This landmark report sets out how the UK can be transformed into the world’s leading talent hub for video games and visual effects.
At over £2 billion in global sales, the UK’s video games sector is bigger than either its film or music industries, and visual effects, the fastest growing component of the UK’s film industry, grew at an explosive 16.8 per cent between 2006 and 2008. High-tech, knowledge-intensive sectors and, in the case of video games, major generators of intellectual property, these industries have all the attributes the UK needs to succeed in the 21st century.
Yet, the sad truth is that we are already starting to lose our cutting edge: in just two years, it seems the UK’s video games industry has dipped from third to sixth place in the global development rankings.
Meanwhile, the visual effects industry, though still enjoying very rapid growth, is having to source talent from overseas because of skills shortages at home. That is mainly a failing of our education system – from schools to universities – and it needs to be tackled urgently if we are to remain globally competitive.
Published
February 2011
Authors
Ian Livingstone, Alex Hope
About the research
We will be uploading more details of the various research findings in the next few days.
![Research pipeline for Video Games and SFX review [original] Research pipeline for Video Games and SFX review [original]](http://admin.nesta.org.uk/library/images/Talent_pipeline_sfx.jpg)
Ed Vaizey and John Hayes joined Ian Livingstone and Alex Hope to launch the report.
Read a summary and watch the videos
Insider views on video games development
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