NESTA and OTS work to get social enterprises investment ready.
Social entrepreneur and NESTA Trustee, Liam Black, argues that we need to rethink how business can be competitive and profitable in economic and social terms.
At last, social enterprises had an investor whose ambitions were as big, and values as deep as their own.
Serendipity - value creation based on unexpected encounters - is a new trend in the world of business.
Last week I was lucky to be invited to join a conference on skills development for the voluntary sector (Our People. Our Skills. Our Future.) at the CBI Centre here in London.
A while ago I decided to pin my colours to the collaborative mast, and stop drawing a salary from Crashpadder.com. It was a pretty easy decision at the time; I have faith in the business model, and I wanted to demonstrate that one could make ends meet purely by hosting through the site. In addition, I am at a stage in my life where my costs are pretty low, so there was little excuse not to. What I didn't anticipate, however, was how great an impact this immersion in the collaborative economy
How to use the Government’s purchasing power to boost Britain’s most innovative businesses
Yesterday I had the pleasure of responding to a talk by Bill Janeway at the IPPR. Janeway, remarkably, has combined a career as a legendary venture capitalist with a sideline as an economist of innovation*.
After months of evidence gathering and weeks of cogitation, the London School of Economics released the report of its Growth Commission yesterday. This is as close as you can get to the great and the good of British economics speaking ex cathedra - the author list is a role call of distinguished experts on economic growth, both academic and non-academic.
Two and half years ago, Nesta had the privilege to work with two of the most outstanding figures in the UK's creative industries, Alex Hope of Double Negative studios and Ian Livingstone of Eidos. We'd been asked by the Government to look at what could be done to make sure the UK had the skills it needed to maintain its world-class visual FX and video games industries. These were industries that Ian and Alex knew better than most, since they'd played a central role in building them.
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