag employment datasets in their release by several years. This raises the possibility that the earnings data may provide policymakers with a timely indicator of activity in the creative sectors.

Table 18: The mean annual income of the Creative Segments and the modes of employment for 2006.

Segment Embedded Specialist Support Creative Occupations Creative Industries Creative Employment
Advertising and Marketing £24,370 £35,900 £23,550 £27,240 £29,590 £26,480
Architecture, Visual Arts and Design £23,090 £26,000 £30,600 £24,370 £27,110 £25,130
Film, TV, Radio and Photography £23,100 £30,730 £32,520 £29,480 £31,340 £30,400
Music and Performing Arts £14,480 £24,940 £21,450 £22,740 £22,440 £21,880
Publishing £18,490 £25,410 £21,050 £23,020 £23,360 £22,300
Software, Computer Games & Electronic Publishing £34,810 £39,150 £39,600 £36,730 £39,360 £37,560
All Creative Segments £26,750 £30,750 £28,800 £28,750 £29,860 £28,770

Source: Analysis by CCI of custom LFS data tables from the Office for National Statistics

Comparing specialist, support and embedded average annual incomes The mean annual income in the UK in 2006, determined by data from the LFS for those in creative employment, was £28,770 (Table 18). This compares favourably with the mean for the UK workforce as a whole of £21,060. However, there is substantial variation between mean incomes across the segments and across the modes of employment.

According to these data, those working in Music and Performing Arts have the lowest mean income, at £21,880. Musicians working outside the creative industries appear to be particularly low paid, averaging £14,480. These results are similar to those found in the Australian data. Support workers in the software, computer games and electronic publishing segment are the highest earners with a mean income of £39,600.

5.3 Comparing creative incomes with UK average earnings

In line with the Australian Trident results, most of the modes of employment within the creative segments earn more than the overall UK average. The two main exceptions are the embedded modes within Music and Performing Arts and Publishing occupations which earn 31 per cent less and 12 per cent less, respectively, than the UK average (Table 19).

Table 19: Comparison of mean incomes of creatives with the UK mean in 2006.

Segment and Mode Mean Annual income 2006 Compared with UK Mean
Music and Performing Arts - Embedded £14,480 -31%
Publishing - Embedded £18,490 -12%
Publishing - Support £21,050 0%
Music and Performing Arts - Support £21,450 2%
Architecture, Visual Arts and Design - Embedded £23,090 10%
Film, TV, Radio and Photography - Embedded £23,100 10%
Advertising and Marketing - Support £23,550 12%
Advertising and Marketing - Embedded £24,370 16%
Music and Performing Arts - Specialist £24,940 18%
Publishing - Specialist £25,410 21%
Architecture, Visual Arts and Design - Specialist £26,000 23%
All Creative Segments - Embedded £26,750 27%
All Creative Segments - Support £28,800 37%
Architecture, Visual Arts and Design - Support £30,600 45%
Film, TV, Radio and Photography - Specialist £30,730 46%
All Creative Segments - Specialist £30,750 46%
Film, TV, Radio and Photography - Support £32,520 54%
Software, Computer Games & Electronic Publishing - Embedded £34,810 65%
Advertising and Marketing - Specialist £35,900 70%
Software, Computer Games & Electronic Publishing - Specialist £39,150 86%
Software, Computer Games & Electronic Publishing - Support £39,600 88%

Source: Analysis by CCI of custom LFS data tables from the Office for National Statistics

5.3.1 Summary of five-year growth rates

Bringing some of these data together, it is clear that over the period from 2001 to 2006, the growth rate of employment, earnings and mean income of the creative segment has been positive but slightly below that in the UK as a whole. Employment grew at 1 per cent per year on average compared with UK-wide growth of 1.2 per cent, while mean incomes grew 2.5 per cent per year versus UK-wide growth of 3.5 per cent (Table 20).

Four per cent growth per year on average in Music and Performing Arts employment combined with 3.7 per cent growth in mean income led to a growth in average earnings of 7.9 per cent, albeit from a low base. The Film, TV, Radio and Photography segment saw a shrinkage in employment of -1.5 per cent per year on average over this period, but an overall rise in mean incomes at 4.5 per cent.

The previous twenty-year period of high growth in employment in the Software, Computer Games & Electronic Publishing segment has slowed to just under 1 per cent per year on average with mean income close to the average growth rate for all creative segments at 2.3 per cent as a result.

At the other end of the spectrum the mean income for support workers in the Software, Computer Games & Electronic Publishing segment are 88 per cent higher than the national average, while Advertising specialists earn 70 per cent higher.

Table 20: Annualised growth rates over 2001 to 2006 of employment, earnings and mean income of the creative segments and the UK workforce.

Segment Employment Earnings Mean Income
UK workforce 1.2% 4.7% 3.5%
Advertising and Marketing 4.5% 5.1% 0.6%
Architecture, Visual Arts and Design 2.5% 5.2% 2.6%
Film, TV, Radio and Photography -1.5% 3.1% 4.7%
Music and Performing Arts 4.0% 7.9% 3.7%
Publishing -2.7% -0.3% 2.5%
Software, Computer Games & Electronic Publishing 0.9% 3.2% 2.3%
All Creative Segments 1.0% 3.6% 2.5%

Source: Analysis by CCI of custom census and LFS data tables from the Office for National Statistics

5.4 UK Whole-Economy Trident

5.4.1 The distribution of embedded creative employment in non-creative industries, 2001 to 2006

We have discussed how the detailed two-dimensional datasets used to calculate the Creative Trident allow additional types of analysis which are not possible using single-dimension, occupation-based or industry-based employment datasets.

It is particularly interesting to examine the distribution of embedded employment across the whole economy, either at the single-digit 'division' level or at the more detailed two-digit industry level. Table 21 also shows the Divisions in which the specialist creative industries are located; and within the creative industries, the breakdown between specialist and support employment.

The only creative employment within most Divisions is through embedded employment (the right-hand column), people working in creative occupations outside the specific creative industries. Outside Industry Divisions which include creative industries, embedded creative workers appear to be relatively more important in financial intermediation than in any other Industry Division. However, three Divisions (D, K, and O) also incorporate employment within the creative industries, in both specialist creative capacities and in embedded employment.

Table 21: UK employment as at 2001 census by Industry Division.

UK Employment as at 2001 Census by Industry Division Total Employment Creative Workforce Share Creative Industries Specialists Embedded Creatives
A Agriculture, hunting and forestry 423,654 3,134 0.7% 3,134
B Fishing 13,145 68 0.5% 68
C Mining and quarrying 90,129 2,023 2.2% 2,023
D Manufacturing 3,930,903 353,993 9.0% 190,581 68,170 163,412
E Electricity, gas and water supply 199,075 7,135 3.6% 7,135
F Construction 1,830,962 21,049 1.1% 21,049
G Wholesale and retail trade 4,415,437 61,362 1.4% 61,362
H Hotels and restaurants 1,286,375 7,987 0.6% 7,987
I Transport, storage and communication 1,844,249 45,065 2.4% 45,065
J Financial intermediation 1,242,275 57,150 4.6% 57,150
K Real estate, business activities 3,371,837 793,991 23.5% 643,506 306,328 150,485
L Public administration 1,573,466 35,325 2.2% 35,325
M Education 2,058,329 43,026 2.1% 43,026
N Health and social work 2,922,064 28,041 1.0% 28,041
O Other community 1,336,538 427,861 32.0% 408,724 177,672 19,137
P Private households with employed persons 23,325 85 0.4% 85
Q Extra-territorial 14,017 583 4.2% 583
Total employment across all industries 26,575,780 1,887,878 7.1% 1,242,811 552,170 645,067

Source: Analysis by CCI of custom census 2001 data tables from the Office for National Statistics

This Division K (Real estate, business activities) has the highest employment of specialist creatives, with 306,328 people, as well as the second-highest level of embedded employment (150,485). It is therefore worth examining in further detail (Table 22).

Division includes three creative industries classifications: '7220 Computer software consultancy', '74201 Architectural services' and '744 Advertising services', as well as 12 industries outside the 'creative' definition.

Unsurprisingly, 88 per cent of the creative occupations employed within 'Computer software consultancy' are also from that segment, with architecture, design and visual arts-related occupations accounting for 7 per cent. Similarly, 95 per cent of those employed in creative occupations within 'Architecture services' are architecture, design and visual arts-related.

However, the picture changes when the pattern of embedded employment is examined in non-creative industries in Division K, such as the very broad '741 Legal, accounting, business consultancy' which accounts for over 40,000 people in embedded creative roles, of which 37 per cent are in advertising and marketing functions, 33 per cent are in software development and 13 per cent are in architecture, design and visual arts roles.

Table 22: Looking within Division K: The extent of specialist and embedded employment.

Detailed Industry of Employment within Division K Advertising and Marketing Architecture, Design & Visual Arts Film, TV, Radio and Photography Music & Performing Arts Publishing Software, Computer Games & Electronic Publishing Total
Creative Occupations employed in Creative Industries (Specialists)
7220 Computer Software consultancy 4,430 12,358 1,113 425 3,756 156,254 178,336
74201 Architectural Service 975 76,988 1,405 1,555 80,923
744 Advertising 30,483 7,997 3,760 504 2,669 1,656 47,069
Specialists Subtotal 35,888 97,343 6,278 929 6,425 159,465 306,328
Creative Occupations in other industries (Embedded)
70 Real Estate activities 1,390 3,143 578 516 761 1,835 8,223
71 Renting of machinery and equipment 545 518 847 148 147 785 2,990
7260 Other computer activities 492 1,374 124 47 417 17,362 19,816
73 Research and development 1,313 944 245 49 1,337 3,507 7,395
740 Other business activities n.o.s. 98 105 27 16 52 242 540
741 Legal, accounting, business consultancy 15,142 5,313 1,178 1,047 4,356 13,349 40,385
74209 Engineering Services 975 1,243 179 630 1,682 4,990 9,699
743 Technical testing and analysis 178 265 92 50 140 440 1,165
745 Labour recruitment of personnel 1,175 1,465 424 365 629 2,178 6,236
746 Investigation and security 127 180 85 25 82 491 990
747 Industrial cleaning 192 284 79 79 480 294 1,408
748 Miscellaneous business activities 2,715 19,400 15,816 1,631 8,348 3,728 51,638
Embedded Occupation Subtotal 24,342 34,234 19,674 4,603 18,431 49,201 150,485
Total Creative Occupations employed within K Division 60,230 131,577 25,952 5,532 24,856 208,666 456,813

Source: Analysis by CCI of custom census 2001 data tables from the Office for National Statistics

5.4.2 The growth in creative employment within non-creative industries

As Table 23 illustrates, the Trident methodology provides a much stronger basis than single-dimension employment by industry or occupation tables for analysing and identifying patterns in employment. (See Appendix 14 for a series of tables showing the level of embedded employment for the industry subdivisions.)

Between 1981 and 2001 there was a substantial rise in the level of embedded employment across nearly all sectors of the economy (Table 23). The largest increase in the share of embedded creative employment was in Division J (Financial intermediation), up from 1.6 per cent in 1981 to 4.6 per cent in 2001, followed by Division I (Transport, storage and communication), where the embedded proportion increased from 0.6 per cent to 2.4 per cent. Only three divisions (K, N and O) showed a decline in the share of embedded creative employment over the period; the most significant of these was the fall from 6.1 per cent to 4.5 per cent in Division K.

Table 23: The change in the embedded share of employment by Division between 1981 and 2001.

| Industry Divisions | Embedded Creative's Share of Division Employment | Change over 20 Years | | :------------------------------------------------- | :----------------------------- | :----------------------------- | :------------------- | | | 1981 | 1991 | 2001 | | A Agriculture, hunting and forestry | 0.1% | 0.1% | 0.7% | 0.7% | | B Fishing | 0.3% | 0.1% | 0.5% | 0.2% | | C Mining and quarrying | 0.9% | 1.8% | 2.2% | 1.3% | | D Manufacturing | 3.1% | 3.4% | 4.2% | 1.1% | | E Electricity, gas and water supply | 2.3% | 3.0% | 3.6% | 1.3% | | F Construction | 0.8% | 0.6% | 1.1% | 0.4% | | G Wholesale and retail trade; repair of motor vehicles | 1.1% | 1.2% | 1.4% | 0.3% | | H Hotels and restaurants | 0.2% | 0.3% | 0.6% | 0.4% | | I Transport, storage and communication | 0.6% | 0.9% | 2.4% | 1.8% | | J Financial intermediation | 1.6% | 2.7% | 4.6% | 3.0% | | K Real estate, renting and business activities | 6.1% | 6.3% | 4.5% | -1.7% | | L Public administration and defence | 0.6% | 0.6% | 2.2% | 1.7% | | M Education | 1.3% | 1.4% | 2.1% | 0.8% | | N Health and social work | 1.8% | 1.4% | 1.0% | -0.8% | | O Other community, social and personal service activities | 2.7% | 3.1% | 1.4% | -1.3% | | P Private households with employed persons | 0.1% | 0.0% | 0.4% | 0.3% | | Q Extra-territorial organisation and bodies | 3.3% | 4.0% | 4.2% | 0.9% | | Total across all Divisions | 2.1% | 2.3% | 2.4% | 0.4% |

Source: Analysis by CCI of custom census 2001 data tables from the Office for National Statistics

Table 24 shows that for the shorter period 2001 to 2006 and using LFS data, there was no appreciable change in the share of embedded creatives in Division employment, except in Division L (Public administration), where the figure increased from 2.3 per cent to 3 per cent, and Division K, in which it appeared to rise slightly over the course of the five years.

Table 24: The change in the embedded share of employment by Division between 2001 and 2006.

Division 2001 2002 2003 2004 2005 2006
A Agriculture, hunting and forestry 0.3% 1.7% 0.9% 0.7% 0.7% 0.6%
B Fishing 0.0% 0.0% 0.0% 0.6% 0.0% 0.0%
C Mining and quarrying 2.3% 2.4% 2.0% 3.0% 2.5% 2.3%
D Manufacturing 4.7% 4.4% 3.5% 4.6% 4.4% 4.7%
E Electricity, gas and water supply 3.4% 2.9% 2.4% 3.5% 3.3% 3.2%
F Construction 1.9% 1.7% 1.3% 1.6% 1.5% 1.5%
G Wholesale and retail trade; repair of motor vehicles 1.5% 1.4% 1.5% 1.7% 1.6% 1.7%
H Hotels and restaurants 0.4% 0.5% 0.5% 0.4% 0.5% 0.5%
I Transport, storage and communication 2.7% 2.2% 2.3% 2.4% 2.1% 2.2%
J Financial intermediation 5.4% 5.2% 4.8% 4.9% 5.1% 5.1%
K Real estate, renting and business activities 4.1% 4.3% 3.9% 4.4% 4.4% 4.4%
L Public administration and defence 2.3% 2.4% 2.5% 2.7% 2.5% 3.0%
M Education 1.9% 2.1% 1.6% 1.8% 1.8% 1.8%
N Health and social work 0.7% 0.7% 0.8% 0.8% 0.8% 0.8%
O Other community, social and personal service activities 1.1% 1.0% 1.2% 1.2% 1.2% 1.3%
P Private households with employed persons 0.2% 0.0% 0.2% 0.1% 0.0% 0.1%
Q Extra-territorial organisation and bodies 4.1% 6.0% 6.8% 4.1% 6.8% 4.5%
Total 2.5% 2.4% 2.2% 2.5% 2.4% 2.5%

Source: Analysis by CCI of custom LFS tables from the Office for National Statistics

Part 6: Applying the Trident methodology to Financial Services

One of the advantages of the Trident methodology is that it can also be applied to other industries and occupations allowing for inter-sector comparisons on a consistent basis. Using census data, this exercise has been undertaken for the UK financial services sector, permitting a point of comparison with creative industries and occupations.

Overall, on this measure, the 2001 Financial Trident is 8 per cent larger than the Creative Trident, with two million employed in the financial economy, 150,000 more people than in the Creative Trident. Over 1.2 million are employed in specialist financial services roles, almost 800,000 of whom are in financial roles outside the core financial services industry.

The picture of embeddedness this paints is similar to the Creative Trident, in that specialist occupations, whether creative or financial, account for a significant 63 per cent share of Trident employment, of which 34 per cent is embedded employment, in the case of the creative economy and 39 per cent in the case of financial services.

Interestingly total employment in the Financial Trident fell significantly between 1981 and 1991, from 2.9 million people to 1.8 million (Table 26), but recovered somewhat in 2001, growing to just over two million people, while the creative economy expanded throughout the period.

Table 25: The UK Financial Employment Trident for 2001.

UK Employment 2001 Employment within Financial Industries Employment within Non-Financial Industries Total Employment Embedded Proportion
Employment in specialist Financial Occupations 477,421 798,541 1,275,962 63%
Employment in non-Financial Occupations 764,854 706,682
Total Employment 1,242,275 798,541 2,040,816 39%
Financial Occupation (Specialist) Proportion 38% 63%

Source: Analysis by CCI of custom data table from the Office for National Statistics

A substantial proportion of the drop in employment from 1981 to 1991 occurs within the occupation classification '400 Accounts and wages clerks, book-keepers, other financial clerks' which accounted for some 2.3 million people in 1981, whereas in 1991 the equivalent SOC '410 Accounts and wages clerks, book-keepers, other financial clerks' employed under 1.2 million people.

This change may reflect the productivity impact of computerisation on the financial management of businesses throughout the economy and the reduction in the employment of bank tellers in favour of ATMs. The difference in long-run trends between financial and creative employment raises the possibility that the extent to which technological change substitutes for skilled employment differs in the two sectors a topic for future research.

Table 27 breaks down finance employment across the wider economy, represented again by the Industry Divisions.

Table 26: Employment within the UK Financial Employment Trident from 1981 to 2001.

Mode 1981 1991 2001
Specialist Finance Professional 536,580 382,710 477,421
Support staff 273,540 674,670 764,854
Finance Industry sub-total 810,120 1,057,380 1,242,275
Embedded finance staff 2,097,690 755,680 798,541
Finance Occupations Subtotal 2,634,270 1,138,390 1,275,962
Total Financial Workforce 2,907,810 1,813,060 2,040,816
Share of Workforce 12.7% 7.7% 7.7%

Source: Analysis by CCI of custom data table from the Office for National Statistics

Some Divisions, such as Division K (Real estate, renting and business activities) employ very large numbers of people (approaching 300,000) in embedded finance roles; in this case accounting for 8.4 per cent of the Division's total employment. This reflects the employment of a range of financial consultants within '741 Legal, accounting, business consultancy'.

Of the 14 major industries, 43 four have around 1.2 per cent of their workers in financial employment; this might plausibly represent the minimum level of financial specialists required for most business operations.

Table 27: 2001 UK Financial Employment Trident by Industry Division.

Industry Division Total Employment Finance Employment Share Specialist and Embedded Finance Occupations Support Staff Finance Industry
A Agriculture, hunting and forestry 423,654 0.8% 3,444
B Fishing 13,145 1.2% 156
C Mining and quarrying 90,129 3.9% 3,522
D Manufacturing 3,930,903 2.7% 106,585
E Electricity, gas and water supply 199,075 4.7% 9,303
F Construction 1,830,962 1.8% 32,574
G Wholesale and retail trade 4,415,437 2.4% 106,306
H Hotels and restaurants 1,286,375 1.1% 14,761
I Transport, storage and communication 1,844,249 4.0% 73,055
J Financial intermediation 1,242,275 95.3% 477,421 764,854
K Real estate, renting and business activities 3,371,837 8.4% 282,907
L Public administration 1,573,466 5.0% 78,715
M Education 2,058,329 1.1% 23,560
N Health and social work 2,922,064 1.2% 36,346
O Other community, social and personal 1,336,538 2.0% 26,880
P Private households with employed persons 23,325 0.2% 40
Q Extra-territorial organisation and bodies 14,017 2.8% 387
Total across all Divisions 26,575,780 7.7% 1,275,962 764,854

Source: Analysis by CCI of custom census 2001 data tables from the Office for National Statistics

6.1 Parallels with the Creative Trident

The Industry Division Trident reveals further similarities between embedded employment in the financial and creative economies. In particular, while the levels are far from identical, there appears to be a moderate degree of correlation (51.2 per cent) between those sectors with higher finance embedded shares and those with higher creative embedded shares (Table 28).

Table 28: Comparison of financial and creative embedded shares by Industry Division.

Division Finance Embedded's Share of Division Creative Embedded's Share of Division
A Agriculture, hunting and forestry 0.81% 0.74%
B Fishing 1.19% 0.52%
C Mining and quarrying 3.91% 2.24%
D Manufacturing 2.71% 4.16%
E Electricity, gas and water supply 4.67% 3.58%
F Construction 1.78% 1.15%
G Wholesale and retail trade; repair of motor vehicles 2.41% 1.39%
H Hotels and restaurants 1.15% 0.62%
I Transport, storage and communication 3.96% 2.44%
J Financial intermediation Not Applicable 4.60%
K Real estate, renting and business activities 8.39% 4.46%
L Public administration and defence 5.00% 2.25%
M Education 1.14% 2.09%
N Health and social work 1.24% 0.96%
O Other community, social and personal service activities 2.01% 1.43%
P Private households with employed persons 0.17% 0.36%
Q Extra-territorial organisation and bodies 2.76% 4.16%
Total 3.00% 2.43%

Source: Analysis by CCI of custom census 2001 data tables from the Office for National Statistics

One interpretation of this correlation is that most organisations in the knowledge and networked economy of the 21st century need a 'base level of service inputs – including creative and financial – to function efficiently, and very often they achieve this through direct employment rather than full or partial outsourcing to specialists. The differences between industries' levels of embedded employment could therefore reflect the frequency of use and strategic importance of these services and whether it is more effective for them to import them as embedded staff or as purchased services. Investigating this is a topic for future research.

Part 7: Conclusion: Main findings and implications

The purpose of this research report is to contribute to an improved evidence base for understanding how creative activities may fuel an innovative UK economy. The Creative Trident methodology offers a robust method for identifying all the components of creative employment: creative occupations within the creative industries, creative occupations in the rest of the economy, and non-creative (or support) occupations in the creative industries.

Census data have been used to construct the tables required to estimate the Creative Trident in the UK, supplemented by employment and earnings data from the annual Labour Force Survey. The three aspects of the Trident (creative employment, creative incomes and the whole-economy distribution) have been estimated for the three most recent UK census years (2001, 1991 and 1981), providing a view of changing activity in the creative economy.

The report arguably provides the most refined and robust picture of creative employment underpinning the creative economy in the UK, and relates its research findings to previous mapping work (particularly that of the DCMS).

7.1 Main findings

Finding 1: The creative economy accounts for over 7 per cent of UK employment, broadly consistent with the official estimates

The report shows that at the time of the 2001 census, creative employment accounted for 7.1 per cent of UK jobs, a very similar level to the DCMS Economic Estimates for the same period using different methodology, definition and datasets.

Finding 2: Creative employment has grown strongly over the long run, but has slowed down significantly in recent years

In addition, investigation of census data back to 1981 shows that UK creative employment grew at an annualised rate by 3.8 per cent between 1981 and 2001, compared with 0.8 per cent for the broader UK economy over the same period. However, growth seems to have slowed to 1.0 per cent per year between 2001 and 2006, just below the UK workforce annual rate of 1.2 per cent for the same period.

Finding 3: Average creative incomes are higher than in the economy as a whole, but have recently been growing more slowly

Creative incomes are on average approximately 37 per cent higher than in the UK economy as a whole in 2006, but had been growing at the slower rate of 2.5 per cent per annum since 2001, compared with 3.5 per cent for the total workforce.

Finding 4: There are more creatives working outside the creative industries than inside them

Compared with other economic activities, and consistent with other research commissioned by NESTA, creative employment occurs disproportionately outside the creative industries themselves, with 35 per cent of the total creative workforce (defined as specialist plus support plus embedded workers) embedded in non-creative sectors. A strong implication is that policymakers should recognise the limitations of using industry-based approaches alone to supporting the creative economy.

Finding 5: Creative workers are as embedded in the wider economy as financial services professionals

The 35 per cent of the total creative workforce that is embedded in non-creative sectors is similar to the 39 per cent of total UK financial services employment embedded in non-financial service industries at the time of the 2001 census.

Finding 6: Improvements in the availability of employment data are required to increase the robustness of the creative employment evidence base

Effective, evidence-based policymaking requires that greater attention be given to the frequency and coverage of official data sources, to data availability (to encourage exploratory research into employment characteristics) and to measurement issues (as emphasised by the DCMS's Creative Economy Programme), as well as to the policy implications of a focus on the role of creative activities across the economy as whole.

Our findings regarding the embedded nature of creative activities across the UK economy raise the possibility that the creative sector is significantly more involved in the wider innovation system than has been recognised to date. One possibility is that creative workers employed in the creative industries act as a conduit for knowledge and new ideas initiated in the creative industries. Investigating these channels is a priority for research, as it may have major implications for innovation policy, which has traditionally been focused on science and technology.

7.2 Implications: Improvement of data

Notwithstanding the groundbreaking quality of the DCMS Mapping Documents and the consistent value and timeliness of the DCMS Economic Estimates series, creative economy researchers in the UK face substantial challenges in having ready access to appropriate data. CCI's experience with obtaining, processing and analysing the datasets of the UK, NZ, Australia and the USA has highlighted a number of factors that can enhance or hinder a country's creative economy research capacity:

  • data coverage and timeliness;
  • levels of resolution and dimensions; and
  • accessibility and consistency.

7.2.1 Data coverage and timeliness

Up-to-date population census and business register data provide the most accurate snapshot of the creative economy; but the ten-year interval between national censuses means that population data are unlikely to be current – a fundamental problem for researchers working in this field. Labour Force Survey data from a relatively small sample base, while timely, are no substitute for census data, as they do not facilitate multi-dimensional analysis; nor can they provide the accuracy at fine levels of classification that is required for most creative segment and creative sector analysis. Comparing the 2001 census data with the equivalent Labour Force Survey data shows a substantial difference in many of the relevant, most detailed industry classifications.

Table 29: Comparison of the number of industry classifications in use in Australia, UK and USA

Region Year Number of relevant Creative Industry classifications used with data Number of detailed Industry classifications across the whole economy
USA 2006 OES 18 295
2001 Census 28 614
Australia 2006 Census 33 716
2001 Census 11 173
UK 2006 LFS 18 467

Table 30: Comparison of the number of occupation classifications in use within Australia, UK and USA.

Region Year Number of relevant Creative Industry classifications in use Number of detailed occupation classifications across the whole economy
USA 2006 OES 54 821
2001 Census 89 1315
Australia 2006 Census 105 1334
2001 Census 26 354
UK 2006 LFS 26 354

7.2.2 Data classifications: resolution and dimensions

Researchers in the UK have approximately half the industry classification resolution of their colleagues in the USA, Australia and New Zealand.

In the occupation dimension, UK researchers fare even worse, with less than half the level of classification resolution available in the USA, and less than a third of the Australian and New Zealand levels.

These classification constraints inevitably flow through to the level of detail within the datasets available to researchers, and limit their ability to produce more robust estimates. Without considering the number of additional records involved in providing the mean income data, researchers in the UK have, at best, access to a third of the employment data records available to researchers in Australia and the USA. 44 The preferred Australian dataset used for Creative Trident analysis at the national level has three dimensions – the count of employment within 16 income bands, 716 industries and 1,334 occupations. After removing 12,954,480 null records, this dataset contained 417,536 records of detailed data. There is no equivalent dataset available in the UK.

7.2.3 Dimensionality

Full resolution, multi-dimensional employment datasets need to be available for researchers to process, link with their other datasets and to explore in the course of their research. A single dimension (e.g. industry only) or summary cross-tabulated two-dimensional data does not support sufficiently robust analysis.

7.2.4 Accessibility and consistency

Research data, such as employment, should be as 'analysis friendly' as possible, especially so for official statistics. The more difficult the data are to obtain, the harder they will be to process for analysis.

7.2.5 Implications of the UK Creative Trident mapping for data quality

In applying a methodology first developed for Australian data, we have been able to take a fresh perspective on data quality as it relates to the UK's creative employment. The study has highlighted an opportunity for the DCMS to work with the Office for National Statistics to improve relevant datasets over the medium to long term. Priorities include:

Classifications
  • Increase the resolution of UK occupation and industry classifications by extending the number of digits while maintaining compliance with EU and international requirements.
  • Reprocess and recode the UK 2001 census data at consistently higher resolutions of occupation (six-digit) and industry (five-digit) classifications. At the very least, recode into finer classifications all returns in which a single industry classification has over 50,000 people employed.
  • Implement a policy to release research data at a common level of classification and detail that is, not mixing four- and five-digit detail along with subtotal and total data within a given dimension.
Data collection
  • Increase the sample size of the LFS substantially to increase its accuracy and to allow for the release of full-resolution 'occupation within industry' employment data.
  • Use the LFS to collect the information that is deemed to be equivalent to personal income details for the self-employed.
  • Move to conduct either an employment/population census or a significantly expanded Labour Force Survey every five years, using the full resolution of employment classifications and collecting personal income information.
Fostering a 'culture of metrics'

The shift to evidence-based policy would benefit from the development of an even stronger metrics culture. This would be facilitated by:

  • Making the source employment and industry performance data available online for researchers to download. While reports provide analysis and stimulate discussions, they do not remove the barriers faced by other researchers attempting to replicate, extend or challenge the findings. At the very least, the source data for all official reports such as the DCMS Economic Estimates should be available for others to build on and challenge (all the data used in this analysis will be posted on NESTA's website).
  • Making multi-dimensional census and LFS employment data easier to access and analyse via direct download and through an online analytical service/statistics repository.

Our findings regarding the embedding of creative activities across the economy raise the possibility of cross-industry linkages and 'technology transfer' due to creative workers, and mean that the creative sector may be significantly more involved in the innovation system of national and regional economies than has been recognised before. This may have important implications for innovation policy which has traditionally been exclusively associated with the science- and technology-based industries.

7.3 Creative industries articulated into innovation policy

This report supports a shift in focus for policy from creative outputs (the creative industries as a specific sector) to creative occupations as inputs into the whole economy, and creative outputs as intermediate inputs into other sectors. As such, it complements other research commissioned by NESTA as part of its Arts and Innovation research programme. This idea of creativity as an economic 'enabler' arguably has parallels with the way financial activities and information and communication technologies have been shown to be broad enablers of economic growth in the past. This may facilitate a stronger focus on innovation systems which support the development of the creative economy.

Appendix 1: Selected creative occupations and industries: Census and LFS

Table 31: Core creative industries selected from those used in the 2001 census.

Segment Industry
Advertising and Marketing 744 Advertising
362 Manufacture of jewellery and related articles
Architecture, Design & Visual Arts 74201 Architectural Services (disaggregated from the records of '742 Architectural and engineering activities and related technical consultancy')
Film, TV, Radio and Photography 921 Motion picture and video activities
922 Radio and television activities
Music & Performing Arts 920 Recreational, cultural and sporting activities n.o.s.
923 Other entertainment activities
Publishing 221 Publishing
924 News agencies
925 Library, archives, museums and other cultural activities
Software, Computer Games & Electronic Publishing 7220 Computer Software consultancy (disaggregated from the records of '72 Computer and related activities')

Table 32: Core creative industries selected from those used in the 1981 and 1991 censuses.

Segment Industry
Advertising and Marketing 8380 Advertising
Architecture, Design & Visual Arts 4910 Jewellery and coins
Film, TV, Radio and Photography 9711 Film production, distribution and exhibition
9741 Radio and television services, theatres, etc.
Music & Performing Arts 3452 Gramophone records and pre-recorded tapes
9760 Authors, music composers and other own account artists not elsewhere specified
Publishing 4751 Printing and publishing of newspapers
4752 Printing and publishing of periodicals
4753 Printing and publishing of books
9770 Libraries, museums, art galleries, etc.
Software, Computer Games & Electronic Publishing 8394 Computer services

Table 33: Core creative occupations selected from those used in the 2001 census.

Segment Occupation
Advertising and Marketing 1134 Advertising and public relations managers
3543 Marketing associate professionals
Architecture, Design & Visual Arts 2431 Architects
2432 Town planners
3121 Architectural technologists and town planning technicians
3122 Draughtspersons
3411 Artists
3421 Graphic designers
3422 Product, clothing and related designers
5491 Glass and ceramics makers, decorators and finishers
5492 Furniture makers, other craft woodworkers
5495 Goldsmiths, silversmiths, precious stone workers
Film, TV, Radio and Photography 3416 Arts officers, producers and directors
3432 Broadcasting associate professionals
3434 Photographers and audio-visual equipment operators
Music & Performing Arts 3413 Actors, entertainers
3414 Dancers and choreographers
3415 Musicians
Publishing 2451 Librarians
2452 Archivists and curators
3412 Authors, writers
3431 Journalists, newspaper and periodical editors
4135 Library assistants/clerks
5421 Originators, compositors and print preparers
Software, Computer Games & Electronic Publishing 2131 IT strategy and planning professionals
2132 Software professionals

Footnotes

Appendix 2: The alignment between the detailed census and LFS employment data

Figure 2 plots the frequency of the discrepancy between the employment data used from the 2001 census and the LFS. The LFS four-digit industry classifications are aggregated to the closest detailed census classification which may be two- or three-digit.

Figure 2 reveals a substantial difference between two data sources in the numbers of people employed in most of the relevant industry and occupation classifications - in some cases by as much as 20 per cent to 30 per cent, despite the total employment figure showing only a 1 per cent discrepancy.

Figure 2: Frequency of discrepancy between census and LFS employment - industry classifications.

A line chart showing the frequency of discrepancy between census and LFS employment by percentage of difference.

The X-axis represents 'Percentage of Difference' ranging from -70% to 430%. The Y-axis represents 'The number of Occurrences' ranging from 0 to 45.

There are three lines: * Frequency at 3-Digit Industry: Shows peaks around -10% and 10%. * Frequency at 2-Digit Industry: Shows similar peaks but generally lower values. * Expected Distribution: A flatter line, indicating less variation.

Source: Office for National Statistics 2001 Census of Households and 2001 LFS

Similarly, when employment data are compared on the basis of occupations, there is a significant variation at the four-digit classification level, with over 30 per cent of classifications having a difference exceeding 20 per cent (Figure 3).

Reliably measuring creative employment requires the summing-up of many detailed classifications; and since the LFS data appear to be so much at variance with census data, it would seem likely that the LFS data in its current form is not as accurate as would be hoped, for use as the basis for absolute measurement of creative employment, nor for tracking the subtler shifts over time.

Figure 3: Frequency of discrepancy between census and LFS employment - occupation classifications.

A line chart showing the frequency of discrepancy between census and LFS employment by percentage of difference.

The X-axis represents 'Percentage of Difference' ranging from -70% to 430%. The Y-axis represents 'The number of Occurrences' ranging from 0 to 60.

There are three lines: * Frequency at 4-Digit Occupation: Shows a prominent peak around 10% difference. * Frequency at 2-Digit Occupation: Shows a smaller peak, similar trend. * Expected Distribution: A flatter line.

Source: Office for National Statistics 2001 Census of Households and 2001 LFS

Appendix 3: The impact of excluding second jobs from LFS based analyses

Adding second jobs to the employment basis for the calculation of the Creative Employment Trident does little to increase the relative size of the creative economy and at the same time makes interpretation of the results more difficult - it shifts the basis for all calculations from the number of people employed to the number of jobs.

What follows are experimental estimates to determine the impact of second jobs and the difference between a creative workforce Trident and a creative jobs Trident. They should not be interpetated as providing an accurate estimate of the number of creative jobs.

Using main and second job data from the 2006 LFS dataset shows that the creative share would grow from 7.8 per cent of total employment (by definition main job) to a 7.9 per cent share of total jobs.

Overall, the incidence of second jobs in the creative workforce is 5.5 per cent compared with 3.7 per cent for the total UK workforce (Table 36).

Table 36: The number of people with second jobs and main jobs in creative occupations for 2006.

Segment of Occupation Second Job Main Job Ratio
Advertising and Marketing 3,505 179,384 2.0%
Architecture, Design & Visual Arts 13,177 401,065 3.3%
Film, TV, Radio and Photography 9,260 121,918 7.6%
Music & Performing Arts 26,532 67,232 39.5%
Publishing 18,074 211,847 8.5%
Software, Computer Games & Electronic Publishing 7,686 435,450 1.8%
Total Creative Segments 78,234 1,416,896 5.5%
Total All Occupations 1,044,732 28,165,612 3.7%

Source: CCI analysis of custom LFS data from the Office for National Statistics

Table 37: The number of people with second jobs and main jobs in creative segments for 2006.

Segment of Industry Second Job Main Job Ratio
Advertising and Marketing 2,496 91,243 2.7%
Architecture, Visual Arts and Design 9,424 377,033 2.5%
Film, TV, Radio and Photography 8,295 155,149 5.3%
Music and Performing Arts 39,726 187,772 21.2%
Publishing 12,479 237,105 5.3%
Software, Computer Games & Electronic Publishing 7,250 368,072 2.0%
Total Creative Segments 79,670 1,416,374 5.6%
Total All Industries 1,044,732 28,163,940 3.6%

Source: CCI analysis of custom LFS data from the Office for National Statistics

The high ratio of second jobs in Music & Performing Arts occupations (39.5 per cent) is also reflected within Music & Performing Arts industries.

Table 38: The ratio of the number of people with second jobs to those with main jobs in creative occupations and industries for 2006.

Creative Segment Employment Status Second to main job ratio 2006 Creative occupations Second to main job ratio 2006 Creative industries
Advertising and Marketing Employee 2% 3%
Self-employed 3% 0%
Total 2% 3%
Architecture, Design & Visual Arts Employee 4% 3%
Self-employed 0% 2%
Total 3% 2%
Film, TV, Radio and Photography Employee 10% 6%
Self-employed 4% 4%
Total 8% 5%
Music & Performing Arts Employee 174% 47%
Self-employed 11% 7%
Total 39% 21%
Publishing Employee 10% 5%
Self-employed 6% 8%
Total 9% 5%
Software, Computer Games & Electronic Publishing Employee 2% 2%
Self-employed 2% 3%
Total 2% 2%
All Creative Segment Employee 6% 6%
Self-employed 4% 4%
Total 6% 6%
UK Workforce Employee 4% 4%
Self-employed 4% 4%
Total 4% 4%

Source: CCI analysis of custom LFS data from the Office for National Statistics

The following table breaks down first and second creative jobs by occupation and industry.

The table reveals the extent of the diversity of employment: for example the Music and Performing Arts Industry is a significant employer, on both a main and second job basis, of design, film and publishing-related professionals.

Table 39: The number of people employed in main and second creative jobs by occupation and industry segments for 2006.

Industry Segment Job Rank Advertising and Marketing Architecture, Design & Visual Arts Film, TV, Radio and Photography Music & Performing Arts Publishing Software, Computer Games & Electronic Publishing Other Total All Occupations
Advertising and Marketing Main Job 25,349 9,430 2,557 2,996 650 50,261 91,243
Second Job 2,496 2,496
Architecture, Visual Arts and Design Main Job 3,124 97,608 6,439 3,246 266,616 377,033
Second Job 1,852 7,572 9,424
Film, TV, Radio and Photography Main Job 1,384 3,862 78,117 5,052 2,431 785 63,518 155,149
Second Job 4,952 3,343 8,295
Music and Performing Arts Main Job 34,804 14,540 47,398 14,595 476 75,959 187,772
Second Job 4,628 1,094 17,928 1,545 14,531 39,726
Publishing Main Job 6,699 10,813 1,613 91,372 3,175 123,433 237,105
Second Job 8,600 3,879 12,479
Software, Computer Games & Electronic Publishing Main Job 2,945 6,753 1,672 180,322 176,380 368,072
Second Job 743 2,909 3,598 7,250
Other Main Job 139,883 237,795 25,091 14,782 92,342 246,796 25,990,877 28,163,940
Second Job 3,956 8,253 3,910 8,731 8,672 4,777 926,763 1,044,732
Total Employed In All Industries Main Job 179,384 401,065 121,918 67,232 211,847 435,450 26,747,044 28,163,940
Second Job 3,956 15,476 9,956 26,659 18,817 7,686 962,182 1,044,732

Source: CCI analysis of custom LFS data from the Office for National Statistics (some cells have been subject to suppression).

Conversely, the Software, Computer Games & Electronic Publishing industry employs relatively few individuals on a second job basis. All these estimates are of course subject to possible finite sample biases insofar as the LFS is only a sample-based survey.

Appendix 4: The Disaggregating of 7420 Architecture and Engineering Services in the LFS dataset

The disaggregation of '7420 Architecture and Engineering Services' into '7420/1 Architecture Services' and into an artificial industry '7420/9 Engineering Services' was not trivial, as adjustments had to be made at the detailed level and to each dimension's subtotals to maintain the integrity of the datasets.

In summary it involved taking the employment count within '7420 Architecture and Engineering Services' for each creative occupation (and subtotals) for each year of the LFS dataset.

Not all of the employment in creative occupations is allocated to the disaggregated creative industry '7420/1 Architectural Services'. Some is allocated to '7420/9 Engineering Services' to reflect the fact that some engineering service firms employ graphic artists, designers, programmers and marketeers (Table 40).

Table 40: The allocation of creative occupations across two disaggregated industries.

Occupations 7420 Architecture and Engineering Services 7420/1 Architecture Services 7420/9 Engineering Services
1134 Advertising and public relations managers 658 605 53
2131 IT strategy and planning professionals 1,504 1,384 120
2132 Software professionals 1,742 1,603 139
2431 Architects 40,005 36,805 3,200
2432 Town planners 6,160 5,667 493
3121 Architectural technologists and town planning technicians 12,142 11,171 971
3122 Draughtspersons 11,977 11,019 958
3421 Graphic designers 17,998 16,558 1,440
3422 Product, clothing and related designers 6,216 5,719 497
3543 Marketing associate professionals 2,282 2,099 183
Occupations with suppressed employment 585 537 48
Sub-total of creative occupations 101,269 93,167 8,102
Sub-total of all other occupations 223,164 75,876 147,288
Total of all occupations within the industry 324,433 169,043 155,390

Source: CCI analysis of custom LFS data from the Office for National Statistics

While this procedure results in no change to total employment in any of the years, it does mean that there is a shift between the modes: in any one year, specialist employment decreases by approximately 10,000 with a balancing increase in embedded employment. The level of support employment falls by around 150,000 each year as this amount is shifted to non-creative employment (Table 41).

Table 41: Disaggregating 7420 Architecture and Engineering Services from 2001 to 2006.

Year Occupation modes within the Industries Original employment in 7420 Architecture and Engineering Services Adjustment made 7420/1 Architecture Services 7420/9 Engineering Services
Specialist 97,604 (7,808) 89,796 7,808
2001 Support 226,630 (149,576) 77,054 149,576
Total 324,234 (157,384) 166,850 157,384
Specialist 91,941 (7,355) 84,586 7,355
2002 Support 230,099 (151,865) 78,234 151,865
Total 322,040 (159,220) 162,820 159,220
Specialist 97,650 (7,812) 89,838 7,812
2003 Support 228,641 (150,903) 77,738 150,903
Total 326,291 (158,715) 167,576 158,715
Specialist 95,725 (7,658) 88,067 7,658
2004 Support 228,514 (150,819) 77,695 150,819
Total 324,239 (158,477) 165,762 158,477
Specialist 101,971 (8,158) 93,813 8,158
2005 Support 235,948 (155,726) 80,222 155,726
Total 337,919 (163,884) 174,035 163,884
Specialist 101,269 (8,102) 93,167 8,102
2006 Support 223,164 (147,288) 75,876 147,288
Total 324,433 (155,390) 169,043 155,390

Source: CCI analysis of custom LFS data from the Office for National Statistics

Appendix 5: The impact of classifications on creative employment measures

In 2006, the Australian Bureau of Statistics adopted new classification schemes for occupations and industries. The direct impact of a more modern classification scheme on creative employment can now be better understood as the 2006 Australian census data was coded twice - under the previous scheme and under the new scheme.

An examination of the number of classifications actually used in the census reveals a significant increase in the number of occupation classifications.

An increase in the number of available classifications increases the ability to discriminate, but also generally results in an increase in the level of a segment's measurable employment. The main benefactor of this classification change is the Software and Digital Content segment, which expanded from two to seven industry classifications and from four to 19 occupation classifications. Unsurprisingly, its employment increased 16 per cent in total.

Table 42: The number of classifications available in the 2006 Australian census for measuring the creative segments.

Segment ANZSIC93 ANZSIC06 ASCO v2 ANZSCO
Advertising and Marketing 2 2 5 5
Architecture, Design and Visual Arts 8 7 26 27
Film, TV and Radio 7 6 21 21
Music and Performing Arts 7 6 16 20
Publishing 7 6 13 13
Software and Digital Content 2 7 4 19
Grand Total 33 34 85 105

Source: CCI analysis

Table 43: The impact of the change in classifications on the measurement of creative employment in Australia.

Segment ANZSIC93 ANZSIC06 ASCO v2 ANZSCO Older Modern Impact
Advertising and Marketing 26,890 27,649 35,717 41,821 54,429 59,711 9.7%
Architecture, Design and Visual Arts 72,235 80,993 101,915 93,340 128,138 125,797 -1.8%
Film, TV and Radio 30,184 29,066 23,340 21,198 35,962 33,239 -7.6%
Music and Performing Arts 17,198 9,164 19,323 23,984 28,156 24,685 -12.3%
Publishing 58,578 48,806 45,852 45,087 81,405 73,706 -9.5%
Software and Digital Content 101,871 119,498 78,215 87,958 146,340 169,577 15.9%
Grand Total 306,956 315,176 304,362 313,388 474,430 486,715 2.6%

Source: Analysis by CCI of Australian Bureau of Statistics 2006 Census of Population and Housing

Appendix 6: Top ten occupations employed in each creative industry

The following table is an example of the range of tables used to determine the relevance of industry classifications to the Creative Trident. The table is generated from the two-dimensional 2001 census matrix containing the number of people employed within each occupation in each industry.

Table 44: The top ten occupations within each candidate creative industry using 2001 census classifications and data.

221 Publishing

Top ten occupations within the Industry Employed 2001 Share of Industry
Total of all Occupations within the industry 177,592
3431 Journalists, newspaper and periodical editors 35,427 19.9%
1121 Production, works and maintenance managers 15,131 8.5%
3542 Sales representatives 10,642 6.0%
1132 Marketing and sales managers 9,298 5.2%
4150 General office assistants/clerks 6,818 3.8%
1239 Managers and proprietors in other services n.e.c. 5,985 3.4%
3412 Authors, writers 5,228 2.9%
4215 Personal assistants and other secretaries 4,103 2.3%
4122 Accounts and wages clerks, book-keepers, other financial clerks 3,957 2.2%
3421 Graphic Designers 3,945 2.2%
Top ten occupations within the Industry Employed 2001 Share of Industry
Total of all Occupations within the industry 12,989
5495 Goldsmiths, silversmiths, precious stone workers 2,968 22.9%
1121 Production, works and maintenance managers 1,011 7.8%
8125 Metal working machine operatives 754 5.8%
7111 Sales and retail assistants 620 4.8%
3422 Product, clothing and related designers 399 3.1%
4150 General office assistants/clerks 383 2.9%
5224 Precision instrument makers and repairers 330 2.5%
9139 Labourers in process and plant operations n.e.c. 262 2.0%
4122 Accounts and wages clerks, book-keepers, other financial clerks 259 2.0%
8132 Assemblers (vehicles and metal goods) 255 2.0%

7220 Computer Software consultancy (After disaggregation from 72 Computer Activities)

Top ten occupations within the Industry Employed 2001 Share of Industry
Total of all Occupations within the industry 374,036
2132 Software professionals 89,366 23.9%
2131 IT strategy and planning professionals 66,888 17.9%
1136 Information and communication technology managers 36,099 9.7%
1132 Marketing and sales managers 16,545 4.4%
3131 IT operations technicians 10,031 2.7%
5245 Computer engineers, installation and maintenance 9,485 2.5%
3421 Graphic designers 8,405 2.2%
1121 Production, works and maintenance managers 8,275 2.2%
4150 General office assistants/clerks 8,102 2.2%
3542 Sales representatives 6,386 1.7%
Top ten occupations within the Industry Employed 2001 Share of Industry
Total of all Occupations within the industry 168,085
2431 Architects 29,126 17.3%
4215 Personal assistants and other secretaries 19,472 11.6%
3421 Graphic designers 14,701 8.7%
3121 Architectural technologists and town planning technicians 12,508 7.4%
2126 Design and development engineers 11,357 6.8%
4150 General office assistants/clerks 11,243 6.7%
3122 Draughtspersons 9,304 5.5%
1132 Marketing and sales managers 6,499 3.9%
3422 Product, clothing and related designers 5,417 3.2%
2432 Town planners 4,603 2.7%

744 Advertising

Top ten occupations within the Industry Employed 2001 Share of Industry
Total of all Occupations within the industry 101,385
1134 Advertising and public relations managers 20,563 20.3%
3543 Marketing associate professionals 9,920 9.8%
3421 Graphic designers 6,901 6.8%
1132 Marketing and sales managers 5,229 5.2%
3542 Sales representatives 4,426 4.4%
4150 General office assistants/clerks 3,178 3.1%
4215 Personal assistants and other secretaries 3,178 3.1%
4122 Accounts and wages clerks, book-keepers, other financial clerks 2,987 2.9%
3416 Arts officers, producers and directors 2,495 2.5%
3412 Authors, writers 1,919 1.9%

920 Recreational, cultural and sporting activities n.o.s.

Top ten occupations within the Industry Employed 2001 Share of Industry
Total of all Occupations within the industry 1,239
4150 General office assistants/clerks 61 4.9%
1225 Leisure and sports managers 53 4.3%
4122 Accounts and wages clerks, book-keepers, other financial clerks 52 4.2%
9233 Cleaners, domestics 45 3.6%
6211 Sports and leisure assistants 44 3.6%
4216 Receptionists 43 3.5%
3411 Artists 41 3.3%
1132 Marketing and sales managers 36 2.9%
4215 Personal assistants and other secretaries 36 2.9%
1239 Managers and proprietors in other services n.e.c. 31 2.5%

921 Motion picture and video activities

Top ten occupations within the Industry Employed 2001 Share of Industry
Total of all Occupations within the industry 34,842
1225 Leisure and sports managers 3,622 10.4%
9226 Leisure and theme park attendants 3,040 8.7%
3434 Photographers and audio-visual equipment operators 3,004 8.6%
3416 Arts officers, producers and directors 2,405 6.9%
3432 Broadcasting associate professionals 1,473 4.2%
7111 Sales and retail assistants 1,144 3.3%
7212 Customer care occupations 1,050 3.0%
9229 Elementary personal services occupations n.e.c. 845 2.4%
9219 Elementary office occupations n.e.c. 773 2.2%
3411 Artists 679 1.9%

Table 34: Core creative occupations selected from those used in the 1991 census.

Segment Occupation
Advertising and Marketing 123 Advertising and public relations managers
216 Design and development engineers
260 Architects
261 Town planners
303 Architectural and town planning technicians
310 Draughtspersons
Architecture, Design & Visual Arts 381 Artists, commercial artists, graphic designers
382 Industrial designers
383 Clothing designers
518 Goldsmiths, silversmiths, precious stone workers
590 Glass product and ceramics makers
591 Glass product and ceramics finishers and decorators
Film, TV, Radio and Photography 525 Radio, TV and video engineers
386 Photographers, camera, sound and video equipment operators
176 Entertainment and sports managers
Music & Performing Arts 385 Musicians
384 Actors, entertainers, stage managers, producers and directors
270 Librarians
Publishing 271 Archivists and curators
380 Authors, writers, journalists
421 Library assistants/clerks
Software, Computer Games & Electronic Publishing 214 Software engineers
320 Computer analyst/programmers

Table 35: Core creative occupations selected from those used in the 1981 census.

Segment Occupation
Advertising and Marketing 123 Advertising and public relations managers
216 Design and development engineers
260 Architects
303 Architectural and town-planning technicians
310 Draughtspersons
Architecture, Design & Visual Arts 381 Artists, commercial artists, graphic designers
382 Industrial designers
383 Clothing designers
518 Goldsmiths, silversmiths, precious stone workers
590 Glass product and ceramics makers
591 Glass product and ceramic finishers and decorators
Film, TV, Radio and Photography 386 Photographers, camera, sound and video equipment operators
525 Radio, TV and video engineers
176 Entertainment and sports managers
Music & Performing Arts 384 Actors, entertainers, stage managers, producers and directors
385 Musicians
270 Information officers and technical librarians
Publishing 271 Archivists and curators
380 Authors, writers, journalists
Software, Computer Games & Electronic Publishing 214 Computer analyst/programmers
Selected Census Industry Top ten occupations within the Industry Employed 2001 Share of Industry
922 Radio and television activities Total of all Occupations within the industry 110,648
922 Radio and television activities 3432 Broadcasting associate professionals 29,020 26.2%
922 Radio and television activities 3434 Photographers and audio-visual equipment operators 6,070 5.5%
922 Radio and television activities 1225 Leisure and sports managers 5,495 5.0%
922 Radio and television activities 3431 Journalists, newspaper and periodical editors 3,621 3.3%
922 Radio and television activities 7212 Customer care occupations 3,297 3.0%
922 Radio and television activities 2329 Researchers n.e.c. 2,927 2.6%
922 Radio and television activities 4215 Personal assistants and other secretaries 2,584 2.3%
922 Radio and television activities 1132 Marketing and sales managers 2,444 2.2%
922 Radio and television activities 4150 General office assistants/clerks 2,340 2.1%
922 Radio and television activities 4122 Accounts and wages clerks, book-keepers, other financial clerks 2,134 1.9%
923 Other entertainment activities Total of all Occupations within the industry 139,023
923 Other entertainment activities 3413 Actors, entertainers 19,818 14.3%
923 Other entertainment activities 3415 Musicians 14,167 10.2%
923 Other entertainment activities 3412 Authors, writers 7,359 5.3%
923 Other entertainment activities 2319 Teaching professionals n.e.c. 5,679 4.1%
923 Other entertainment activities 3416 Arts officers, producers and directors 5,598 4.0%
923 Other entertainment activities 3411 Artists 4,914 3.5%
923 Other entertainment activities 9226 Leisure and theme park attendants 3,906 2.8%
923 Other entertainment activities 3434 Photographers and audio-visual equipment operators 3,508 2.5%
923 Other entertainment activities 1225 Leisure and sports managers 3,478 2.5%
923 Other entertainment activities 4150 General office assistants/clerks 3,078 2.2%
924 News agency activities Total of all Occupations within the industry 17,841
924 News agency activities 3431 Journalists, newspaper and periodical editors 7,704 43.2%
924 News agency activities 3434 Photographers and audio-visual equipment operators 645 3.6%
924 News agency activities 1132 Marketing and sales managers 510 2.9%
924 News agency activities 3412 Authors, writers 487 2.7%
924 News agency activities 4150 General office assistants/clerks 358 2.0%
924 News agency activities 2132 Software professionals 336 1.9%
924 News agency activities 3542 Sales representatives 322 1.8%
924 News agency activities 4135 Library assistants/clerks 320 1.8%
924 News agency activities 4215 Personal assistants and other secretaries 285 1.6%
924 News agency activities 3432 Broadcasting associate professionals 274 1.5%
925 Library, archives, museums and other cultural activities Total of all Occupations within the industry 105,131
925 Library, archives, museums and other cultural activities 4135 Library assistants/clerks 22,642 21.5%
925 Library, archives, museums and other cultural activities 2451 Librarians 8,057 7.7%
925 Library, archives, museums and other cultural activities 4150 General office assistants/clerks 5,010 4.8%
925 Library, archives, museums and other cultural activities 2452 Archivists and curators 4,232 4.0%
925 Library, archives, museums and other cultural activities 1239 Managers and proprietors in other services n.e.c. 3,797 3.6%
925 Library, archives, museums and other cultural activities 9249 Elementary security occupations n.e.c. 3,184 3.0%
925 Library, archives, museums and other cultural activities 6211 Sports and leisure assistants 2,325 2.2%
925 Library, archives, museums and other cultural activities 9233 Cleaners, domestics 2,189 2.1%
925 Library, archives, museums and other cultural activities 7111 Sales and retail assistants 2,118 2.0%
925 Library, archives, museums and other cultural activities 4215 Personal assistants and other secretaries 1,599 1.5%

Source: Office for National Statistics 2001 Census of Households

Appendix 7: Top ten industries of employment of creative occupations

The following table is used to determine the relevance of occupation classifications to the Creative Trident. The table was generated from the two dimensional 2001 Census matrix containing the count of the people employed within each occupation within each industry. This level of analysis cannot be conducted with the same level of confidence on LFS datasets because the matrices contain too many suppressed cells.

Table 45: The top ten industries for each candidate creative occupation using 2001 census classifications and data.

Creative Occupation Top ten Industries in which they are employed Employed Share
2132 Software professionals Total 259,135
2132 Software professionals 7220 Computer Software consultancy 89,366 34.5%
2132 Software professionals 65 Financial intermediation, except insurance and pension funding 20,785 8.0%
2132 Software professionals 642 Telecommunications 17,052 6.6%
2132 Software professionals 7260 Other computer activities 9,930 3.8%
2132 Software professionals 66 Insurance and pension funding, except compulsory social security 8,548 3.3%
2132 Software professionals 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 7,506 2.9%
2132 Software professionals 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 7,073 2.7%
2132 Software professionals 751 Administration of the State and the economic and social policy of the community 5,629 2.2%
2132 Software professionals 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 5,055 2.0%
2132 Software professionals 353 Manufacture of aircraft and spacecraft 3,831 1.5%
2131 IT strategy and planning professionals Total 117,384
2131 IT strategy and planning professionals 7220 Computer Software consultancy 66,888 57.0%
2131 IT strategy and planning professionals 7260 Other computer activities 7,432 6.3%
2131 IT strategy and planning professionals 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 6,276 5.3%
2131 IT strategy and planning professionals 65 Financial intermediation, except insurance and pension funding 5,677 4.8%
2131 IT strategy and planning professionals 642 Telecommunications 5,212 4.4%
2131 IT strategy and planning professionals 66 Insurance and pension funding, except compulsory social security 2,092 1.8%
2131 IT strategy and planning professionals 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 1,881 1.6%
2131 IT strategy and planning professionals 74209 Engineering activities and related technical consultancy 1,870 1.6%
2131 IT strategy and planning professionals 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 1,625 1.4%
2131 IT strategy and planning professionals 30 Manufacture of office machinery and computers 1,415 1.2%
3543 Marketing associate professionals Total 88,569
3543 Marketing associate professionals 741 Legal, accounting, etc. For further details see above 12,687 14.3%
3543 Marketing associate professionals 744 Advertising 9,920 11.2%
3543 Marketing associate professionals 853 Social work activities 5,062 5.7%
3543 Marketing associate professionals 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 3,828 4.3%
3543 Marketing associate professionals 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 3,799 4.3%
3543 Marketing associate professionals 221 Publishing 3,778 4.3%
3543 Marketing associate professionals 7220 Computer Software consultancy 3,709 4.2%
3543 Marketing associate professionals 65 Financial intermediation, except insurance and pension funding 2,801 3.2%
3543 Marketing associate professionals 751 Administration of the State and the economic and social policy of the community 2,664 3.0%
3543 Marketing associate professionals 748 Miscellaneous business activities not elsewhere classified 1,981 2.2%
3421 Graphic designers Total 79,854
3421 Graphic designers 74201 Architectural activities and related technical consultancy 14,701 18.4%
3421 Graphic designers 222 Printing and service activities related to printing 10,402 13.0%
3421 Graphic designers 7220 Computer Software consultancy 8,405 10.5%
3421 Graphic designers 744 Advertising 6,901 8.6%
3421 Graphic designers 748 Miscellaneous business activities not elsewhere classified 4,487 5.6%
3421 Graphic designers 221 Publishing 3,945 4.9%
3421 Graphic designers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 2,156 2.7%
3421 Graphic designers 741 Legal, accounting, etc. For further details see above 2,016 2.5%
3421 Graphic designers 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 1,913 2.4%
3421 Graphic designers 923 Other entertainment activities 1,658 2.1%
3431 Journalists, newspaper and periodical editors Total 64,667
3431 Journalists, newspaper and periodical editors 221 Publishing 35,427 54.8%
3431 Journalists, newspaper and periodical editors 924 News agency activities 7,704 11.9%
3431 Journalists, newspaper and periodical editors 922 Radio and television activities 3,621 5.6%
3431 Journalists, newspaper and periodical editors 222 Printing and service activities related to printing 1,333 2.1%
3431 Journalists, newspaper and periodical editors 7220 Computer Software consultancy 1,274 2.0%
3431 Journalists, newspaper and periodical editors 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 1,263 2.0%
3431 Journalists, newspaper and periodical editors 748 Miscellaneous business activities not elsewhere classified 1,247 1.9%
3431 Journalists, newspaper and periodical editors 923 Other entertainment activities 1,176 1.8%
3431 Journalists, newspaper and periodical editors 91 Activities of membership organisations 781 1.2%
3431 Journalists, newspaper and periodical editors 751 Administration of the State and the economic and social policy of the community 756 1.2%
3422 Product, clothing and related designers Total 49,604
3422 Product, clothing and related designers 748 Miscellaneous business activities not elsewhere classified 11,285 22.8%
3422 Product, clothing and related designers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 5,463 11.0%
3422 Product, clothing and related designers 74201 Architectural activities and related technical consultancy 5,417 10.9%
3422 Product, clothing and related designers 221 Publishing 3,834 7.7%
3422 Product, clothing and related designers 17 Manufacture of textiles 2,020 4.1%
3422 Product, clothing and related designers 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 1,997 4.0%
3422 Product, clothing and related designers 18 Manufacture of wearing apparel; dressing and dyeing of fur 1,980 4.0%
3422 Product, clothing and related designers 361 Manufacture of furniture 1,590 3.2%
3422 Product, clothing and related designers 45 Construction 1,491 3.0%
3422 Product, clothing and related designers 922 Radio and television activities 1,376 2.8%
3434 Photographers and audio-visual equipment operators Total 45,130
3434 Photographers and audio-visual equipment operators 748 Miscellaneous business activities not elsewhere classified 13,869 30.7%
3434 Photographers and audio-visual equipment operators 922 Radio and television activities 6,070 13.5%
3434 Photographers and audio-visual equipment operators 923 Other entertainment activities 3,508 7.8%
3434 Photographers and audio-visual equipment operators 921 Motion picture and video activities 3,004 6.7%
3434 Photographers and audio-visual equipment operators 221 Publishing 1,649 3.7%
3434 Photographers and audio-visual equipment operators 803 Higher Education 1,415 3.1%
3434 Photographers and audio-visual equipment operators 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 1,343 3.0%
3434 Photographers and audio-visual equipment operators 74201 Architectural activities and related technical consultancy 818 1.8%
3434 Photographers and audio-visual equipment operators 752 Provision of services to the community as a whole 799 1.8%
3434 Photographers and audio-visual equipment operators 71 Renting of machinery and equipment without operator and of personal and household goods 728 1.6%
3412 Authors, writers Total 44,142
3412 Authors, writers 923 Other entertainment activities 7,359 16.7%
3412 Authors, writers 748 Miscellaneous business activities not elsewhere classified 6,506 14.7%
3412 Authors, writers 221 Publishing 5,228 11.8%
3412 Authors, writers 7220 Computer Software consultancy 2,101 4.8%
3412 Authors, writers 744 Advertising 1,919 4.3%
3412 Authors, writers 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 1,578 3.6%
3412 Authors, writers 922 Radio and television activities 1,449 3.3%
3412 Authors, writers 851 Human Health Activities 1,342 3.0%
3412 Authors, writers 853 Social work activities 1,063 2.4%
3412 Authors, writers 751 Administration of the State and the economic and social policy of the community 1,006 2.3%
5492 Furniture makers, other craft woodworkers Total 43,521
5492 Furniture makers, other craft woodworkers 361 Manufacture of furniture 23,788 54.7%
5492 Furniture makers, other craft woodworkers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 4,802 11.0%
5492 Furniture makers, other craft woodworkers 45 Construction 3,528 8.1%
5492 Furniture makers, other craft woodworkers 20 Manufacture of wood and products of wood and cork, except furniture; manufacture of articles of straw and plaiting materials 2,171 5.0%
5492 Furniture makers, other craft woodworkers 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 1,105 2.5%
5492 Furniture makers, other craft woodworkers 748 Miscellaneous business activities not elsewhere classified 530 1.2%
5492 Furniture makers, other craft woodworkers 366 Miscellaneous manufacturing not elsewhere classified 438 1.0%
5492 Furniture makers, other craft woodworkers 360 Manufacturing n.o.s. 388 0.9%
5492 Furniture makers, other craft woodworkers 28 Manufacture of fabricated metal products, except machinery and equipment 333 0.8%
5492 Furniture makers, other craft woodworkers 502 Maintenance and repair of motor vehicles 326 0.7%
3432 Broadcasting associate professionals Total 40,308
3432 Broadcasting associate professionals 922 Radio and television activities 29,020 72.0%
3432 Broadcasting associate professionals 921 Motion picture and video activities 1,473 3.7%
3432 Broadcasting associate professionals 744 Advertising 618 1.5%
3432 Broadcasting associate professionals 222 Printing and service activities related to printing 607 1.5%
3432 Broadcasting associate professionals 923 Other entertainment activities 603 1.5%
3432 Broadcasting associate professionals 748 Miscellaneous business activities not elsewhere classified 444 1.1%
3432 Broadcasting associate professionals 7220 Computer software consultancy 392 1.0%
3432 Broadcasting associate professionals 32 Manufacture of radio, television and communication equipment and apparatus 354 0.9%
3432 Broadcasting associate professionals 642 Telecommunications 334 0.8%
3432 Broadcasting associate professionals 221 Publishing 320 0.8%
2431 Architects Total 39,708
2431 Architects 74201 Architectural activities and related technical consultancy 29,126 73.4%
2431 Architects 7220 Computer software consultancy 1,454 3.7%
2431 Architects 45 Construction 1,217 3.1%
2431 Architects 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 935 2.4%
2431 Architects 751 Administration of the State and the economic and social policy of the community 799 2.0%
2431 Architects 70 Real Estate activities 740 1.9%
2431 Architects 014 Agricultural and animal husbandry service activities, except veterinary activities 593 1.5%
2431 Architects 748 Miscellaneous business activities not elsewhere classified 419 1.1%
2431 Architects 851 Human Health Activities 354 0.9%
2431 Architects 65 Financial intermediation, except insurance and pension funding 330 0.8%
4135 Library assistants/clerks Total 39,293
4135 Library assistants/clerks 925 Library, archives, museums and other cultural activities 22,642 57.6%
4135 Library assistants/clerks 803 Higher Education 6,084 15.5%
4135 Library assistants/clerks 751 Administration of the State and the economic and social policy of the community 2,140 5.4%
4135 Library assistants/clerks 802 Secondary Education 1,555 4.0%
4135 Library assistants/clerks 851 Human Health Activities 945 2.4%
4135 Library assistants/clerks 926 Sporting activities 582 1.5%
4135 Library assistants/clerks 853 Social work activities 546 1.4%
4135 Library assistants/clerks 741 Legal, accounting, etc. For further details see above. 393 1.0%
4135 Library assistants/clerks 801 Primary education 357 0.9%
4135 Library assistants/clerks 800 Education n.o.s. 334 0.9%
1134 Advertising and public relations managers Total 37,399
1134 Advertising and public relations managers 744 Advertising 20,563 55.0%
1134 Advertising and public relations managers 741 Legal, accounting, etc. For further details see above. 2,455 6.6%
1134 Advertising and public relations managers 221 Publishing 2,173 5.8%
1134 Advertising and public relations managers 853 Social work activities 1,657 4.4%
1134 Advertising and public relations managers 748 Miscellaneous business activities not elsewhere classified 734 2.0%
1134 Advertising and public relations managers 7220 Computer Software consultancy 721 1.9%
1134 Advertising and public relations managers 751 Administration of the State and the economic and social policy of the community 711 1.9%
1134 Advertising and public relations managers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 577 1.5%
1134 Advertising and public relations managers 922 Radio and television activities 438 1.2%
1134 Advertising and public relations managers 91 Activities of membership organisations 409 1.1%
3122 Draughtspersons Total 37,161
3122 Draughtspersons 74201 Architectural activities and related technical consultancy 9,304 25.0%
3122 Draughtspersons 45 Construction 4,152 11.2%
3122 Draughtspersons 28 Manufacture of fabricated metal products, except machinery and equipment 2,676 7.2%
3122 Draughtspersons 31 Manufacture of electrical machinery and apparatus not elsewhere classified 1,043 2.8%
3122 Draughtspersons 351 Building and repairing of ships and boats 974 2.6%
3122 Draughtspersons 292 Manufacture of other general purpose machinery 965 2.6%
3122 Draughtspersons 353 Manufacture of aircraft and spacecraft 819 2.2%
3122 Draughtspersons 748 Miscellaneous business activities not elsewhere classified 730 2.0%
3122 Draughtspersons 752 Provision of services to the community as a whole 715 1.9%
3122 Draughtspersons 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 700 1.9%
3413 Actors, entertainers Total 33,137
3413 Actors, entertainers 923 Other entertainment activities 19,818 59.8%
3413 Actors, entertainers 922 Radio and television activities 1,765 5.3%
3413 Actors, entertainers 554 Bars 1,122 3.4%
3413 Actors, entertainers 748 Miscellaneous business activities not elsewhere classified 981 3.0%
3413 Actors, entertainers 921 Motion picture and video activities 573 1.7%
3413 Actors, entertainers 552 Camping sites and other provision of short stay accommodation 565 1.7%
3413 Actors, entertainers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 478 1.4%
3413 Actors, entertainers 926 Sporting activities 438 1.3%
3413 Actors, entertainers 851 Human Health Activities 397 1.2%
3413 Actors, entertainers 802 Secondary Education 367 1.1%
3415 Musicians Total 26,872
3415 Musicians 923 Other entertainment activities 14,167 52.7%
3415 Musicians 802 Secondary Education 1,612 6.0%
3415 Musicians 752 Provision of services to the community as a whole 924 3.4%
3415 Musicians 922 Radio and television activities 816 3.0%
3415 Musicians 91 Activities of membership organisations 806 3.0%
3415 Musicians 851 Human Health Activities 489 1.8%
3415 Musicians 748 Miscellaneous business activities not elsewhere classified 482 1.8%
3415 Musicians 800 Education n.o.s. 435 1.6%
3415 Musicians 801 Primary education 405 1.5%
3415 Musicians 804 Adult and other education 398 1.5%
2451 Librarians Total 24,782
2451 Librarians 925 Library, archives, museums and other cultural activities 8,057 32.5%
2451 Librarians 803 Higher Education 4,267 17.2%
2451 Librarians 802 Secondary Education 3,570 14.4%
2451 Librarians 751 Administration of the State and the economic and social policy of the community 1,227 5.0%
2451 Librarians 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 654 2.6%
2451 Librarians 851 Human Health Activities 638 2.6%
2451 Librarians 922 Radio and television activities 558 2.3%
2451 Librarians 801 Primary education 516 2.1%
2451 Librarians 752 Provision of services to the community as a whole 457 1.8%
2451 Librarians 91 Activities of membership organisations 406 1.6%
3411 Artists Total 24,007
3411 Artists 923 Other entertainment activities 4,914 20.5%
3411 Artists 748 Miscellaneous business activities not elsewhere classified 1,494 6.2%
3411 Artists 851 Human Health Activities 1,138 4.7%
3411 Artists 74201 Architectural activities and related technical consultancy 1,108 4.6%
3411 Artists 221 Publishing 1,074 4.5%
3411 Artists 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 974 4.1%
3411 Artists 7220 Computer Software consultancy 953 4.0%
3411 Artists 222 Printing and service activities related to printing 702 2.9%
3411 Artists 922 Radio and television activities 685 2.9%
3411 Artists 921 Motion picture and video activities 679 2.8%
5491 Glass and ceramics makers, decorators and finishers Total 23,135
5491 Glass and ceramics makers, decorators and finishers 262 Manufacture of non-refractory ceramic goods other than for construction purposes; manufacture of refractory ceramic products 9,506 41.1%
5491 Glass and ceramics makers, decorators and finishers 261 Manufacture of glass and glass products 4,681 20.2%
5491 Glass and ceramics makers, decorators and finishers 264 Manufacture of bricks, tiles and construction products, in baked clay 1,026 4.4%
5491 Glass and ceramics makers, decorators and finishers 334 Manufacture of optical instruments and photographic equipment 827 3.6%
5491 Glass and ceramics makers, decorators and finishers 45 Construction 736 3.2%
5491 Glass and ceramics makers, decorators and finishers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 624 2.7%
5491 Glass and ceramics makers, decorators and finishers 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 480 2.1%
5491 Glass and ceramics makers, decorators and finishers 263 Manufacture of ceramic tiles and flags 297 1.3%
5491 Glass and ceramics makers, decorators and finishers 923 Other entertainment activities 268 1.2%
5491 Glass and ceramics makers, decorators and finishers 360 Manufacturing n.o.s. 260 1.1%
3416 Arts officers, producers and directors Total 21,653
3416 Arts officers, producers and directors 923 Other entertainment activities 5,598 25.9%
3416 Arts officers, producers and directors 744 Advertising 2,495 11.5%
3416 Arts officers, producers and directors 921 Motion picture and video activities 2,405 11.1%
3416 Arts officers, producers and directors 748 Miscellaneous business activities not elsewhere classified 1,503 6.9%
3416 Arts officers, producers and directors 922 Radio and television activities 1,339 6.2%
3416 Arts officers, producers and directors 221 Publishing 868 4.0%
3416 Arts officers, producers and directors 222 Printing and service activities related to printing 770 3.6%
3416 Arts officers, producers and directors 74201 Architectural activities and related technical consultancy 587 2.7%
3416 Arts officers, producers and directors 751 Administration of the State and the economic and social policy of the community 516 2.4%
3416 Arts officers, producers and directors 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 429 2.0%
3121 Architectural technologists and town planning technicians Total 16,328
3121 Architectural technologists and town planning technicians 74201 Architectural activities and related technical consultancy 12,508 76.6%
3121 Architectural technologists and town planning technicians 751 Administration of the State and the economic and social policy of the community 912 5.6%
3121 Architectural technologists and town planning technicians 45 Construction 848 5.2%
3121 Architectural technologists and town planning technicians 70 Real Estate activities 506 3.1%
3121 Architectural technologists and town planning technicians 748 Miscellaneous business activities not elsewhere classified 144 0.9%
3121 Architectural technologists and town planning technicians 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 104 0.6%
3121 Architectural technologists and town planning technicians 65 Financial intermediation, except insurance and pension funding 73 0.4%
3121 Architectural technologists and town planning technicians 853 Social work activities 66 0.4%
3121 Architectural technologists and town planning technicians 7220 Computer Software consultancy 64 0.4%
3121 Architectural technologists and town planning technicians 851 Human Health Activities 59 0.4%
5421 Originators, compositors and print preparers Total 11,086
5421 Originators, compositors and print preparers 222 Printing and service activities related to printing 6,198 55.9%
5421 Originators, compositors and print preparers 221 Publishing 1,673 15.1%
5421 Originators, compositors and print preparers 923 Other entertainment activities 238 2.1%
5421 Originators, compositors and print preparers 744 Advertising 227 2.0%
5421 Originators, compositors and print preparers 748 Miscellaneous business activities not elsewhere classified 213 1.9%
5421 Originators, compositors and print preparers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 207 1.9%
5421 Originators, compositors and print preparers 74209 Engineering activities and related technical consultancy 150 1.4%
5421 Originators, compositors and print preparers 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 128 1.2%
5421 Originators, compositors and print preparers 45 Construction 120 1.1%
5421 Originators, compositors and print preparers 93 Other service activities 112 1.0%
2452 Archivists and curators Total 8,708
2452 Archivists and curators 925 Library, archives, museums and other cultural activities 4,232 48.6%
2452 Archivists and curators 751 Administration of the State and the economic and social policy of the community 882 10.1%
2452 Archivists and curators 741 Legal, accounting, book keeping and auditing activities; tax consultancy; market research and public opinion polling; business and management consultancy; holdings 417 4.8%
2452 Archivists and curators 803 Higher Education 368 4.2%
2452 Archivists and curators 923 Other entertainment activities 239 2.7%
2452 Archivists and curators 91 Activities of membership organisations 206 2.4%
2452 Archivists and curators 45 Construction 155 1.8%
2452 Archivists and curators 748 Miscellaneous business activities not elsewhere classified 150 1.7%
2452 Archivists and curators 853 Social work activities 146 1.7%
2452 Archivists and curators 752 Provision of services to the community as a whole 123 1.4%
2432 Town planners Total 7,922
2432 Town planners 74201 Architectural activities and related technical consultancy 4,603 58.1%
2432 Town planners 751 Administration of the State and the economic and social policy of the community 1,518 19.2%
2432 Town planners 70 Real Estate activities 371 4.7%
2432 Town planners 741 Legal, accounting, etc. For further details see above 256 3.2%
2432 Town planners 45 Construction 139 1.8%
2432 Town planners 853 Social work activities 79 1.0%
2432 Town planners 90 Sewage and refuse disposal, sanitation and similar activities 73 0.9%
2432 Town planners 7220 Computer Software consultancy 59 0.7%
2432 Town planners 801 Primary education 58 0.7%
2432 Town planners 748 Miscellaneous business activities not elsewhere classified 51 0.6%
3414 Dancers and choreographers Total 7,034
3414 Dancers and choreographers 923 Other entertainment activities 2,205 31.3%
3414 Dancers and choreographers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 489 7.0%
3414 Dancers and choreographers 741 Legal, accounting, etc. For further details see above 424 6.0%
3414 Dancers and choreographers 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 339 4.8%
3414 Dancers and choreographers 45 Construction 293 4.2%
3414 Dancers and choreographers 748 Miscellaneous business activities not elsewhere classified 168 2.4%
3414 Dancers and choreographers 70 Real Estate activities 150 2.1%
3414 Dancers and choreographers 554 Bars 145 2.1%
3414 Dancers and choreographers 851 Human Health Activities 133 1.9%
3414 Dancers and choreographers 802 Secondary education 131 1.9%
5495 Goldsmiths, silversmiths, precious stone workers Total 6,697
5495 Goldsmiths, silversmiths, precious stone workers 362 Manufacture of jewellery and related articles 2,968 44.3%
5495 Goldsmiths, silversmiths, precious stone workers 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 890 13.3%
5495 Goldsmiths, silversmiths, precious stone workers 45 Construction 631 9.4%
5495 Goldsmiths, silversmiths, precious stone workers 28 Manufacture of fabricated metal products, except machinery and equipment 334 5.0%
5495 Goldsmiths, silversmiths, precious stone workers 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 179 2.7%
5495 Goldsmiths, silversmiths, precious stone workers 366 Miscellaneous manufacturing not elsewhere classified 165 2.5%
5495 Goldsmiths, silversmiths, precious stone workers 27 Manufacture of basic metals 139 2.1%
5495 Goldsmiths, silversmiths, precious stone workers 748 Miscellaneous business activities not elsewhere classified 128 1.9%
5495 Goldsmiths, silversmiths, precious stone workers 923 Other entertainment activities 118 1.8%
5495 Goldsmiths, silversmiths, precious stone workers 502 Maintenance and repair of motor vehicles 87 1.3%

Source: Office for National Statistics 2001 Census of Households

Two occupations included within the DCMS definitions were initially considered by CCI to fit the definition of creative occupations, and LFS tables were ordered on this basis. However, on examining the census matrices of the industries in which these occupations were employed, it became clear that they did not meet one of the usual characteristics – typically, creative industries account for at least 25 per cent of the employment of a creative occupation.

At best, only 18 per cent of those employed in '2126 Design and development engineers' are employed in the creative classification '742 Architectural activities and related technical consultancy', but the figure is in fact far lower, because that industry itself is very broadly defined and includes a substantial proportion of technical and engineering occupations. After disaggregation, the creative industry share of employment would be less than 10 per cent. The second occupation, '5499 Hand craft occupations n.e.c.', belies its name and is substantially involved with car repairs and manufacture. It does not correlate with the arts and crafts occupations that its name suggests.

Table 46: The top ten industries for the '2126 Design and development engineers' occupation using 2001 census classifications and data.

Rejected Candidate Occupation Top ten Industries in which they are employed Employed Share
2126 Design and development engineers Total 62,586
2126 Design and development engineers 742 Architectural activities and related technical consultancy 11,357 18.1%
2126 Design and development engineers 353 Manufacture of aircraft and spacecraft 3,902 6.2%
2126 Design and development engineers 31 Manufacture of electrical machinery and apparatus not elsewhere classified 3,356 5.4%
2126 Design and development engineers 28 Manufacture of fabricated metal products, except machinery and equipment 2,857 4.6%
2126 Design and development engineers 32 Manufacture of radio, television and communication equipment and apparatus 2,830 4.5%
2126 Design and development engineers 45 Construction 2,811 4.5%
2126 Design and development engineers 341 Manufacture of motor vehicles 2,665 4.3%
2126 Design and development engineers 642 Telecommunications 2,178 3.5%
2126 Design and development engineers 292 Manufacture of other general purpose machinery 1,946 3.1%
2126 Design and development engineers 7220 Computer Software consultancy 1,792 2.9%

Source: Office for National Statistics 2001 Census of Households

Table 47: The top ten industries for the '5499 Hand Craft occupations not elsewhere classified' occupation using 2001 census classifications and data.

Rejected Candidate Occupation Top ten Industries in which they are employed Employed Share
5499 Hand craft occupations n.e.c. Total 26,789
5499 Hand craft occupations n.e.c. 502 Maintenance and repair of motor vehicles 4,336 16.2%
5499 Hand craft occupations n.e.c. 45 Construction 2,309 8.6%
5499 Hand craft occupations n.e.c. 28 Manufacture of fabricated metal products, except machinery and equipment 1,869 7.0%
5499 Hand craft occupations n.e.c. 366 Miscellaneous manufacturing not elsewhere classified 1,448 5.4%
5499 Hand craft occupations n.e.c. 17 Manufacture of textiles 1,292 4.8%
5499 Hand craft occupations n.e.c. 52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 1,150 4.3%
5499 Hand craft occupations n.e.c. 341 Manufacture of motor vehicles 943 3.5%
5499 Hand craft occupations n.e.c. 51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 694 2.6%
5499 Hand craft occupations n.e.c. 353 Manufacture of aircraft and spacecraft 692 2.6%
5499 Hand craft occupations n.e.c. 501 Sale of motor vehicles 647 2.4%

Source: Office for National Statistics 2001 Census of Households

Appendix 8: Results of applying the Trident methodology to Australian datasets

The Trident methodology has now been applied to Australian Census data from the years 1976, 1981, 1996, 2001 and the 2006 dataset that was released in October 2007.

The results of the studies have revealed the patterns of growth, the shifts between segments and the extent of embedded employment in the wider economy with much greater clarity and consistency.

Over the period there was a sustained increase in embedded employment's share of total creative employment, from 31 per cent in 1996 to 35 per cent in 2006, with some segments such as Film, TV and Radio showing significantly higher increases.

Table 48: Total Australian creative employment 1996, 2001 and 2006 and the 10-year annualised growth rate.

Segment 1996 2001 2006 Annualised growth rate 1996-2006
Advertising & Marketing 35,472 45,830 54,429 4.4%
Architecture, Design & Visual Arts 98,432 111,805 128,138 2.7%
Film, TV & Radio 31,827 34,218 35,962 1.2%
Music & Performing Arts 25,317 29,621 28,156 1.1%
Publishing 81,159 80,156 81,405 0.0%
Software & Digital Content 81,672 133,847 146,340 6.0%
All Segments 353,879 435,477 474,430 3.0%
Share of total Australian employment 4.6% 5.4% 5.2%

Source: Analysis by CCI of Australian Bureau of Statistics 1996, 2001, 2006 Census of Population and Housing

Table 49: Embedded employment's share of creative employment by segment between 1996, 2001 and 2006 and the 10-year annualised growth rate.

Segment 1996 2001 2006
Advertising & Marketing 47% 45% 51%
Architecture, Design & Visual Arts 36% 41% 44%
Film, TV & Radio 3% 7% 16%
Music & Performing Arts 33% 38% 39%
Publishing 23% 22% 28%
Software & Digital Content 37% 28% 30%
All Segments 31% 31% 35%

Source: Analysis by CCI of Australian Bureau of Statistics 1996, 2001, 2006 Census of Population and Housing

Income patterns

The Australian census datasets are available at much higher resolution than the equivalent UK datasets and also include, depending on purpose, either the mean income or the level of employment in 16 bands of income. Much more detailed analyses of income distribution can therefore be conducted with confidence.

The following examples illustrate what analysis can be done with such data were it to be available in the UK.

The patterns of income distribution within the Australian segments 2001

There were 150,000 people employed (34 per cent) across the six creative segments who were earning less than $600 (equivalent to £258) per week in 2001 dollars. Of these, 77,000 earned less than $400 a week. However this represents a much lower proportion of total creative workforce employment (18 per cent) than the population as a whole (27 per cent).

The patterns of distribution of weekly incomes vary substantially across the segments. This can be seen in Figure 4 where the lines represent a particular weekly income band's share of the total number of people employed in that segment. The shaded area of the charts also shows the distribution of income for all people employed in Australia.

Compare the distribution pattern of the Music segment (the green line) which has a fatter 'tail' (more people than normal earning less money) and a smaller 'head' (fewer people earning higher money) to that of two other segments - Software and Film – which exhibit tiny tails and fat heads (a steady slope up to the right indicating that a higher proportion of their total employment is at the highest income levels).

Figure 4: The variation in the distribution of employment within the weekly income bands for each of the creative segments compared with Australian employment.

(Bar chart showing employment distribution within weekly income bands for various creative segments compared with Australian employment.
X-axis: Weekly income bands (e.g., $1-$39, $40-$79, ... $1,500 or more)
Y-axis: Percentage (0% to 25%)
Multiple lines representing different segments: All Employed, Design, Advertising and Marketing, Film, TV and Radio, Music and Performing Arts, Publishing, Software and Interactive Content, Creative Industries Total.
The chart shows variations and peaks in certain income bands for different segments, generally showing higher income for creative industries compared to "All Employed" in the higher bands.)

Source: Analysis by CCI of custom ABS 2001 Census tables

Australian mean annual personal incomes, 2001

Generally, those in the creative workforce who were employed within creative occupations had a higher annual mean income than those employed within the same Industry Division.

Creatives embedded in Communication Services and Finance and Insurance earned 44 per cent and 42 per cent respectively more than their Division average, while those working in Manufacturing earned 12 per cent more than the average across the Division (Table 50). Workers in the Writing, Publishing and Print Media segment (which forms part of Manufacturing) were 7 per cent above the Division average.

Table 50: Australian mean annual income of people within the Creative Trident compared with the mean of their Division of employment. (An Australian dollar was worth around 36 pence in Sterling in 2001).

2001 Mean Annual Income and the variance from the Division Division Mean Annual Income Creative Segments and Embedded Creatives Annual Income Creative Segments and Embedded Creatives % Variation from Division's mean income Specialist Creative Segments Mean Income per Annum Specialist Creative Segments Mean % Variation from Division's mean income Embedded Creatives Mean Income per Annum Embedded Creatives Mean % Variation from Division's mean income
A Agriculture, Forestry and Fishing $28,179 $41,608 48% $41,608 48%
B Mining $68,402 $68,783 1% $68,783 1%
C Manufacturing $38,596 $41,607 8% $40,732 6% $44,105 14%
D Electricity, Gas and Water Supply $53,428 $64,009 20% $64,009 20%
E Construction $38,316 $43,861 14% $43,861 14%
F Wholesale Trade $38,081 $54,627 43% $54,627 43%
G Retail Trade $23,494 $39,311 67% $39,311 67%
Η Accommodation, Cafes and Restaurants $23,187 $27,828 20% $27,828 20%
I Transport and Storage $40,463 $54,515 35% $54,515 35%
J Communication Services $45,622 $65,788 44% $65,788 44%
K Finance and Insurance $48,714 $68,987 42% $68,987 42%
L Property and Business Services $45,121 $54,778 21% $55,070 22% $52,874 17%
M Government Administration and Defence $43,667 $49,161 13% $49,161 13%
N Education $40,527 $33,261 -18% $33,261 -18%
O Health and Community Services $34,955 $40,422 16% $40,422 16%
P Cultural and Recreational Services $32,465 $38,901 20% $39,087 20% $36,106 11%
Q Personal and Other Services $32,850 $30,808 -6% $28,327 -14% $33,217 1%
R Non-Classifiable Economic Units $32,462 $41,601 28% $41,601 28%
Z Not Stated $23,492 $31,037 32% $31,037 32%
Total $36,276 $47,658 31% $47,866 32% $47,201 30%

Source: Analysis by CCI of custom ABS 2001 Census tables

Notably, the creatives Embedded within the Education division had annual salary averages 18 per cent below the Division average.

Appendix 9: Self-employment rates within the creative occupations and industries

Self-employment of individuals with creative occupations

The proposition that self-employment is the norm for the creative workforce is not borne out by an examination of the facts. While the rate of self-employment for creative occupations in the UK is roughly twice that of the general workforce it still represents only 28 per cent of the employment of those in creative occupations (Figure 5).45

Figure 5: The self-employment rate of creative occupation segments in 2006.

(Horizontal bar chart showing self-employment rates by creative occupation segment.
X-axis: Percentage (0% to 100%)
Y-axis: Occupation segments (e.g., Advertising and Marketing, Architecture, Design and Visual Arts, Film, TV, Radio and Photography, Music and Performing Arts, Publishing, Software, Computer Games and Electronic Publishing, All Creative Occupations, All Professionals, All Associate Professional, All Employed)
Key rates:
- Advertising and Marketing: 13%
- Architecture, Design and Visual Arts: 33%
- Film, TV, Radio and Photography: 47%
- Music and Performing Arts: 82%
- Publishing: 28%
- Software, Computer Games and Electronic Publishing: 15%
- All Creative Occupations: 28%
- All Professionals: 14%
- All Associate Professional: 14%
- All Employed: 13%
)

Source: CCI analysis of custom LFS data 2006

As Figure 6 shows, there is great diversity across segments in the self-employment rate, depending on occupation, individual preferences, age and possibly skill level: some occupations naturally have substantially higher numbers of self-employed people such as '3411 Artists' with 92 per cent self-employment and '3414 Dancers & choreographers' at 100 per cent. However others are perhaps lower than average, for example '3412 Authors writers' with 62 per cent and '3421 Graphic designers' with 32 per cent self-employment.

Self-employment within creative industries

The patterns are similar when looked at from the dimension of creative industries. Table 51 shows that across all creative industries, the self-employment rate is 27 per cent, compared with the whole-economy rate of 13 per cent. The highest rate is in Music and Performing Arts (64 per cent), followed by Film, TV, Radio and Photography (37 per cent); Software, Computer Games & Electronic Publishing has the lowest rate (17 per cent).

Figure 6: The self-employment rate of disaggregated creative occupations segments in 2006.

(Detailed horizontal bar chart showing self-employment rates for disaggregated creative occupation segments.
X-axis: Percentage (0% to 100%)
Y-axis: Specific occupations within broader segments (e.g., 1134 Advertising and public relations managers, 3411 Artists, 3414 Dancers and choreographers, 3412 Authors, writers, etc.)
Rates vary widely, highlighting the diversity mentioned in the text.)

Source: CCI analysis of custom LFS data 2006

Of greater importance perhaps to research on the sustainability of the creative economy is the proportion of sole-practitioner businesses within segments and the pattern of distribution of income.

Australian census data for 2006 show that, on average, those who own a creative business employing up to 19 staff earn a 50 per cent higher mean income than sole-practitioners in the same industry, while owners of a creative business employing 20 or more staff earn 73 per cent more than the smaller business owners.

It would seem that creatives who lack the business acumen to know how to grow their practice to the point that it can support a number of employees are relegated to the lower rungs of the earnings ladder. With some notable exceptions, creative excellence alone in one's chosen craft is no guarantee of a reasonable income.

Table 51: The rate of self-employment in 'Main Jobs' in UK creative industries 2006.

Industry Segment Detailed Industry Classification Self Employment rate within Main Job
Advertising and Marketing 7440: Advertising 21%
Advertising and Marketing Segment 21%
Architecture, Visual Arts and Design 3622: Jewellery etc. manufacture 52%
7420: Archit. engineering etc. consultncy 27%
9252: Museum activities 4%
Architecture, Visual Arts and Design Segment 25%
Film, TV, Radio and Photography 7481: Photographic activities 59%
9211: Motion picture video production 49%
9220: Radio TV activities 25%
Film, TV, Radio and Photography Segment 37%
Music and Performing Arts 2214: Sound recording publishing 0%
9231: Artistic literary creation etc. 78%
9232: Arts facilities 22%
9234: Other entertainment activities 58%
Music and Performing Arts Segment 64%
Publishing 2211: Book publishing 24%
2212: Newspaper publishing 5%
2213: Journal periodical publishing 19%
2215: Other publishing 14%
9251: Library archive activities 1%
Publishing Segment 11%
Software, Computer Games & Electronic Publishing 7220: Computer software consultancy 17%
Software, Computer Games & Electronic Publishing Segment 17%
All creative industries 27%

Source: Analysis by CCI of Australian Bureau of Statistics 1996, 2001, 2006 Census of Population and Housing

Appendix 10: Mapping creative industry-relevant census SIC to LFS SIC codes

The following table correlates the industry classifications and the employment data used for the 2001 census and the LFS. The LFS four-digit industry classifications are aggregated to align with the closest detailed census classification, which may be at two digits ('72 Computers') or three. The LFS employment figures are used to establish the relevant proportion of the employment at the correlating census classification. As previously discussed, disaggregation is not synonymous with simple scaling or applying a proportional calculation.

Table 52: The correlation between employment in the 2001 LFS four-digit industry classification and the 2001 census classification.

Census Industry Classifications in Use LFS employment proportion of Census Selection Action on Census Data LFS Industry Share of LFS Subtotal Action on LFS Data
2211 Publishing of books 19% Use
2212 Publishing of newspapers 31% Use
221 Publishing 100% Use 2213 Publishing of journals and periodicals 22% Use
2214 Publishing of sound recordings 1% Use
2215 Other publishing 27% Use
9251 Library and archive activities 51% Use
925 Library, archives, museums and other cultural activities 92% Use 9252 Museum activities and preservation of historical sites and buildings 41% Use
362 Manufacture of jewellery and related articles 84% Use 3622 Manufacture of jewellery and related articles not elsewhere classified 84% Use
72 Computer and related activities 69% Disaggregate 7220 Computer Software consultancy 69% Use
No Acceptable Code 3650/1 Manufacture of professional and arcade games Data are not commonly available for this code
742 Architectural and engineering activities and related technical consultancy 43% Disaggregate 7420/1 Architectural and engineering activities and related technical consultancy 43% Use
744 Advertising 100% Use 7440 Advertising 100% Use
No Acceptable Code 7481 Photographic activities 15% Use
920 Recreational, cultural and sporting activities n.o.s. Use No equivalent NA No equivalent
921 Motion picture and video activities 65% Use 9211 Motion picture and video production 65% Use
922 Radio and television activities 100% Use 9220 Radio and television activities 100% Use
9231 Artistic and literary creation and interpretation 57% Use
923 Other entertainment activities 94% Use 9232 Operation of arts facilities 13% Use
9234 Other entertainment activities not elsewhere classified 24% Use
924 News agency activities 100% Use 9240 News agency activities 100% Use

Appendix 11: Coding Lists

An example of the job titles that are coded within standard occupation classifications

Every industry or occupation classification system is constrained in its ability to capture the variety of names given to people's jobs and primary activities in the real world. Coding lists are used to provide consistency in references to similar functions or business activities. Every formally identified occupation classification may go under ten, 40 or in some cases even 100 other names which are in common usage. These terms are often synonyms, but some classifications are treated more as a 'grab bag' of assorted activities which may have only a cursory correlation, such as being mainly self-employed artists, musicians, writers. The following is a small extract from the SOC2000 coding list.

Table 53: Occupations included in '1134 Advertising and public relations managers' and '2131 IT strategy and planning professionals'.

Occupation Occupations included within the Classification
Manager, affairs, public
Director of external relations Manager, appeal
Director of fund raising Manager, appeals
Director, account (advertising) Manager, campaign
Director, advertising Manager, fundraising
Director, appeal Manager, lottery
Director, appeals Manager, media
Director, creative Manager, portfolio (advertising)
Director, media Manager, press (advertising)
Head (public relations) Manager, production (advertising)
Head of public affairs Manager, projects (advertising)
Head of public relations Manager, publicity
Manager (advertising) Manager, raising, fund
Manager (public relations) Manager, relations, public
Manager, account (advertising) Manager, tourism
Manager, account, advertising Manager, traffic (advertising)
Manager, advertisement Owner (advertising agency)
Manager, advertising Consultant, support, technical
Adviser, systems Consultant, systems
Architect, data Consultant, technical, computer
Architect, software Consultant, technology, information
Architect, technical, migration (software) Consultant, telecommunications
Consultant (computing) Consultant, telecommunications
Consultant, applications
1134 Advertising and public relations managers
2131 IT strategy and planning professionals

Appendix 12: Census 2001 – Disaggregating the data records of two industry classifications

The census employment for the industry classification '72 Computer and related activities' is 540,290, which is comparable to the figure under LFS for 2001 (531,960) when five 4-digit SIC industries are aggregated to two digits.

The four-digit industry classification relevant to our methodology is '7220 Computer Software consultancy' which accounts for 69 per cent of the LFS total for '72 Computer and related activities'. This factor is then applied to the census total to derive a gross figure for 7220 Computer Software consultancy (Table 54).

The target specialist to support an employment ratio of 53 per cent: 47 per cent (Table 55) for the disaggregated industry is determined with reference to the proportions within the custom LFS occupation within industries sub-totalled matrix acquired from the ONS.

These factors are then applied in a matrix to determine the new target figures for the 7220 category, relegating the balance to '7260 Other computer activities'.

Table 54: The more detailed industry classifications within '72 Computer and related activities' available from LFS datasets.

Mix from LFS SIC Totals Census LFS Proportion LFS Employed
7210 Computer hardware consultancy 1% 6,743
7220 Computer Software consultancy after disaggregation 374,126 69% 368,358
7230 Data processing 2% 11,788
7240 Data base activities 2% 10,454
7250 Repair of office computer equipment 4% 23,498
7260 Other computer activities 21% 111,119
72 Computer and related activities 540,290 100% 531,960

Source: CCI analysis of custom LFS data 2001 and Household Census Data 2001

Table 55: The summary disaggregation matrix for '72 Computer and related activities'.

Creative Occupations Other Total Split from LFS
Specialist to support ratio from LFS matrix for 7220 53% 47% 100%
7220 Computer Software consultancy 198,287 175,839 374,126 69%
7260 Other computer activities 1,620 164,543 166,164 31%
72 Computer and related activities 199,907 340,383 540,290 100%
Specialist Ratio from Census for 72 37% 63% 100%

Source: CCI analysis of custom LFS data 2001 and Household Census Data 2001

A subset of the 2001 census employment database of occupations by industries is then established, containing 350 records – each record consisting of the number of people employed within one of the 350 occupations that also have employment within the industry classification '72 Computer and related activities'.

The details of employment within each occupation are then proportionately assigned to either '7220 Computer Software consultancy' or '7260 Other computer activities' on the basis of the relevance of the occupation to the software development and publishing activity, with a proportion of this employment being allocated to the remainder industry (reflecting the dispersal in the real world).

The result is 698 records with the allocation of the employment in total matching the LFS split ratio and the specialist support ratio for '7220′.

The existing 350 records for '72 Computer and related activities' are then deleted from the 2001 employment database, and the 698 disaggregated records imported.

Disaggregating '742 Architectural and engineering'

Disaggregating '742 Architectural and engineering' into the architecture-relevant activities from the engineering activities was more difficult, as no UK employment data are available for estimating the differential proportions on the basis of industry. So instead we examined the range and proportion of occupations employed within the industry in the 2001 census.

The occupations are grouped into 'Architecture and Design occupations', 'Other technical services occupations such as engineers' and 'General office, administration and support occupations' (Table 56).

Table 56: The blend of occupations employed within '742 Architectural and engineering'.

Employment within 742 Architectural and engineering Employment Share Split
Architecture and Design Occupations 89,770 23%
Subtotal creative occupations 102,161 26% 43%
Other technical services occupations such as engineers 134,751 34% 57%
General office administration and support occupations 154,048 39%
Grand Total 390,960 100%

Source: Office for National Statistics 2001 Census

Table 57: The summary disaggregation matrix for '742 Architectural and engineering'.

Creative Occupations Other Total Split
Specialist Ratio for 74201 55% 45% 100%
74201 Architecture Services 92,462 75,651 168,113 43%
74209 Other Technical Services 9,188 213,660 222,847 57%
742 Architectural and engineering 101,650 289,310 390,960 100%
Specialist Ratio from Census for 742 26% 74% 100%

Source: Office for National Statistics 2001 Census

The ratio between Architecture and Design Occupations and the Other Technical Services Occupations was calculated to be 43 per cent to 57 per cent and this is applied as one factor to split employment into two classifications: '74201 Architecture Services' and a custom classification we created, '74209 Other Technical Services'.

The same process as is used in disaggregating '72 Computer and related activities' is applied to the master employment database, and the initial 350 records for '742′ became 430 records across the two new industries, while maintaining the correct totals for creative occupations and 'other' or support occupations.

Appendix 13: Detailed tables and comparisons with DCMS Economic Estimates

This section shows a breakdown of specialist and embedded employment by creative segment (where creative segments comprise multiple three- or four-digit sub-divisional industries, sometimes from across different Divisions). As shown below, this allows analysis of the variations across segments in the proportion of specialist, support and embedded employment.

Total creative employment grew by 1991 to just over 1.1 million people.

Table 58: Creative segments' specialist, support and embedded employment for 1981.

UK Employment By Creative Segment 1981 Creative Occupations within creative segment (Specialist) Non-creative Occupations within creative segment (Specialist) Creative Industry (Sub-Total) Creative Occupations in non-creative Industries (Embedded) Creative Occupations (Sub-Total) Total Trident
Advertising and Marketing 18,840 24,680 43,520 5,710 24,550 49,230
Architecture, Visual Arts and Design 6,530 13,890 20,420 268,130 274,660 288,550
Film, TV, Radio and Photography 32,410 54,020 86,430 31,740 64,150 118,170
Music and Performing Arts 42,490 14,330 56,820 29,000 71,490 85,820
Publishing 42,840 143,010 185,850 49,110 91,950 234,960
Software, Computer Games & Electronic Publishing 13,910 38,920 52,830 73,440 87,350 126,270
Total of all Segments 157,020 288,850 445,870 457,130 614,150 903,000

Source: Analysis by CCI of custom 1981 Census data tables from the Office for National Statistics

Table 59: Creative segments' specialist, support and embedded employment for 1991.

UK Employment By Creative Segment 1991 Creative Occupations within Creative Segment (Specialist) Non-creative Occupations within Creative Segment (Specialist) Creative Industry (Sub-Total) Creative Occupations in Non-creative Industries (Embedded) Creative Occupations (Sub-Total) Total Trident
Advertising and Marketing 28,480 25,280 53,760 13,830 42,310 67,590
Architecture, Visual Arts and Design 6,420 9,040 15,460 275,110 281,530 290,570
Film, TV, Radio and Photography 49,290 55,000 104,290 6,560 55,850 110,850
Music and Performing Arts 72,930 16,400 89,330 32,230 105,160 121,560
Publishing 68,120 121,440 189,560 61,330 129,450 250,890
Software, Computer Games & Electronic Publishing 60,220 86,280 146,500 135,690 195,910 282,190
Total of all Segments 285,460 313,440 598,900 524,750 810,210 1,123,650

Source: Analysis by CCI of custom 1991 Census data tables from the Office for National Statistics

As Table 60 shows, employment in 2001 had grown to 1.9 million people.

Table 60: Creative segments' specialist, support and embedded employment for 2001.

UK Employment By Creative Segment 2001 Creative Occupations within Creative Segment (Specialist) Non-creative Occupations within Creative Segment (Specialist) Creative Industry (Sub-Total) Creative Occupations in Non-Creative Industries (Embedded) Creative Occupations (Sub-Total) Total Trident
Advertising and Marketing 46,133 55,252 101,385 79,835 125,968 181,220
Architecture, Visual Arts and Design 124,544 56,530 181,074 203,393 327,937 384,467
Film, TV, Radio and Photography 63,876 81,614 145,490 43,216 107,092 188,706
Music and Performing Arts 41,215 99,047 140,262 25,828 67,043 166,090
Publishing 109,818 190,746 300,564 82,860 192,678 383,424
Software, Computer Games & Electronic Publishing 166,584 207,452 374,036 209,935 376,519 583,971
Total of all Segments 552,170 690,641 1,242,811 645,067 1,197,237 1,887,878

Source: Analysis by CCI of custom 2001 Census data tables from the Office for National Statistics

While the total level of employment between 2001 to 2006 changed by less than 100,000, Table 61 shows there were quite major shifts in the proportions between specialist and support staff – with an apparent increase in the number of specialist staff and decrease in support staff and to a lesser extent between specialist and and embedded employment. We cannot rule out however that some degree of this could result from the lower level of detail of the 2001 Census Industry classificiations.

Table 61: Creative segments' specialist, support and embedded employment for 2006.

UK Employment By Creative Segment 2006 Creative Occupations within Creative Segment (Specialist) Non-creative Occupations within Creative Segment (Specialist) Creative Industry (Sub-Total) Creative Occupations in Non-creative Industries (Embedded) Creative Occupations (Sub-Total) Total Trident
Advertising and Marketing 44,609 46,634 91,243 134,775 179,384 226,018
Architecture, Visual Arts and Design 168,493 53,150 221,643 213,727 382,220 435,370
Film, TV, Radio and Photography 101,938 53,211 155,149 19,980 121,918 175,129
Music and Performing Arts 53,052 134,857 187,909 14,180 67,232 202,089
Publishing 138,667 122,235 260,902 73,180 211,847 334,082
Software, Computer Games & Electronic Publishing 193,172 175,024 368,196 242,402 435,574 610,598
Total of All Segments 699,931 585,111 1,285,042 698,244 1,398,175 1,983,286

Source: Analysis by CCI of custom 2006 LFS data tables from the Office for National Statistics

The following figures show the degree of correlation between CCI's estimates employment within the segments and those in the DCMS Economic Estimates.

Figure 7: Comparison of the CCI employment estimates for each segment with those of the DCMS Economic Estimates.

(Stacked bar chart showing total employment (up to 2,000,000) over the years 1981, 1991, 2001-2006.
For each year, there are two bars: 'Census' and 'Economic Estimates'.
Each bar is segmented by creative industry: Advertising and Marketing, Architecture, Visual Arts and Design, Film, TV, Radio and Photography, Music and Performing Arts, Publishing, Software, Computer Games and Electronic Publishing.
The chart visually compares the employment figures derived from CCI's analysis of Census/LFS data against DCMS Economic Estimates for each segment over time.)

Source: Analysis by CCI of DCMS reports, and custom Census and LFS data tables from the Office for National Statistics CCI

Each segment's share of total creative employment is shown in Figure 8, which also illustrates the long-run growth in the Software, Computer Games and Electronic Publishing segment and the declining shares of the Publishing and Architecture, Visual Arts and Design segments.

Figure 8: Comparison of the shares of segment employment estimates from CCI with those of the DCMS Economic Estimates.

(Stacked bar chart showing the percentage share of segment employment (0% to 100%) over the years 1981, 1991, 2001-2006.
For each year, there are two bars: 'Census' and 'Economic Estimates'.
Each bar is segmented by creative industry: Advertising and Marketing, Architecture, Visual Arts and Design, Film, TV, Radio and Photography, Music and Performing Arts, Publishing, Software, Computer Games and Electronic Publishing.
The chart visually compares the proportional contribution of each creative segment to total employment, highlighting changes over time between CCI's data and DCMS estimates.)

Source: Analysis by CCI of DCMS reports and custom Census and LFS data tables from the Office for National Statistics

Figure 9 shows how the average annual earnings of most specialist, support and embedded staff working in the creative economy are higher than those of the national average. The poorest performing areas are embedded professionals in Music and Performing Arts,46 and Publishing, but even there the average income of music has grown strongly and recovered some of the gap with the national average.

Figure 9: Comparison of the average annual incomes of specialist, support and embedded creatives within each segment with that of the national average for 2001 to 2006.

(Line graph showing average annual incomes (£0 to £40,000) for different categories (Specialist, Support, Embedded, Creative Employment, UK workforce) across various creative segments (Software, Computer Games & Electronic Publishing; Advertising and Marketing; Total of all segments; Film, TV, Radio and Photography; Architecture, Visual Arts and Design; Publishing; Music and Performing Arts) from 2001 to 2006.
The graph displays multiple lines, indicating trends in income for different roles within each segment, and compares them to the 'UK workforce' average. Generally, creative employment categories show higher incomes than the UK workforce average, with some fluctuations.)

Source: Analysis by CCI of DCMS reports and custom Census and LFS data tables from the Office for National Statistics

Appendix 14: Embeddedness by Two-digit Industries

Table 62: The 25 sub-divisions with the highest proportion of embedded employment 2001 UK census data.

The 25 sub-divisions with the highest proportion of embedded employment 2001 UK Census Data (disaggregated) Total Employment Embedded (declining order) Embedded Share
74 Other business activities 2,202,127 112,061 5.1%
80 Education 2,058,329 43,026 2.1%
52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 2,617,565 36,298 1.4%
75 Public administration and defence; Compulsory social security 1,573,466 35,325 2.2%
65 Financial intermediation, except insurance and pension funding 739,672 34,668 4.7%
36 Manufacture of furniture, manufacturing not elsewhere classified 308,076 34,336 11.1%
64 Post and Telecommunications 712,437 30,676 4.3%
85 Health and social work 2,922,064 28,041 1.0%
22 Publishing, printing and reproduction of recorded media 417,407 25,555 6.1%
51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 1,171,828 21,190 1.8%
45 Construction 1,830,962 21,049 1.1%
72 Computer and related activities 540,295 19,816 3.7%
26 Manufacture of other non-metallic mineral products 121,251 18,026 14.9%
66 Insurance and pension funding, except compulsory social security 301,046 14,456 4.8%
35 Manufacture of other transport equipment 214,923 8,646 4.0%
70 Real Estate activities 372,855 8,223 2.2%
29 Manufacture of machinery and equipment not elsewhere classified 325,743 8,190 2.5%
67 Activities auxiliary to financial intermediation 201,557 8,026 4.0%
55 Hotels and restaurants 1,286,375 7,987 0.6%
24 Manufacture of chemicals and chemical products 272,837 7,700 2.8%
63 Supporting and auxiliary transport activities; activities of travel agents 379,980 7,508 2.0%
91 Activities of membership organisations 185,958 7,435 4.0%
73 Research and development 115,074 7,395 6.4%
32 Manufacture of radio, television and communication equipment and apparatus 119,341 6,669 5.6%
30 Manufacture of office machinery and computers 69,250 6,653 9.6%
12 Mining of uranium and thorium ores 46 3 6.50%
Grand Total 26,575,780 645,067 2.4%

Source: Analysis by CCI of custom Census 2001 table from the Office for National Statistics

Table 63: Growth in embedded creative employment across the Industry sub-sectors.

UK Industry at 2 Digits Census 1981 1991 2001 Difference from 1981 to 2001
01 Agriculture, hunting and related service activities 0.1% 0.1% 0.7% 0.6%
02 Forestry, logging and related service activities 0.8% 0.9% 2.5% 1.7%
05 Fishing, operation of fish hatcheries and fish farms 0.5% 0.5%
10 Mining of coal and lignite; extraction of peat 0.5% 0.5%
11 Extraction of crude petroleum and natural gas; service activities incidental to oil and gas extraction excluding surveying 0.3% 0.5% 3.3% 3.0%
12 Mining of uranium and thorium ores 0.4% 1.7% 6.5% 6.1%
13 Mining of metal ores 4.1% 3.3% 2.3% -1.8%
14 Other mining and quarrying 1.7% 1.3% 1.8% 0.1%
15 Manufacture of food products and beverages 1.2% 1.4% 1.2% -0.1%
16 Manufacture of tobacco products 2.3% 3.1% 2.6% 0.2%
17 Manufacture of textiles 1.1% 1.7% 2.8% 1.7%
18 Manufacture of wearing apparel; dressing and dyeing of fur 0.9% 1.7% 3.6% 2.7%
19 Tanning and dressing of leather; Manufacture of luggage, handbags, saddlery harness and footwear 2.3% 2.3%
20 Manufacture of wood and products of wood and cork, except furniture; manufacture of articles of straw and plaiting materials 1.0% 0.8% 4.9% 3.9%
21 Manufacture of pulp, paper and paper products 1.3% 1.1% 2.3% 1.1%
22 Publishing, printing and reproduction of recorded media 0.5% 3.8% 6.1% 5.6%
23 Manufacture of coke, refined petroleum products and nuclear fuel 0.3% 0.8% 3.9% 3.6%
24 Manufacture of chemicals and chemical products 18.2% 24.5% 2.8% -15.4%
25 Manufacture of rubber and plastic products 1.7% 1.6% 2.3% 0.6%
26 Manufacture of other non-metallic mineral products 1.1% 1.5% 14.9% 13.7%
27 Manufacture of basic metals 1.3% 1.3%
28 Manufacture of fabricated metal products, except machinery and equipment 1.6% 1.6%
29 Manufacture of machinery and equipment not elsewhere classified 2.5% 2.5%
30 Manufacture of office machinery and computers 9.6% 9.6%
31 Manufacture of electrical machinery and apparatus not elsewhere classified 1.3% 1.2% 2.9% 1.6%
32 Manufacture of radio, television and communication equipment 3.6% 2.7% 5.6% 2.0%
33 Manufacture of medical, precision and optical instruments, watches and clocks 12.8% 14.7% 5.6% -7.2%
34 Manufacture of motor vehicles, trailers and semi-trailers 4.0% 3.8% 2.0% -2.0%
35 Manufacture of other transport equipment 2.2% 1.5% 4.0% 1.9%
36 Manufacture of furniture, manufacturing not elsewhere classified 4.2% 4.3% 11.1% 6.9%
37 Recycling 5.3% 4.0% 0.8% -4.5%
40 Electricity, gas, steam and hot water supply 3.8% 3.8%
41 Collection, purification and distribution of water 0.3% 0.2% 2.9% 2.7%
45 Construction 1.1% 1.1%
50 Sale, maintenance and repair of motor vehicles and motorcycles; Retail sale of automotive fuel 0.8% 0.6% 0.6% -0.2%
51 Wholesale trade and commission trade, except of motor vehicles and motorcycles 1.1% 1.1% 1.8% 0.7%
52 Retail trade, except of motor vehicles and motorcycles; repair of personal and household goods 0.9% 1.0% 1.4% 0.5%
55 Hotels and restaurants 0.5% 0.6% 0.6% 0.1%
60 Land transport; Transport via pipelines 0.2% 0.2% 0.5% 0.3%
61 Water transport 0.6% 1.0% 2.5% 2.0%
62 Air transport 1.6% 1.7% 2.5% 1.0%
63 Supporting and auxiliary transport activities; activities of travel agents 0.8% 1.1% 2.0% 1.2%
64 Post and Telecommunications 0.8% 1.6% 4.3% 3.5%
65 Financial intermediation, except insurance and pension funding 1.5% 2.4% 4.7% 3.1%
66 Insurance and pension funding, except compulsory social security 1.8% 3.7% 4.8% 3.0%
67 Activities auxiliary to financial intermediation 1.7% 2.1% 4.0% 2.3%
70 Real Estate activities 2.2% 2.2%
71 Renting of machinery and equipment without operator 4.9% 2.8% 2.1% -2.8%
72 Computer and related activities 0.0% 0.0% 3.7% 3.7%
73 Research and development 5.1% 4.3% 6.4% 1.4%
74 Other business activities 8.6% 9.0% 5.1% -3.5%
75 Public administration and defence; Compulsory social security 2.2% 2.0% 2.2% 0.1%
80 Education 1.3% 1.5% 2.1% 0.8%
85 Health and social work 0.4% 0.4% 1.0% 0.6%
90 Sewage and refuse disposal, sanitation and similar activities 1.0% 1.0%
91 Activities of membership organisations 2.8% 2.4% 4.0% 1.2%
92 Recreational, cultural and sporting activities 4.3% 5.5% 0.9% -3.4%
93 Other service activities 2.7% 2.6% 1.4% -1.3%
95 Private households with employed persons 0.4% 0.4%
99 Extra-territorial organisations and bodies 6.2% 4.2%
Grand Total 1.9% 2.2% 2.4% 0.5%

Source: Analysis by CCI of custom Census data tables from the Office for National Statistics

A similar table constructed for the years 2001 to 2006 (Table 64) uses a different data source, the LFS, to construct the level of embeddedness. As a result the figures for 2001 from the two sources will be similar but rarely the same and this is reflected in the different total; 2.4 per cent from census and 2.54 per cent from LFS.

Table 64: The changes in the creative embedded share of two-digit industries employment between 2001 and 2006 using LFS data.

Subdivision 2001 2002 2003 2004 2005 2006 % change
01:Agriculture hunting etc. 0.3% 0.8% 0.6% 0.7% 0.7% 0.7% 332%
41:Water collection purif. supply etc. 1.6% 0.7% 1.3% 1.4% 2.0% 2.9% 115%
18:Clothing, fur manufacture 3.5% 5.2% 3.9% 6.7% 8.3% 8.2% 90%
92:Recreational cultural sporting activ. 0.7% 0.6% 1.2% 1.1% 1.1% 1.0% 53%
17:Textile manufacture 1.8% 3.1% 3.4% 2.9% 3.1% 4.1% 44%
50:Sales of motor vehs parts fuel etc. 0.3% 0.4% 0.5% 0.4% 0.3% 0.7% 42%
19:Leather leather goods manufacture 3.3% 2.1% 2.2% 1.6% 0.8% 6.8% 40%
70:Real estate activities 0.7% 1.6% 0.9% 1.1% 1.1% 1.9% 32%
32:Radio TV communication eqt man. 6.1% 4.9% 5.0% 5.6% 8.0% 6.4% 31%
29:Mach. eqt. manufacture 1.7% 2.2% 1.7% 2.7% 2.6% 2.5% 30%
11:Oil gas extractn etc. (not surveying) 2.6% 3.1% 2.1% 4.2% 3.7% 3.2% 22%
21:Pulp paper paper prods manufacture 3.6% 5.2% 3.4% 3.8% 4.7% 5.9% 21%
55:Hotels restaurants 0.4% 0.5% 0.5% 0.4% 0.5% 0.5% 21%
36:Furniture etc. manufacture 13.2% 12.5% 11.1% 12.5% 13.9% 16.7% 19%
52:Retail trade (not motor veh.) repairs 1.6% 1.4% 1.5% 1.7% 1.8% 1.8% 19%
91:Activ. of membership organisations 3.4% 3.4% 2.5% 2.9% 3.6% 4.3% 17%
90:Sanitation sewage refuse disposal etc. 0.4% 0.3% 0.4% 1.1% 0.5% 0.3% 16%
75:Public admin defence social security 2.3% 2.4% 2.5% 2.7% 2.5% 3.0% 16%
24:Chemicals chemical products man. 3.1% 2.9% 3.3% 4.3% 2.8% 4.0% 15%
20:Wood straw cork wood prods (not furn) 7.6% 8.4% 8.8% 10.5% 8.8% 9.4% 14%
62:Air transport 3.6% 2.6% 1.3% 1.5% 3.1% 3.6% 7%
72:Computer-related activities 8.5% 8.1% 6.5% 8.9% 9.0% 8.6% 6%
30:Office mach. computer manufacture 16.9% 15.2% 15.1% 16.4% 17.3% 16.5% 6%
35:Other transport eqt manufacture 3.9% 3.8% 2.5% 4.2% 4.3% 3.7% 5%
73:Research development 4.5% 6.7% 9.3% 8.8% 7.2% 4.5% 4%
74:Other business activities 3.7% 3.9% 3.6% 3.9% 3.9% 4.0% 4%
85:Health social work 0.7% 0.7% 0.8% 0.8% 0.8% 0.8% 4%
65:Financl intermed (not insur. pensn.) 5.2% 5.5% 5.1% 4.9% 5.4% 5.5% 2%
61:Water transport 1.8% 1.0% 0.9% 1.9% 1.3% 1.6% 1%
51:Wsale commiss. trade (fee contract) 2.1% 2.1% 2.0% 2.4% 2.0% 2.2% -1%
67:Other financial (not insur. pensn.) 4.4% 4.1% 4.0% 4.1% 4.2% 4.3% -1%
Embedded share in total employment 2.52% 2.44% 2.17% 2.47% 2.39% 2.48% -2%
28:Fabric-metal prod (not mach. eqt) man. 2.8% 2.7% 1.1% 2.6% 3.2% 2.2% -2%
60:Transport by land pipeline 0.6% 0.4% 0.5% 0.4% 0.5% 0.6% -3%
71:Personal hhld mach. eqt rental (no op) 2.5% 2.4% 2.6% 2.1% 2.3% 2.3% -5%
33:Medical precision optical eqt man. 6.3% 4.3% 4.8% 4.6% 5.3% 4.7% -6%
80:Education 1.9% 2.1% 1.6% 1.8% 1.8% 1.8% -7%
22:Printing publishing recorded media 6.9% 6.1% 3.4% 5.4% 5.2% 6.9% -7%
15:Food beverage manufacture 1.3% 1.3% 1.1% 1.6% 1.1% 1.2% -8%
64:Post telecommunications 5.7% 4.4% 5.3% 5.0% 4.3% 4.7% -11%
40:Elec. gas steam etc. supply 4.1% 4.0% 2.9% 4.4% 3.8% 3.3% -12%
31:Elec. mach eqt manufacture 4.3% 4.1% 2.8% 3.5% 2.9% 4.4% -13%
45:Construction 1.9% 1.7% 1.3% 1.6% 1.5% 1.5% -15%
34:Motor veh. trailer etc. manufacture 2.5% 2.4% 1.5% 2.3% 1.6% 2.5% -16%
25:Rubber plastic products manufacture 2.2% 1.9% 1.5% 2.3% 1.6% 1.8% -17%
63:Aux. transport activ. travel agents 1.8% 2.0% 1.6% 2.2% 1.6% 1.4% -21%
93:Other service activities 0.8% 0.7% 0.6% 0.6% 0.4% 0.8% -22%
66:Insurance pensions (not Social Sec.) 10.3% 7.6% 6.1% 7.9% 7.5% 5.6% -27%
26:Other non-metallic products man. 14.7% 13.5% 11.5% 10.8% 10.8% 9.0% -30%
23:Coke petrol prods nuclear fuel man. 6.1% 3.9% 2.4% 5.8% 3.8% 1.8% -45%
14:Other mining quarrying 2.0% 1.7% 1.7% 0.9% 0.8% 1.2% -45%
27:Basic metals manufacture 1.6% 1.7% 0.2% 0.9% 0.8% 1.0% -45%
95:Private hhlds with employed persons 0.2% 0.0% 0.2% 0.1% 0.0% 0.1% -75%
02:Forestry logging etc. 0.0% 1.7% 2.8% 2.8% 0.4% 0.0% -77%
16:Tobacco products manufacture 1.6% 7.0% 13.2% 13.5% 1.8% 0.0% -79%
61:Water transport 2.5% 1.8% 0.9% 1.3% 1.3% -0.9%
22:Printing publishing recorded media 6.1% 7.0% 5.7% 5.2% 5.2% -1.3%
19:Leather leather goods manufacture 2.3% 5.5% 2.4% 0.8% 0.8% -3.1%
12 Mining of uranium and thorium ores 6.5% 0.0% 0.0% -3.3%
26:Other non-metallic products man. 14.9% 15.3% 12.5% 11.1% 11.1% -3.9%
13:Mining of metal ores 2.3% 8.0% 6.0% 0.0% 0.0% -5.1%

Source: Analysis by CCI of custom LFS data tables from the Office for National Statistics

Appendix 15: The use of the Trident methodology with alternative definitions

The Trident methodology can be applied to a full dataset using any well formed definition of occupations and industries classifications. The following is an example of a Cultural Trident generated from a selection of cultural industries and occupations used in the UK 1981, 1991 and 2001 censuses (Table 65).

Table 65: The classifications selected in the Cultural Industries definition and the number of people employed in 1981, 1991 and 2001.

Year Selected Cultural Industries in use Total Employed
1981 3452 Gramophone records and pre-recorded tapes 10,700
4751 Printing and publishing of newspapers 190,260
4752 Printing and publishing of periodicals 45,640
4753 Printing and publishing of books 22,180
4754 Other printing and publishing 470,180
4920 Musical instruments 8,340
9711 Film production, distribution and exhibition 38,580
9741 Radio and television services, theatres, etc. 134,180
9760 Authors, music composers and other own account artists not elsewhere specified 102,940
9770 Libraries, museums, art galleries, etc. 113,620
1981 Total 1,136,620
1991 3452 Gramophone records and pre-recorded tapes 10,400
4751 Printing and publishing of newspapers 156,240
4752 Printing and publishing of periodicals 42,380
4753 Printing and publishing of books 39,660
4754 Other printing and publishing 480,160
4920 Musical instruments 8,520
9711 Film production, distribution and exhibition 48,500
9741 Radio and television services, theatres, etc. 160,080
9760 Authors, music composers and other own account artists not elsewhere specified 168,260
9770 Libraries, museums, art galleries, etc. 140,840
1991 Total 1,255,040
2001 220 Printing and publishing n.o.s. 418
221 Publishing 355,184
223 Reproduction of recorded media 7,354
363 Manufacture of musical instruments 8,298
920 Recreational, cultural and sporting activities n.o.s. 2,478
921 Motion picture and video activities 69,684
922 Radio and television activities 221,296
923 Other entertainment activities 278,046
924 News agency activities 35,682
925 Library, archives, museums and other cultural activities 210,262
2001 Total 1,188,702

Source: CCI analysis of custom census tables from Office for National Statistics

Table 66: The classifications selected as within the Cultural Occupations definition and the number of people employed in 1981.

Year Selected Cultural Industries in use Total Employed
1981 271 Archivists and curators 12,120
380 Authors, writers, journalists 52,710
381 Artists, commercial artists, graphic designers 32,600
383 Clothing designers 3,710
384 Actors, entertainers, stage managers, producers and directors 28,770
385 Musicians 16,480
386 Photographers, camera, sound and video equipment operators 32,770
518 Goldsmiths, silversmiths, precious stone workers 9,190
525 Radio, TV and video engineers 31,380
590 Glass product and ceramics makers 23,770
591 Glass product and ceramic finishers and decorators 22,770
593 Musical instrument makers, piano tuners 3,330
1981 Total 269,600

Source: CCI analysis of custom census tables from Office for National Statistics

Table 67: The classifications selected as within the Cultural Occupations definition and the number of people employed in 1991.

Year Selected Cultural Industries in use Total Employed
1991 270 Librarians 15,180
271 Archivists and curators 6,160
380 Authors, writers, journalists 75,680
381 Artists, commercial artists, graphic designers 82,380
383 Clothing designers 6,990
384 Actors, entertainers, stage managers, producers and directors 42,600
385 Musicians 18,690
386 Photographers, camera, sound and video equipment operators 36,190
421 Library assistants/clerks 32,430
518 Goldsmiths, silversmiths, precious stone workers 8,620
525 Radio, TV and video engineers 19,660
590 Glass product and ceramics makers 37,850
591 Glass product and ceramics finishers and decorators 12,070
562 Bookbinders and print finishers 13,240
593 Musical instrument makers, piano tuners 3,880
1991 Total 411,620

Source: CCI analysis of custom census tables from Office for National Statistics

Table 68: The classifications selected as within the Cultural Occupations definition and the number of people employed in 2001.

Year Selected Cultural Industries in use Total Employed
2001 2451 Librarians 24,782
2452 Archivists and curators 8,708
3411 Artists 24,007
3412 Authors, writers 44,142
3413 Actors, entertainers 33,137
3414 Dancers and choreographers 7,034
3415 Musicians 26,872
3416 Arts officers, producers and directors 21,653
3431 Journalists, newspaper and periodical editors 64,667
3432 Broadcasting associate professionals 40,309
3434 Photographers and audio-visual equipment operators 45,130
3551 Conservation and environmental protection officers 12,779
4135 Library assistants/clerks 39,293
5244 TV, video and audio engineers 15,412
5423 Bookbinders and print finishers 30,903
5491 Glass and ceramics makers, decorators and finishers 23,135
5492 Furniture makers, other craft woodworkers 43,521
5494 Musical instrument makers and tuners 3,158
5495 Goldsmiths, silversmiths, precious stone workers 6,697
2001 Total 515,339

Table 69: Cultural Trident in 1981 for each segment and mode.

1981 Cultural Employment Cultural Specialists Cultural Support Cultural Industries Cultural Embedded Cultural Occupations
Film, TV, Radio and Photography 224,030 12,880 159,880 172,760 51,270 64,150
Music & Performing Arts 133,640 36,920 85,060 121,980 11,660 48,580
Publishing 870,850 35,860 806,020 841,880 28,970 64,830
Visual Arts 92,040 15,560 - 15,560 76,480 92,040
Total Cultural Segment 1,320,560 101,220 1,050,960 1,152,180 168,380 269,600

Source: CCI analysis of custom Census tables from Office for National Statistics

Table 70: Cultural Trident in 1991 for each segment and mode.

1991 Cultural Employment Cultural Specialists Cultural Support Cultural Industries Cultural Embedded Cultural Occupations
Film, TV, Radio and Photography 251,040 13,390 195,190 208,580 42,460 55,850
Music & Performing Arts 198,320 54,030 133,150 187,180 11,140 65,170
Publishing 909,950 92,020 767,260 859,280 50,670 142,690
Visual Arts 147,910 42,180 - 42,180 105,730 147,910
Total Cultural Segment 1,507,220 201,620 1,095,600 1,297,220 210,000 411,620

Source: CCI analysis of custom census tables from Office for National Statistics

Table 71: Cultural Trident in 2001 for each segment and mode.

2001 Cultural Employment Cultural Specialists Cultural Support Cultural Industries Cultural Embedded Cultural Occupations
Film, TV, Radio and Photography 353,954 59,530 231,450 290,980 62,974 122,504
Music & Performing Arts 324,090 42,287 253,889 296,176 27,914 70,201
Publishing 681,820 101,318 500,228 601,546 80,274 181,592
Visual Arts 141,042 11,754 - 11,754 129,288 141,042
Total Cultural Segment 1,500,906 214,889 985,567 1,200,456 300,450 515,339

Source: CCI analysis of custom census tables from Office for National Statistics

Table 72: Long-run annualised growth in Cultural Trident employment between 1981 and 2001.

Long-run annualised growth 1981 to 2001 Cultural Employment Cultural Specialists Cultural Support Cultural Industries Cultural Embedded Cultural Occupations
Film, TV, Radio and Photography 2.3% 8.0% 1.9% 2.6% 1.0% 3.3%
Music & Performing Arts 4.5% 0.7% 5.6% 4.5% 4.5% 1.9%
Publishing -1.2% 5.3% -2.4% -1.7% 5.2% 5.3%
Visual Arts 2.2% -1.4% - -1.4% 2.7% 2.2%
Total Cultural Segment 0.6% 3.8% -0.3% 0.2% 2.9% 3.3%

Source: CCI analysis of custom Census tables from Office for National Statistics

NESTA 1 Plough Place London EC4A 1DE [email protected] www.nesta.org.uk

We also have offices in Cardiff, Belfast, Stirling, Dundee and Newcastle-upon-Tyne

Published: February 2008 BCI/07


  1. Frontier Economics Ltd (2007) 'Creative Industry Performance. [Online]. Available at: http://headshift.com/dcms/mt/archives/blog_36/1%20-%20Statistical%20Analysis%20of%20the%20Creative%20Industries.ppt [Last accessed 21/09/2007]. 

  2. Alan Freeman, GLA Economics (2007) 'Working Paper 22: London's Creative Sector Update.' London: GLA. [Online]. Available at: http://www.london.gov.uk/mayor/economic_unit/docs/wp_22_creative.pdf [Last accessed 5/10/2007]. 

  3. This report widens our general understanding of where creative activities are performed in the modern economy. To do this and maintain statistical integrity, it is necessary to define what a 'creative occupation' is in a way that is transparent and defensible. This is not meant to imply that other people are not creative as they do their jobs in all walks of life. 

  4. See Andari, R., Bakhshi, H., Hutton, W., O'Keeffe, Á. and Schneider, P. (2007) 'Staying ahead: the economic performance of the UK's Creative Industries.' London: DCMS. [Online]. Available at: http://www.theworkfoundation.com/Assets/PDFs/Creative_Industries_Foreword_one.pdf [Last accessed 21/08/2007]. 

  5. If anything, the Creative Trident underestimates the creative workforce, as ideally employment should also include the direct support and supervisory staff of embedded creatives such as those that work on design activities in banks. Unfortunately, there is no way to identify these staff. 

  6. Department of Culture, Media and Sport (1998) 'Creative Industries Mapping Document 1998.' London: DCMS. [Online]. Available at: http://www.culture.gov.uk/Reference_library/Publications/archive_1998/Creative_Industries_Mapping_Document_1998.htm [Last accessed 27/08/2007]. 

  7. Centre for Cultural Policy Research, University of Hong Kong (2003) 'Baseline Study on Hong Kong's Creative Industries for the Central Policy Unit of Hong Kong SAR, Hong Kong.' Hong Kong: Centre for Cultural Policy Research, University of Hong Kong. [Online]. Available at: http://www.info.gov.hk/cpu/english/papers/baselinestudy(eng).pdf [Last accessed 27/08/2007]. 

  8. French Ministry of Culture (2005) 'L'emploi culturel dans l'Union européenne en 2002: Données de cadrage et indicateurs.' Paris: French Ministry of Culture. [Online]. Available at: http://www2.culture.gouv.fr/deps/fr/emploicult05.pdf [Last accessed 21/08/2007]. 

  9. Higgs, Peter L. and Cunningham, Stuart D. (2007a) 'Australia's Creative Economy: Mapping Methodologies. Technical Report.' Brisbane: CCI. A more detailed discussion of the historical development of measurement of the cultural and creative industries is provided in Higgs and Cunningham (2008) Creative Industries Mapping: Where have we come from and where are we going? 'Creative Industries Journal. Vol 1, no.1, forthcoming 2008. 

  10. As summarised in Frontier Economics Ltd (2007) 'The Creative Economy Programme: A Summary of Projects Commissioned in 2006. London: DCMS Evidence and Analysis Unit. [Online]. http://headshift.com/dcms/mt/archives/blog_36/Evidence%20Summary.doc [Last accessed 21/08/2007]. 

  11. Walton, M. and Duncan, I. (2002) 'Creative Industries in New Zealand Economic contribution.' Wellington: Industry New Zealand. [Online]. Available at: http://www.nzte.govt.nz/common/files/nzier-mapping-ci.doc [Last accessed 21/08/2007]. 

  12. Department of Communications, Information Technology and the Arts (2002) 'CICS Creative Industries Cluster Study Stage One.' Canberra: DCITA. [Online]. Available at: http://www.cultureandrecreation.gov.au/cics/ [Last accessed 27/08/2007]. 

  13. Ministry of Information, Communications and the Arts (2003) 'Economic Contributions of Singapore's Creative Industries.' Singapore: Ministry of Information, Communications and the Arts. [Online]. Available at: http://www.mica.gov.sg/MTI%20Creative%20Industries.pdf [Last accessed 12/01/2008]. 

  14. ICF Consulting, SGS Economics and Planning (2003) 'Creativity is Big Business - A framework for the future (QCIS).' Brisbane: Queensland Department of State Development, Trade and Innovation. [Online]. Available at: http://www.sd.qld.gov.au/dsdweb/v3/guis/templates/content/gui_cue_cntnhtml.cfm?id=34220 [Last accessed 27/08/2007]. 

  15. Now known as the DCMS Evidence Toolkit. See 'DCMS Evidence Toolkit: Technical report.' London: DCMS. [Online]. Available at: http://www.culture.gov.uk/Reference_library/Publications/archive_2004/det_techincalreport.htm [Last accessed 21/08/2007]. 

  16. See UK Film Council YearBook 2006. Available at: http://www.ukfilmcouncil.org/10084?show=10305&page=3&step=10 [Last accessed 20/9/2007]. 

  17. Pratt, A. (2004) The cultural economy: A call for spatialized 'production of culture' perspectives. 'International Journal Of Cultural Studies.' Volume 7(1): pp.117-128. London: Sage Publications. [Online]. Available at: http://ics.sagepub.com/cgi/reprint/7/1/117 [Last accessed 21/08/2007]. 

  18. The suitability of counting the level of employment of the converse of this - people working in specialist businesses in the creative industries, but in non-creative jobs - is seldom discussed. This is discussed more fully in the next section. 

  19. Higgs, P., Cunningham, S. and Pagan, J. (2007) 'Australia's Creative Economy: Basic Evidence on Size, Growth, Income and Employment. Technical Report.' Brisbane: CCI. [Online]. Available at: http://eprints.qut.edu.au/archive/00008241/ [Last access 29/9/2007]. 

  20. This situation should be rectified when the SIC2007 is implemented in 2008 surveys. 

  21. The Australian classifications are discussed in more detail in Appendix 5. 

  22. Including the Hong Kong Baseline Study (Baseline Study of Hong Kong's Creative Industries 2003) and Gertler, M. and Vinodrai, T. (2004) 'Designing The Economy A Profile Of Ontario's Design Workforce.' Toronto: The Design Industry Advisory Committee. [Online]. Available at: http://www.utoronto.ca/progris/pdf_files/Designing%20The%20Economy.pdf [Last accessed 27/08/2007]. 

  23. DCMS (2003-) 'Creative Industries Economic Estimates Statistical Bulletin. London: DCMS. [Online]. Available at: http://www.culture.gov.uk/Reference_library/rands/statistics/creative_industries_eco_est.htm [Last accessed 21/08/2007]. 

  24. We use the term 'resolution' to refer to the degree of classification for which data are available. In a classification hierarchy, the finest resolution is the one with the most digits. The lowest resolution is the top-level, single-digit classification, which in the case of industry activity is the 'Division' and in occupation is the 'Skill Level' or 'Major Group'. The finest resolution normally occurs at the six-digit occupation or four- or five-digit industry level. But all 'finest resolutions' are not created equal: a six-digit industry classification scheme with 350 unique entries is not as fine as a four-digit one using all 999 possible classifications. 'Resolution' is a proxy for the ability to finely discriminate activities. 

  25. The policy of the Office for National Statistics has been to not release record (or cell) data which have a count of less than 2,000 because of the higher statistical unreliability of low count cell - a result of the relatively low sampling base of the LFS. By way of comparison, the US Bureau of Labor Statistics' Occupational Employment Statistics (OES) are based on data from approximately 1.2 million respondents, though the self-employed are not included. The full 'industry by occupation, employment and income' dataset, which contains over 45,000 records, can be downloaded from the Bureau's website at http://www.bls.gov/oes/ 

  26. See Appendix 6 and 7 for an example of this type of analysis of classifications using data from the 2001 census. 

  27. Frontier Economics Ltd (2007) 'The Creative Economy Programme: A Summary of Projects Commissioned in 2006.' London: DCMS Evidence and Analysis Unit. [Online]. Available at: http://headshift.com/dcms/mt/archives/blog_36/Evidence%20Summary.doc [Last accessed 21/08/2007]. 

  28. For further information on the Creative Trident Methodology, see Higgs, Peter L. and Cunningham, Stuart D. (2007a) 'Australia's Creative Economy: Mapping Methodologies. Technical Report.' Brisbane: CCI. 

  29. Frontier Economics Ltd (2007) 'The Creative Economy Programme: A Summary of Projects Commissioned in 2006.' London: DCMS Evidence and Analysis Unit. [Online]. Available at: http://headshift.com/dcms/mt/archives/blog_36/Evidence%20Summary.doc [Last accessed 21/08/2007]. 

  30. Note that our definition of the creative core also corresponds closely with that employed by Andari, R., Bakhshi, H., Hutton, W., O'Keeffe, Á. and Schneider, P. (2007) 'Staying ahead: the economic performance of the UK's Creative Industries.' London: DCMS. [Online]. Available at: http://www.theworkfoundation.com/Assets/PDFs/Creative_Industries_Foreword_one.pdf [Last accessed 21/08/2007]. 

  31. CCI's concept of a creative value chain recognises the growing role of re-use and re-purposing of creative output as well as the traditional role of collecting institutions being a stimulus and resource for new literary, artistic and other creations. Similarly film libraries, licensing firms and collecting societies facilitate the input into new cycles of creative outputs. 

  32. Throsby, D. (2001) 'Economics and Culture.' Cambridge: Cambridge University Press. 

  33. As detailed in Annex A of DCMS Economic Estimates Statistical Bulletin October 2007. 

  34. Variations could occur between the LFS and census proportions either because of the different levels of detail of the industry classifications of the two datasets, i.e. four-digit in LFS and two- or three-digits in census. 

  35. In addition, the methodology's use of 'occupation within industries' employment datasets reduces the likelihood of overreach in the choice of either occupations or industries: the methodology is relatively tolerant of errors from mistakenly excluding classifications; often the subsequent inclusion of an overlooked industry classification would only increase a segment's employment by 30 per cent (the support proportion) of the total employment in the overlooked industry; conversely, false inclusions have a substantial impact on total employment up to 90 per cent-95 per cent of the industry's (or occupation's) total employment as there would be little or no employment already being included from the creative occupation (or industry) employment from the other dimension. 

  36. For further information on the Creative Trident Methodology, see Higgs, Peter L. and Cunningham, Stuart D. (2007a) 'Australia's Creative Economy: Mapping Methodologies. Technical Report.' Brisbane: CCI. [Online]. Available at: http://eprints.qut.edu.au/archive/00002410/ [Last accessed 21/08/2007]. 

  37. However, this substantially under-represents the true extent of USA's creative employment; as the Occupational Employment Statistics survey, unlike the UK's LFS, does not include self-employed owners and partners in unincorporated firms, household workers, or unpaid family workers. 

  38. There is no reason why the two rates should be identical. 

  39. There was no change at all in industry classifications while occupation classifications saw the splitting of one computer-related classification into two and similarly of Information officers and technical librarians into two library classifications. 

  40. NESTA (2007) 'How linked are the UK's creative industries to the wider economy?: An input-output analysis.' London: NESTA. [Online]. Available at: http://www.nesta.org.uk/assets/pdf/experian_working_paper_NESTA.pdf [Last accessed 14/11/2007]. 

  41. See subsection 5.4. 

  42. More work needs to be done to improve the consistency of the income data: unfortunately the LFS does not collect personal income data for the self-employed. Using Family Resources Survey data, however Blanchflower, D. and Shadforth, C. (2007) 'Entrepreneurship in the UK, Foundations and Trends in Entrepreneurship.' Volume 3(4): pp.257-364, compare the nominal mean incomes of employees to those of the self-employed; with the exception of the 2004 data, they are very similar. 

  43. Excluding financial intermediation, extra-territorial and private households with employed persons. 

  44. For 2001 UK Census data there were 61,242 theoretical cells in the 173 industry by 354 occupation matrix with 44,402 cells containing data. In the US 2006 OES there were 242,195 cells in the 295 by 821 matrix with 45,275 cells containing data. In the Australian 2006 Census data set there were 955,144 cells in the 716 by 1,334 matrix with 247,220 cells containing records. 

  45. Analysis by CCI of custom tables from the UK LFS selecting on LFS table Main Job, 2006, analysed at SOC four digits. 

  46. The average income for embedded music is so low as to cause concern: either the sample size is too small to provide accurate figures or else the 25,000 people (Census 2001) who are employed in their main job as embedded musicians have other sources of financial support. 

Authors

Hasan Bakhshi

Hasan Bakhshi

Hasan Bakhshi

Director, Creative Industries Policy and Evidence Centre

Hasan oversaw Nesta's creative economy policy, research and practical work.

View profile

Peter Higgs