Next Gen, the independent review of the skills needs of the video games and VFX industries led by Ian Livingstone and Alex Hope, and produced with NESTA, made a total of 20 recommendations for government, industry and educators.
I've been at NESTA a few weeks now and I'm going to be doing a regular update on some of the interesting projects I've been seeing, ideas I've been stumbling across and issues we've encountered.
The video games industry is changing rapidly. Established studios are going to the wall and new players, focusing on social and mobile, are getting in on the action. Read on to find out how the landscape is changing, and the challenges that lie ahead for the UK games industry.
There is a compelling argument to unlock more data to improve our lives, but we need to keep the dream of technology in perspective.
How to help the UK’s creative industries to be the world’s most successful creative country is a pressing question.
Our recent reports, Vital Growth and The Vital 6 per cent, have both called for government to create an environment which allows the high-growth innovative businesses most likely to create the jobs of the future to flourish.
There’s been a step forward in the way the government encourages business-university links.
The Next Gen. report shows how we can shed fresh light on much-debated problems when we ground our thinking in proper research on a specific question
What is the next technology that will overturn how we live our lives? Chances are, it’s already here.
London coffee houses of the 17th century were fertile ground for innovation.
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