Why are we doing this?
The fund, a partnership between Nesta, the Arts Council England and the Arts and Humanities Research Council (AHRC), is encouraging collaboration between the arts, digital technology providers and the research community in order to undertake experiments from which the wider arts sector can learn.
What are we doing?
£7million will be made available for projects over the period 2012-2014/5 for projects up to a value of £125,000 (with the majority of projects being considerably below this threshold). We have introduced two strands within the fund, which adhere to its key values. These are the Call for Big Data and Research+.
For further information on applying to the fund please visit the Digital R&D Fund website.
We have currently funded 24 projects through the Digital R&D Fund. Details of the lead organisations, and the projects they're developing, are below:
- Albow - A mobile app for sharing and discovering events and projects near you
- artsdepot - A membership scheme engaging over-65s through digital channels
- Cheltenham Festivals - Creating new tools for capturing event feedback
- Circus Starr - Engaging autistic children, their parents and carers with traditional artforms
- Coney - Meaningfully bringing together a live and online audience at the same time
- Culture Label - Working with arts organisations to develop cultural experience packages for the gift market
- Dance Digital - A mobile app for children and young people to explore dance through digital interaction
- Degree Art - Helping artists and arts organisations gain funding for an effective online presence
- Extant - Tech-enabled cultural experiences for the blind and the sighted
- Fitzwilliam Museum - Location-aware mobile app which tells you which objects and events are near you
- Imperial War Museum - Using crowdsourcing tools for co-curation and discussion
- Knowle West Media Centre - Using data as the basis for creative community practice
- Live@LICA - Using augmented reality to bring gallery collections into people's homes
- MeYouAndUs - A digital screen to act as a dialogue exchange between arts and cultural venues and their audience
- Miracle Theatre - Distributing small-scale live performance in an intimate and engaging way
- Museum of Design in Plastics - Engaging audiences through game-based artefact hunting
- Nottingham City Museums and Galleries - Augmented reality app for museum visitors to experience Nottingham's national reform bill riots of 1831
- Pavilion Dance South West - A location-based game which gets people dancing
- Royal Opera House - Developing a more sustainable model for creating a cultural mobile service
- Script - An 'album app' that's exploring whether mobile apps could take the place of albums in the music industry
- Sheffield DocFest - Using site-specific 4G locations to connect audience and artist through participation and audience engagement
- Sing London - An app which enables monuments and statues around London to call you as you walk by
- Unlimited Theatre - Using digital storytelling to re-imagine the relationship between live theatre and literature
- Yorkshire Dance - Using the web to connect artists with people through the creative process
For further details and insights into these projects, visit Native: the Fund's learning magazine.
The Digital Research & Development Fund for Arts and Culture was a pilot project during 2011/12 between the Arts Council England, Arts & Humanities Research Council (AHRC) and Nesta to support arts and cultural organisations across England who want to work with digital technologies to:
Each of the pilot projects were selected because they will produce research and data that other arts and cultural organisations will value highly and, possibly, develop new products/services that can be used by other organisations. A key element of the fund is the partnerships between arts and cultural organisations, technology providers and researchers.
We invited Dr Paul Gerhardt, of Archives for Creativity, to work with the pilot projects to compile brief case studies of each project, and to capture the main learning points. You can read a summary of his findings here, and the more detailed case studies via the links below.