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Creative Economy Blog

Jon Kingsbury

Welcome to NESTA's Creative Economy Bog. We'll be commenting on our latest projects in the creative industries, from video games to theatre.

How big are the UK’s creative industries?

Statistics on the UK's creative industries released by DCMS in December have provoked negative reactions. The creative industries account for only 2.9% of Gross Value Added (GVA), far lower than previous estimates have suggested, following the removal of two 'standard industrial codes' from the definition of the Software sector and a 'scaling adjustment' that the DCMS used to apply to the estimate of whole economy GVA.

23.01.2012

A nation of technology creators

It was inevitable that Michael Gove's BETT speech earlier this week would steal the thunder of The Royal Society's report on computing in schools which was launched today.

13.01.2012

Computer Science in Schools

Michael Gove's speech at BETT this morning is a big win for Next Gen's campaign for computer science in schools in several ways.

11.01.2012

Creating coalitions: Lessons from Next Gen

This time last year, we were putting the finishing touches to the Next Gen report, the main output from the Review of Skills for the Video Games and Visual Effects industry led by Ian Livingstone and Alex Hope. The Review's objectives were ambitious, no less than to show how the UK could become the best global source of talent for these two fast-growing, high-tech creative industries.

22.12.2011

Next steps for Next Gen

Next Gen, the independent review of the skills needs of the video games and VFX industries led by Ian Livingstone and Alex Hope, and produced with NESTA, made a total of 20 recommendations for government, industry and educators.

28.11.2011

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