Learning through Exploring
The Hole-in-the-Wall project began in 1999 when Professor Sugata Mitra placed a free computer for public use in a hole in the wall separating his university and the neighbouring slum in New Delhi. In the absence of teachers, learners were motivated to teach themselves and one another how to use the computer so they could explore new information. Over time, learners continued to explore and play with the computer, eventually becoming computer literate and even learning new concepts and languages, like English, on their own. The impact of this model has been the subject of widespread discussion and research, and spread internationally to countries such as Cambodia and Bhutan.
Read our report looking at the impact of digital technology in the classroom.
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Download the summary version of our Decoding Learning report, along with our response.
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