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Zombie fitness app a runaway success for UK business

3/4/12

A British-made fitness game – Zombies, Run! – has become a worldwide hit, getting players from across the globe running away from ‘zombies’ to get fit and reaching #14 on the list of Top Grossing Apps worldwide.

Zombies, Run!, the brainchild of London-based games company Six to Start and writer Naomi Alderman, is the first ever fitness game with a story, and is becoming a huge hit with joggers from Italy to Australia. The game, downloaded as an app and played on iPhone or iPod, puts the player in the centre of a zombie apocalypse. Through their headphones, the player can hear zombies chasing them - and receives instructions to run in the real world to escape from them.

The app has already being called a breakthrough innovation in fitness and gaming, putting the player at the heart of the story. The player is called 'Runner Five', who comes from a tiny base which is the last remnant of humanity after the zombie apocalypse. Every time the player goes out running in the real world, they collect virtual 'supplies' such as batteries, water and canned food, for their community.

The player has to run frequently to keep the base growing, and at the end of each run, they can decide how to allocate the batteries, bottled water or canned food. And the more they run, the more they discover about the dark backstory: how did the zombie apocalypse happen? Is there any hope for a vaccine? What is Runner Five's secret mission?

Since its launch on the iTunes App Store in late February, Zombies, Run! players have racked up 25 years spent running in the real world - that's over 200,000 hours or half a million miles, the distance to the Moon and back. Sales are expected to reach 100,000 copies soon.

Adrian Hon, CEO and co-founder of Six to Start says: "I'm a keen runner and I wanted to create a game that would enhance the running experience. With Zombies, Run! you can run anywhere: city streets, parks, the beach, running trails, even on a treadmill, because our game measures how much you move as well as tracking the distance you run in the physical world. We've had literally thousands of emails, reviews, and tweets from players telling us how we've motivated them to run further and faster than before - all the way from kids aged 12 to grandparents aged 65."

Naomi Alderman, lead writer on the project says: "It's important to me that the game's open to walkers as well as runners - people who are just starting on a fitness journey. We're not going to penalise you for going slowly or demand you do your 'personal best' every time. We're just going to tell you an amazing story, where you get to be the hero of your own zombie apocalypse and so even when you don't really feel like getting out there you've got extra motivation to just put on your shoes and start."

Zombies, Run! was created entirely by British developers, writers, artists, designers, and actors, and with over 90% of sales outside the UK, it's a huge export success story. The game was funded using Kickstarter, a crowdfunding site where creative teams can help get projects off the ground by selling pre-orders and rewards. In September 2011, Zombies, Run! attracted $73,000 in pledges from 3,500 backers around the world.

Zombies, Run! will be coming to the Android in May/June 2012, and additional updates across all platforms will be released across this year.

For more information, visit http://www.zombiesrungame.com/

For further enquiries, email press@zombiesrungame.com or call 033 3340 7490

Key Facts and Figures

  • Zombies, Run! reached #14 on list of Top Grossing Apps worldwide
  • It held the #1 Top Grossing Health & Fitness Apps worldwide for over two weeks
  • It is still in the top 3 'Top Grossing Health & Fitness' Apps
  • Sales close to 100,000 copies
  • In just one month, players have spent 25 years running, or 200,000 hours - half a million miles
  • Zombies, Run! can be played anywhere in the world, at any speed - from walking to jogging to running, and even on a treadmill
  • The game will contain over 30 missions, each lasting 20-30 minutes long
  • The app allows players to listen to their own music and playlists while running
  • Distance, time, pace, are recorded for each run
  • Custom mission packs will be available for purchase to help players train for races, along with options for cyclists

About Six to Start

Six to Start is a multiple award-winning company in London, backed by Nesta, that makes storylike games and game-like stories for the web, mobile, and real world. We've made worldwide treasure hunts and games involving millions of players for Muse, Channel 4, and the BBC, we've created cutting edge web-native fiction that's won Best of Show at SXSW and been exhibited at the Museum of Modern Art in New York, and we do R&D for companies like Disney Imagineering and Microsoft.

Find out more at http://www.sixtostart.com

About Naomi Alderman

Naomi Alderman has a background in literary fiction - her novels including 'Disobedience' and 'The Lessons' have been published in 10 languages, read on BBC Radio 4's Book at Bedtime and she's won the Orange Award for New Writers - but she also has a genre side. She was lead writer on long-running alternate reality game Perplex City, has made games for the BBC, writes about games for The Guardian and her Doctor Who novel Borrowed Time was published in July 2011.

Find out more at http://www.naomialderman.com