Daniel Oppenheimer - 01.02.2011
The Next Gen. report shows how we can shed fresh light on much-debated problems when we ground our thinking in proper research on a specific question
We published on our website today the Next Gen. report on the skills needed for the video games and effects industries. Here’s a couple of key findings from the research we carried out:
But there’s a broader point here too.The report illustrates the value of doing proper research on a specific industry.
Sadly, the great majority of supposedly serious discussions in the media of issues like competitiveness are heavily reliant on mythical generalisations like: "We have no high-tech industry in the UK because we’re good at inventing things but not at commercialising them”. Conclusion – give up now, we’re doomed because of our mysterious inherent British inability to sell things.
Whereas when you look sector by sector, as we did with this and with our Chips with Everything report on the semiconductor industry in the UK, you see a much more nuanced picture, with sector-specific issues that actually need tackling.
So we will continue to work on carrying out good quality research and practical projects to shed light on both the strengths and the challenges facing innovation in the UK.
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