I spent a few days last week in Canada, working with some of our partner organisations in technology, business and social innovation.
In times like these it is easy to focus on what we don't have and can't afford. Yet both individually and collectively we have more assets than we give ourselves credit for.
Next Gen, the independent review of the skills needs of the video games and VFX industries led by Ian Livingstone and Alex Hope, and produced with NESTA, made a total of 20 recommendations for government, industry and educators.
I've been at NESTA a few weeks now and I'm going to be doing a regular update on some of the interesting projects I've been seeing, ideas I've been stumbling across and issues we've encountered.
The video games industry is changing rapidly. Established studios are going to the wall and new players, focusing on social and mobile, are getting in on the action. Read on to find out how the landscape is changing, and the challenges that lie ahead for the UK games industry.
There is a compelling argument to unlock more data to improve our lives, but we need to keep the dream of technology in perspective.
How to help the UK’s creative industries to be the world’s most successful creative country is a pressing question.
Our recent reports, Vital Growth and The Vital 6 per cent, have both called for government to create an environment which allows the high-growth innovative businesses most likely to create the jobs of the future to flourish.
There’s been a step forward in the way the government encourages business-university links.
Follow our daily updates on Twitter @nesta_uk
Take part in the discussion on our LinkedIn group
Share your views on our Facebook page
Sign up for our regular updates for the latest news and opportunities.